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Guide [WIP] Your 2.0 Class-Building Essentials!

Discussion in 'Wynncraft' started by Endistic, Oct 6, 2022.

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  1. Endistic

    Endistic Acolyte Enjoyer HERO

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    Hey everyone!

    As you all know, 2.0 changed a ton about classbuilding.
    This thread assumes you already know the basics of using WynnBuilder and other stuff.
    This is more of a reference as to what changed and how to calculate other stuff related to your build.
    Please let me know if I got anything wrong here!

    For new classbuilders, Powder Specials change depending on what tier you used.
    Quake (t1-t5)
    Radius: 4.5, 5, 5.5, 6, 6.5
    Damage (Melee): 240%, 280%, 320%, 360%, 400%
    Quake deals the melee damage values above to all nearby enemies in a 4.5-6.5 block radius.


    (Dealing the melee damage refers to the Damagee (Melee) part. 240% is e4e4, 280% is e4e5, 320% is e5e5, 360% is e5e6, 400% is e6e6.)
    (For the range, it's 4.5 blocks at e4e4, 5 at e4e5, 5.5 at e5e5, 6 at e5e6, and 6.5 at e6e6.)

    Quake (t1-t5)
    Radius: 4.5, 5, 5.5, 6, 6.5
    Damage (Melee): 240%, 280%, 320%, 360%, 400%
    Quake deals the melee damage values above to all nearby enemies in the radiuses.

    Chain Lightning
    Chains: 5, 6, 7, 8, 9
    Radius: 6
    Damage (Melee): 200%, 225%, 250%, 275%, 300%
    Damage falloff has been removed from 1.20.
    This deals damage to up to 5-9 enemies, dealing 200-300% of your melee damage to each.


    Curse
    Duration: 4
    Radius: 8
    Extra Damage Taken (applied to mobs): 10%, 15%, 20%, 25%, 30%
    This applies an effect to mob that increases damage taken to them by 10%-30%.

    Courage
    Duration: 4s
    Radius: 5
    Damage Bonus: 10%, 12.5%, 15%, 17.5%, 20%
    Fire Damage Wave (Melee): 60%, 70%, 80%, 90%, 100%
    Courage fires a damage wave from 60%-100% of your melee damage, then applies a 10-20% damage bonus for 4 seconds.

    Wind Prison
    Prison Duration: 3, 3.5, 4, 4.5, 5
    Radius: 8
    Damage Bonus (next hit, ignores indirect hits): 100%, 125%, 150%, 175%, 200%
    Wind Prison is applied to enemies.
    When hit, the air damage of the next hit is increased by 100%-200%.
    The prison lasts from 3s-5s.
    All armor specials can stack for 2 or more pieces of armor.

    Rage
    Cap: 300%
    Earth Damage per %health below 75%: 0.2%, 0.4%, 0.6%, 0.8%, 1%
    Whenever your health is below 75%, gain 0.2%-1% per health missing below 75%. Caps at 300%
    If you are at 50% health and use all e6e6 powders (+25% rage per piece), you will gain 100% rage.

    Killstreak
    Cap: 150%
    Duration: 5
    Thunder Damage per Mob Killed: 3%, 4.5%, 6%, 7.5%, 9%
    Whenever you get a kill, increase your Thunder Damage % by 3%-9% for 5 seconds, capping at 150%.

    Concentration
    Cap: 100%
    Duration per Mana Used: 1s
    Water Damage per Mana Used: 0.05%, 0.1%, 0.15%, 0.2%, 0.25%
    Every mana you use while casting a spell, will increase your Water Damage % by the values above for 1 second, capping at 100%.

    Endurance
    Cap: 100%
    Duration: 8s
    Fire Damage per Hit taken: 2%, 3%, 4%, 5%, 6%
    Every time you take a hit, your Fire Damage % increases by the number above
    for 8 seconds, capping at 100.


    Dodge
    Cap: 150%
    Radius: 3
    Frequency: 1s
    Air Damage bonus near mobs: 2%, 3%, 4%, 5%, 6%
    This means you must be near a mob in order to gain Dodge, which increases your Air Damage %.
    Taking a hit that Agility does not block resets your bonus from Dodge.
    This is from the IM's thread, just slightly modified!
    Not finished yet, please come back later!
    Not finished yet, please come back later!
    No major changes yet!
     
    Kmaxi, starx280, AlanGreyson and 2 others like this.
  2. Endistic

    Endistic Acolyte Enjoyer HERO

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    bump 10char
     
    starx280 likes this.
  3. Erebuis

    Erebuis Defiled Cave Enjoyer :3 (-580, 27, -580) VIP+

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    ooga ooga very nice thread ;p
     
    starx280 and Endistic like this.
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