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Add the ability to reset quest if the quest isn't finished yet

Discussion in 'General Suggestions' started by Ericsson, May 3, 2022.

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  1. Ericsson

    Ericsson Travelled Adventurer VIP+

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    Minecraft:
    Some of the quests are so buggy, or when the game disconnects you at the wrong time, the quests just break and it's so frustrating. But most of these bugs could probably be worked around if you can just reset the quest and do it all over again.
    The ability of /fixquests is pretty limited as it only gives you back the items, if some quest events did not trigger, such as an NPC not appearing, or not getting teleported to the next area, it cannot be fixed with the /fixquests
    so a /resetquest would be great for you to reset the quest. This /resetquest command only works when the quest hasn't been finished, it's not a command that lets you do a quest twice.
     
  2. Daktota

    Daktota Daktota The Rock Enthusiast HERO

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    This is almost impossible and even if it was possible it would take a extreme amount of work, it's better to just fix the quest bugs at this point. And even so this won't fix consistent bugs.
     
    Potatomancer likes this.
  3. BlueTheSniper

    BlueTheSniper i makea da builds CHAMPION

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    Or ya know, respond to bug reports.

    Whoever is handling bug reports, why don't you respond to my glitched ROL questline after what? 4 bug reports? Goddamn. And it's not just one class either

    Never even got a response to the bug that literally WIPES your class' discoveries, raid count, and tomes. Wynncraft, you owe me 2 water dmg mythic tomes ty
     
  4. Ericsson

    Ericsson Travelled Adventurer VIP+

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    Do you know more about this so you could explain it to me how impossible it is? I have no idea why isn't this possible because to me, from the looks of it, the quest stages seems to be some boolean tags, so it seems like the solution would be just setting the tag and it will be fine.
     
  5. Danny2222

    Danny2222 Well-Known Adventurer

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    typically its way easir to set the state of a system back to a known good state rather than fix all the issues that may cause said system to enter a bad state, this applies to nearly all computer systems and is why the first thing most it techs ask if have you restarted the system, its also almost certainly why /class and switching servers works so well to fix quest issues, if sure that just allowing a user to type a command that wipes all the flags / triggers for a given quest is way easier and more fool-proof than finding and fixing all quest soft-locking bugs, ofc tho i dont program wynn so i have no idea how its done but most of the time this applies (its simply good practice to do things in a modualar way that means each quest should have its own distinct flags and triggers)
     
    luckeyLuuk, Ninja_VK and Ericsson like this.
  6. Ericsson

    Ericsson Travelled Adventurer VIP+

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    Yea very true, coding stuff with a modular approach is always safer and easier to debug
     
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