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Any Class Endgame Ability Trees for all classes! (hotfix #3)

Discussion in 'Class Builds' started by Neptune, Sep 16, 2022.

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  1. Neptune

    Neptune Self-proclaimed Az Cult Leader CHAMPION

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    Some links *may* be broken at the moment. Please inform me if any breaks. (WynnBuilder updates)

    2.0.1 stuff:
    they fixed the bouncing grape bomb thingy that means sharpshooter dps fell off a cliff (deserved)
    but also trapper has risen to the meta status

    Are you a new player or just a returning one being confused by a big funny colorful stone tablet menu? Well, the ability trees in this thread hopefully can serve as a base for you to build upon!

    The trees will be separated by either archetype or playstyle.

    Notes:
    - These trees generally focuses on squeezing as much damage as possible within reasons.
    - These aren't also strict guidelines either.
    - Some abilities are entirely based on player preferences, so adjust accordingly to yours.
    - Any spare Ability Points go somewhere idk.
    - This is not a guide to Ability Trees. It's just some presets.

    Abilities and You: General clarification on some choices
    I. Shared knowledge:
    1. The importance of Mana Reduction.
    Wynncraft is a hack-and-slash action RPG, and damage output kind of scales on how fast you are casting spells (or melee).
    Generally, aim to reach a certain mana threshold that lets you comfortably cycle between 2 damaging spells through mana reduction abilities before going for a flat damage increase.

    2. Precise Strikes
    Archer and Warrior shares an ability that adds 30% Critical Hit Damage.
    If you have dexterity, then prioritize getting this over flat damage increase.

    II. Warrior
    1. Vehement vs Tougher Skin
    While Vehement only gives 20% Walk Speed at its maximum,
    Tougher Skin just gives a 5% damage reduction on most sources of damage.

    2. Quadruple Bash
    This ability makes your bash hits 4 times with "double" the speed, at a cost of reducing Bash damage by (-20%).
    Guess what, the speed is a lie. It feels like a 1.5x.
    And Bash hitting 4 times with a damage decrease is also a detriment.
    - New Bashes stops all ongoing bash, resulting in a damage loss when cycling.
    - The 3rd and 4th bash is so slow and so far away that it probably won't hit your target.

    3. Generalist
    This ability makes your third DIFFERENT spell to cost 5 mana instead of its cost.
    The thing is- you are likely only going to be cycling 2 spells.
    Unless you like doing 3 then its your preference.

    5. Blood Pact
    This ability consumes HP for spells instead of Mana. It can charge your corrupted meter.
    Well, except, dead DPS isn't that great.

    6. Discombobulate
    If you are using Collapse, then sure.
    But overall, it gives a small damage increase for the cost of a lot of Ability Points. Getting things like Radiance and Precise Strikes is better.
    I am not sure how this ability functions either.

    7. Ragnarokkr
    Gives a 1.3x increase on your final damage, instant must have.

    8. Brink of Madness
    It's behind 2 high cost and awful abilities.

    III. Mage
    1. Psychokinesis
    Makes your Meteor go straight, at the cost of 2 AP.

    2. Manastorm
    Gives you 10 mana over 5 second for each spell you casted when over 100 mana.
    Except, it can stack on top of itself.
    Incredibly powerful if you are lacking in mana.

    3. Devitalize vs Sunflare
    Devitalize is more consistent, whereas Sunflare would only likely proc when you're in a team or getting hit a lot.

    IV. Archer
    1. Focus: is 5 or 7 better?
    Overall, 5.
    7 Focus requires a lot more ability points due to it being gated behind Crepuscular Ray.
    And Wynncraft being a fast-paced game, it is quite common that you will miss a lot.
    But if you trust in your First-Person Shooter skills, then go ahead.

    2. Frenzy and Focus
    Getting Frenzy means you are locked on Triple Shot.
    And Triple Shot could make you lose focus more upon an accidental melee.
    Not only that, ever-changing speed isn't the best for your aim and need a ton of Ability Points.

    3. Fire Creep and Scorched Earth
    Creates a field of Fire under an Arrow Bomb.
    What makes this different than Bryophyte Roots (and incredibly broken) is that it can stack on itself, resulting in a ton of passive DPS.
    Oh, and it can charge Focus.

    V. Assassin
    <To Be Added>

    VI. Shaman

    <<---------------------------------------------------------------------------->>
    Archer:
    It has returned with even more (or less) arrow bombs than before!


    Archetype: Boltslinger
    https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QP001G0F0F001g00000zz++++--pF-zc41
    Note: Air/Thunder Mastery are interchangable.

    4 Guardian Angels(@EpsilonDown): https://hppeng-wynn.github.io/builder/#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QP001G0F0F001g00000zz++++--l1V+zC1

    Gameplay: Keep Guardian angels up and cycle arrow storm and arrow bomb.

    Pros/cons:
    + Speed
    + Wide Area-of-Effect
    - Close-ranged

    Archetype: Sharpshooter
    Aaaaaand they fixed trapper bombs interaction!
    https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QP001G0F0F001g00000zz++++-tdNzxo2b

    Gameplay: Don't miss and keep firing directly on a mob. Don't be discouraged by losing focus, it's going to build back up.

    Pros/cons:
    + High damage
    - Single-target

    Archetype: Trapper
    Thanks to the new trapper bombs interaction, its actually kinda meta rn wtf
    https://hppeng-wynn.github.io/builder/#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QP001G0F0F001g00000zz++++-tdVxwFc1

    ## note ## Wynnbuilder outdated rn

    Gameplay: Hit your target with the 2nd bounce.

    Playstyle: Melee
    Single Shot: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QP001G0F0F001g00000zz++++-tdLREP4V0

    Pros/cons:
    + Very long range
    - Requires effort

    Guardian Angel Triple Shot: https://hppeng-wynn.github.io/build...2SL2SM2SN0QP001G0F0F001g00000zz++++--lXrtRp30

    Pros/cons:
    + Hybrid!!!
    - Very very very single-target.

    Homing sometimes very weird.

    Playstyle: Shoot.

    <<---------------------------------------------------------------------------->>
    Warrior:
    Cool thing is that warrior tree is very much flexible!
    Fallen tree leans into damage, while Paladin tree leans into defense. Pick your poison.

    Playstyle: Half-moon
    Paladin: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QL0000-i22001g00000zz++++-ldN++8bD

    Fallen: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QL0000-i22001g00000zz++++-ldhk+pDC

    The old comfy warrior we used to love! (or hate)

    Playstyle: Bash uppercut loop

    Pros/cons:
    + Wide range, fast attacks.
    - Too plain.

    Playstyle: Aerial Warrior
    Paladin: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QL0000-i22001g00000zz++++-ldNnIfco6

    Fallen: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QL0000-i22001g00000zz++++-ldhUu+io0

    Note: Cheaper Bash 2 > Precise Strike > Stronger Bash

    Playstyle: Charge, then cycle between Uppercut and Bash at the right speed to stay in the air. Circle around the mob.

    Pros/cons:
    + Massive Area-of-Effect
    + Fast
    - Hard to play
    - Mana-regen only
    Paladin: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QL0000-i22001g00000zz++++-jdNRfXSMU

    Fallen: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QL0000-i22001g00000zz++++-jdJVuVcM

    The larger AoE alternative, sacrifices like 1% damage though.

    + Massive Area-of-Effect
    + Fast
    - Hard to play
    - Mana-regen only

    Playstyle: Melee

    <<---------------------------------------------------------------------------->>
    Mage:
    They made multiple meteors a thing.


    Archetype: Riftwalker
    https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0Ql00000o000U1g00000zz++++-trcktzd
    Note: Fluid Healing if you have water damage, else Purification.

    Playstyle: Cycle Meteor and Ice Snake.

    Pros/cons:
    + Very high damage potential
    + Fast
    - Takes time

    Archetype: Light Bender(Also known as "Winded Ophanim")
    Melee Variant: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0Ql00000o000U1g00000zz++++-tVAxPTy9
    Playstyle: Melee away with Ophanim active. Recast your orbs instead of healing them.

    Spell Variant: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0Ql00000o000U1g00000zz++++-tMphfswg
    Note: Devitalize is safer than Sunflare but both is fine.
    Playstyle: Melee away with Ophanim active. Keep healing your orbs.

    Pros/cons:
    + Very high damage potential
    + Quite tanky b/c of heal
    - Takes time

    Archetype: Arcanist
    https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0Ql00000o000U1g00000zz++++---mTvFlG

    Playstyle: Build for Chaos Explosion, do 5x meteor and watch the world burn.

    <<---------------------------------------------------------------------------->>
    Assassin:

    Archetype: Acrobat


    Archetype: Trickster

    Archetype: Shadestepper

    Playstyle: Melee

    <<---------------------------------------------------------------------------->>
    Shaman:
    Back and more interactive than before.

    - After 2.0 patch #6, double/triple totem is no longer recommended with Sacrificial Shrine

    Archetype: Summoner
    Regeneration + Shepherd variant: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QK1a00000K001g00000zz++++--l-hUx0

    Sacrificial Shrine + Vengeful Spirits variant: https://hppeng-wynn.github.io/builder#7_2SG2SH2SI2SJ2SK2SL2SM2SN0QK1a00000K001g00000zz++++-zlt-MjGA0

    Playstyle: Cast totems, throw Bullwhip on things and Aura away.

    Archetype: Acolyte

    Playstyle: Melee

    Wait, where's ritualist...? Still can't see them, weird.

    <<---------------------------------------------------------------------------->>
    Changelog:
    2022/11/6:
    - Updated Shaman sshrine stuff
    - Edited Trapper
    - Edited Sharpshooter
    2022/09/29:
    - Edited Aerial Fallen (Upper + Scream) to include Iron Lungs (@hppeng )
    2022/09/26:
    - Added "Abilities and You" section.
    2022/09/25:
    - Edited Aerial Paladin (Upper + Scream)
    2022/09/24:
    - Made things look nicer hopefully.
    - Added pros and cons to some archetypes.
    - Removed Homing Triple Shot
    - Added Guardian Angel Triple Shot
    - Added Focus Trapper (@itay_ )
    - Added 4 Guardian Angels(@EpsilonDown)
    - Added Shaman Melee: Puppets variant (@NoPoet)
    - Edited Fallen Half-moon Warrior
    - Edited Paladin Aerial Warrior
    - Edited Acrobat
    - Merged pre2.0 Assassin to Shadestepper

    - Still can't see ritualist.
     
    Last edited: Nov 6, 2022
  2. hppeng

    hppeng 0 intel is the correct amount of intel HERO

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    bump so i can find this more easily
     
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  3. syrun97

    syrun97 Well-Known Adventurer HERO

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  4. EpsilonDown

    EpsilonDown Vibing to TNA theme HERO

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  5. Arbitrary

    Arbitrary I like warrior HERO

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    bump10chars
     
  6. billylam0605

    billylam0605 Watch Your Back... VIP+

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  7. itay_

    itay_ Well-Known Adventurer VIP+

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  8. NoPoet

    NoPoet Skilled Adventurer

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  9. Ayase Momo

    Ayase Momo dandadan CHAMPION

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  10. Ingo

    Ingo Class Building Enthusiast HERO

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    I like the idea but you can't really make "general" trees, you usually want to optimise it for a specific build
     
  11. closier

    closier not cmosier

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    I agree.
     
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  12. Neptune

    Neptune Self-proclaimed Az Cult Leader CHAMPION

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    Never did I mention that these are 100% fully-optimized and meta tree, nor that these trees are final and you can't change things around.
    These trees try to squeeze out as much damage as possible within reasons.

    I wanted to provide these as a means for other player to have some samples that they either can compare theirs to, or build upon it.
    Sure I did not include niche trees like Brink of Madness or Teleport Riftwalker since they should be accompanied by specific build.

    At least the trees that I provided, let you pretty much plop in a wide range of builds and it'll magically work. That's "general" enough.
    Maybe there are multiple similar choices or something, in that case, I usually leave some spare points up to player discretion. (e.g. Precise strikes or not)
     
  13. Enclaire

    Enclaire Well-Known Adventurer VIP+

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  14. Enderae

    Enderae Wanderer of the Realm VIP

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  15. RenZenthio

    RenZenthio Murder the gods and topple their thrones! HERO

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  16. Monkey_Suit

    Monkey_Suit Well-Known Adventurer HERO

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  17. RenZenthio

    RenZenthio Murder the gods and topple their thrones! HERO

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    Bump, don’t want to have to find it
     
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  18. Arbitrary

    Arbitrary I like warrior HERO

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    bump again
     
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