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How viable is a small guild?

Discussion in 'Questions' started by Scorpio5, Oct 5, 2022.

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  1. Scorpio5

    Scorpio5 Usually sleeping when I should be working VIP+

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    Minecraft:
    I regularly play with two friends, and we are all lvl 100+ at different stages of endgame (2 archers and a mage, if it matters). How difficult would it be to meet my goals as a guild of three very casual players?

    My goals:
    • Get the Guild Wars mastery tome
    • Lvl 10 guild to unlock weekly objective
    • Recoup the 20 le investment through territory control/wars
    • Making modest profit of emeralds and xp

    Things I don't care about much:
    • Long-term territory control
    • Clout, leaderboard stuff, or guild politics
    • Making huge profit from territory control (though it'd be nice)
     
    luckeyLuuk likes this.
  2. Namakobushi

    Namakobushi Famous Adventurer VIP+

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    Minecraft:
    Getting to guild level 10 to unlock weekly objectives, and then doing those each week for the tomes + emeralds will definitely be doable.

    You're not going to be able to get the emeralds back through warring or territory control, but perhaps after a long time of completing the weekly objectives.

    It will take a long time before you make back that 20 le and start making a "modest" profit. It will be difficult to earn any le from warring at all unless you're a huge guild (isn't the only way to earn emeralds from territories, holding them at the end of a season, as well as placement rewards?) and completing the target guild objectives per week provides 1024ish emeralds per completion.

    Guilds just . . . aren't a good source of emeralds, if you're doing it for the profit you're better off just running TCC or TNA over and over again.
     
    Scorpio5 and luckeyLuuk like this.
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