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Question: Client Side Mods Requirement

Discussion in 'Questions' started by Warframer, Jul 5, 2022.

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  1. Warframer

    Warframer Newbie Adventurer

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    Hey everyone, happy Tuesday!

    I recently found out about WynnCraft and was blown away. I did a bit of research and found out that the project is 10 years old at this point. My amazement with the transformation of our beloved Minecraft to a true MMORPG was immeasurable, but one question had began digging deeper and deeper in my mind:

    As I had a bit of experience hosting small servers years ago, I was wandering how is it possible, with all the (obviously mainly custom) mods, to just be able to copy/paste an IP and play on the Client side with no additional downloads required?

    I tried to find updated information on the topic in general, but every source said the same, as I know: Plugins are server only, mods need to be both server and client side.

    It would be greatly appreciated if anyone can help me answer this question, so I can sleep better :tearsofjoy:

    Thank you in advance and have a wonderful day!
     
    luckeyLuuk likes this.
  2. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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    i mean the sources are pretty much accurate. everything is in plugins/cmd etc and so you can just join via ip
     
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  3. NagisaStreams

    NagisaStreams Sertified idiot CHAMPION

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    The mistake you are making is that Wynncraft does not use mods. Everything was done with plugins.
     
    luckeyLuuk and Warframer like this.
  4. Warframer

    Warframer Newbie Adventurer

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    Thank you for the clarification!
     
    luckeyLuuk likes this.
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