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Any Class My very cool 2.0 Builds

Discussion in 'Class Builds' started by Sherias, Sep 14, 2022.

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  1. Sherias

    Sherias Altair CHAMPION

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    Thought I might share the builds I've been using here, I greatly enjoy these new playstyles and find them comfortable enough to use in a variety of settings. These are endgame builds with my current tomes included, though feel free to make any substitutions or adjustments as you see fit. There are probably better items to use in all of the builds here for major improvements, but I'm just using what I have at the moment.

    https://hppeng-wynn.github.io/build...007fI10nZ9I1007fI100p9I1004fIWQ5I5FptMhNJjrN0

    My main class/archetype, it has great eHP, decent elemental defenses, and damage that can get over 100k dps at max Winded. This is my favourite to use since it is basically good in everything, and it can solo Greg perfectly fine with Monster. SP distribution is flexible and mana sustain is already pretty good so Resurgence is not really needed, maybe can use Pro Tempore, Centennial, etc. for more damage. Special thanks to SugVon for the improvements in ele defs.

    https://hppeng-wynn.github.io/build...0v161g0100036102KZ6100036100niOWW3353ptzs+Srt

    A modified 2.0 version of my 1.20 build, it switches a few things around to have more mana sustain and survivability in light of eHP nerfs. Unfortunately the SP requirements are tight, with tomes making up just enough to allow a Fatal dual wield. Of course if you'd like, you can just forgo Fatal to distribute SP elsewhere. September instead of Sparkling Plate is also a great substitute if you wanna do more damage with higher spell costs and lower eHP as tradeoffs. Overall this is also a very fun build to use, as at high Winded stacks you can weave Teleport in between Meteors to do crazy high damage (and Timelock being a thing), which is why I dual wield Quetz with Fatal.

    https://hppeng-wynn.github.io/build...1Q0p1U0o1g00003OnZCOOnZ6C0036CWc9933p-Ftd-yI1

    Utilizing the new fabled boots Violet Shift which carries Pure's old major ID "Entropy", you become a literal cannon as you blast enemies in the face with rapidfire meteors from Chaos Explosion. Of course there are better builds to utilize these insanely rare boots but I wanted to have a build to use my Singularity. Without heal, you have to rely on HPR and pots to heal but with the decent rainbow defense, I found that it's decently bulky. Most of the equips are stuff I slapped together on a whim, and I'd like some more mana sustain since I sometimes whiff thunderstorms or the meteor itself. Ignore the tomes since that's what I have on the character and TCC is being a pain right now. Oh and I also have Phoenix Wing as the offhand cause it has very high %HPR.

    https://hppeng-wynn.github.io/build...z0OH0Qi0j0j1u1B2E1g0000102NlIUQ7J75pjdNnjccS7

    A tri-wield for a trihybrid ability tree, it combines the mobility of Battle Monk, the defenses of Paladin, and the damage of Fallen in an ironic effort to recreate 1.20 Warrior. You got the tanky support in Hero, the funny -2nd spell in Idol, and the spell spam enabler in Convergence, which makes for a very versatile build. At last since Flying Kick was (somewhat) fixed in the beta, I now use it to my advantage by using it as a combo finisher after using uppercut 2-3x while making circles around the target, sort of like a constant Goomba stomp. As it is a jack-of-all trades kind of build, it's not huge on DPS but it's just really fun to play to me cause of how mobile and flashy it is.

    Edit: A more Fallen focused version instead of Paladin, it favours damage over survivability
    https://hppeng-wynn.github.io/build...z0OH0Qi0j0j1u1B2E1g0000102NlIUQ7J75pjdtBrSQMD

    https://hppeng-wynn.github.io/build...K40uH0u+1M0t072k221g00001006COWa7J37rlVxzg72F

    Nice and tanky, you also have a wide variety of ways to hit your enemies. You can sit back and relax while your puppets mince your targets for you, or you can hug them and spam melee to deal lots of damage when all five beams connect. You have Haul, Aura, and Uproot as additional damage and utility to suit whatever situation you need. Mana costs and sustain may be rough at a first glance, but I find that Puppeteer doesn't need much mana since Uproot will reset totem timers to constantly respawn puppets and Aura can give some mana back anyways. I dual wield Immolation and Aftershock for elemental coverage and I just threw in Absolution there as well just 'cause I could.

    https://hppeng-wynn.github.io/build...10039I10009I10039I10039I1004fIWQ5555rldflTV71

    Extremely mobile characteristic of the archetype, this build has a lot of free SP to add wherever you wish, but since I like not dying so often, I put most of it into Defense to reach 50k+ eHP. I'm not too experienced with 2.0 Assassin, so my playstyle with this is mostly random clicking while frantically trying to stay airborne.

     
    Last edited: Sep 27, 2022
    Coragon42 likes this.
  2. closier

    closier not cmosier

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    Clearly you like wielding more than one weapon is the only thing I can say here.
     
    Sherias likes this.
  3. shacers

    shacers no longer replying VIP+

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    nice first build has 100+ mana sustain lol
     
  4. Sherias

    Sherias Altair CHAMPION

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    New build, some changes, and a few rewrites. Suggestions to the builds welcome :D
     
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