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Make SE even worse than now

Discussion in 'Guild Discussions' started by Crokee, Apr 29, 2022.

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fuck se

  1. se shit

    4 vote(s)
    28.6%
  2. se good

    1 vote(s)
    7.1%
  3. se deez nuts

    9 vote(s)
    64.3%
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  1. Crokee

    Crokee Nudist poking eyes CHAMPION

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    Fun little game us PROF-ers came up. How can you make SE more worse than it already is?

    Rules:
    1. Make SE the worst you can get.
    2. Anything goes. Names of territories, connections, type of resource generation, adding territories, etc.
    3. [Optional] Add a description for why the change.
    I'll start:

    [​IMG]

    • First 3 territories into SE should be combined into one large territory
    • All territories should be Crops with no doubles.
    • Add 4 territories as shown above because they are significant pieces of land that needs to be added along with their routes.
    • Connect Toxic Caves with Void Valley.
    • Cut Forest of Eyes a bit so that there's no more church abuse.
     
    Last edited: Apr 29, 2022
  2. Nieke

    Nieke Well-Known Adventurer CHAMPION

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    I always hated how easy it was to war SE, you should have to work for it, have a spare class, use fast travels, play the game you know. Mining Village is an important addition to SE to balance the map.
     
  3. Sir7alot

    Sir7alot Well-Known Adventurer CHAMPION

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    Ok hear me out
    1. The Broken Road - Crop
    Conns: 2, 3, 22
    2. Worm Tunnel East - Crop
    Conns: 1, 3, 4, 5
    3. Worm Tunnel West - Crop
    Conns: 2, 5, 6, 21
    4. Cryptic Cache 1 - Crop
    Conns: 2, 5, 7
    5. Grey Ruins - Crop
    Conns: 2, 3, 4, 6, 8, 9
    6. Cryptic Cache 2 - Crop
    Conns: 3, 5, 10
    7. Cryptic Cache 3 - Crop
    Conns: 4, 8
    8. Forgotten Town Upper - Crop
    Conns: 5, 7, 9
    9. Forgotten Town Lower - Crop
    Conns: 5, 6, 8, 10, 11
    10. Cryptic Cache 4 - Crop
    Conns: 6, 11
    11. Cryptic Cache 5 - Crop
    Conns: 9, 10, 12
    12. Forest Mid Lower - Crop
    Conns: 11, 13, 15
    13. Forest West Mid-Lower - Crop
    Conn: 12, 14, 16
    14. Church - Crop
    Conns: 13
    15. Forest Northeast Mid-Upper - Crop
    Conns: 12, 16, 17, 21
    16. Path to Forest Southwest Mid-Upper -Crop
    Conns: 13, 15, 17
    17. Lutho Wall Upper - Crop, City
    Conns: 15, 16, 19, 21
    18. Lutho Housing Balloon - Crop, City
    Conns: 19, 37
    19. Lutho - Crop, City
    Conns: 17, 18, 20, 21
    20. Lutho Wall North - Crop, City
    Conns: 18, 19, 21, 22, 23, 24
    21. Secret Passage - Crop
    Conns: 3, 15, 17, 19, 20, 22
    22. Secret Passage Upper - Crop
    Conns: 1, 21, 23, 26
    23. Paths of Sludge - Crop
    Conns: 20, 22, 24, 25
    24. Paths of Slime (sponsored by the kids choice awards) - Crop
    Conns: 20, 23, 25
    25. Toxic Drip - Crop
    Conns: 22, 23, 24, 26, 28, 29, 30, 31
    26. Toxic Slope Lower - Crop
    Conns: 22, 25 27
    27. Toxic Slope Upper - Crop
    Conns: 26, 28
    28. Toxic Caves - Fish
    Conns: 25, 27, 29
    29. Walkway of DEATH - Crop
    Conns: 25, 28, 33
    30. Gateway to Final Step - Crop
    C0nns: 25, 31, 32, 36
    31. Gateway to Void Valley - Crop
    Conns: 25, 30, 32, 33
    32. Gateway to Nothing - Crop
    Conns: 30, 31, 34
    33. Void Valley - Crop
    Conns: 29, 31, 34
    34. Nothing - Crop
    Conns: 32, 33, 35
    35. Stairway to Nothing - Crop
    Conns: 34, 36
    36. Final Step - Crop
    Conns: 30, 35, 37, 38, 39
    37. Eldritch Outlook Mid-Upper - Crop
    Conns: 36, 38, 40
    38. Eldritch Outlook Mid - Crop
    Conns: 36, 37, 39, 40
    39. Eldritch Outlook Mid-Lower - Crop
    Conns: 36, 38, 40
    40. Bizarre Passage - Crop
    Conns: 37, 38, 39, 41
    41. More Bizarre Passage - Crop
    Conns: 40, 42, 43
    42. The Gate 1 - Double Crop
    Conns: 41, 43, 44
    43. Void - No Generation
    Conns: 42, 44
    44. The Gate - Double Crop
    Conns: 42, 43
    I will not be taking constructive criticism. I know what I have made.
     
    Last edited: Apr 29, 2022
  4. Crokee

    Crokee Nudist poking eyes CHAMPION

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    skill issue (on posting ur pic)

    [​IMG]
     
    Nukewarmachine and 99loulou999 like this.
  5. Nieke

    Nieke Well-Known Adventurer CHAMPION

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    [​IMG]

    [​IMG]
     
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  6. chryssie

    chryssie ultimate cur hater CHAMPION

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  7. 99loulou999

    99loulou999 ArchangeList VIP+

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    hi
    im baster of mullshit

    so here we go

    (hi DUDE and SDU and IBT)

    ok so
    upload_2022-5-1_23-2-24.png

    Explanations:

    -Re added Qira Battle Room, no connections, does not generate ressource, simply exists.

    -Renamed multiple territories:
    -The Silent Road -> The Silent Boulevard of Broken Dreams
    -The Broken road -> My back after carrying my guild in wars, smh
    -Worm Tunnel -> Greg
    -Grey Ruins -> My guild is more inactive than this place
    -Forgotten Town -> The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air"
    -Forest of Eyes -> Sinister Forest
    -Sinister Forest -> Forest of Eyes
    -Lutho -> lutho
    -Path of Sludge -> Patofslush
    -Toxic Drip -> anyone using sLidurRrRr has their name on this territory
    -Toxic Caves -> Incel Basement
    -Gateway to Nothing -> my future.
    -Final Step -> Mario 64 Stairs If You Are Not Playing Mario
    -Bizarre Passage -> Smells Fishy...
    -The Gate -> Nether The Gate

    -Added 10 (nine) other new territories:

    1st is "Snow Mountain" north of bob tomb, produces snow ressources which can be used to 1 shot kill players in hunted (snowballs), connects to The Silent Boulevard of Broken Dreams

    2nd is "Im Sure Theres Something Interesting There" Right under on the left of The Silent Boulevard of Broken Dreams, produces crops, is connected only to The Silent Boulevard of Broken Dreams

    3rd, 4th and 5th are "Generic Boring Territories That Only Serves As Connections", They produce crops, are only connected to The Silent Boulevard of Broken Dreams and are on the right of the aforementioned territory, except for "Generic Boring Territories South" which connects to Greg

    6th is "The 3 High Tier Chests", produces Fish and is connected only to Sinister Forest

    7th is "That One Place Where That One Person Got Banned For Going Out of Bounds", Produces snow just like Snow Mountain, is only connected to Incel Basement

    8th is "Ive Been Trying To Find a Secret For 10 Minutes and It Was In Vain", connects to the connections between Mario 64 Stairs If You Are Not Playing Mario and Smells Fishy... . Your guild must own both territories to have access to Ive Been Trying To Find a Secret For 10 Minutes and It Was In Vain

    9th is "Black Sans Secret ArchangeL Stash", located behind Black Sans, produce ore, which is something SE desperately need, is only connected to Rymek East Lower


    -Added a connection to Bob Tomb, Angry Village, Plains Lake, Mine Base Plains, Mining Base Upper, Mining Base Lower from The Silent Boulevard of Broken Dreams

    -Changed The Silent Boulevard of Broken Dreams from a crop territory to a "Mythic" territory, produces 3600 mythics per hour and 9000 emeralds (unboosted). It is also the first 12 connections territory.

    -Changed The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air" from a normal crops territories to a half crops territories, meaning it will produce 1800 crops and 4500 emeralds per hour (unboosted), also changed the connections from The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air" to Sinister Forest to instead be from The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air" to Forest of Eyes.

    -Changed lutho from a crops city territory to an oasis city territory, also changed the connections from lutho to Patofslush to instead be from lutho to anyone using sLidurRrRr has their name on this territory

    -Changed Incel Basement connection from Incel Basement to anyone using sLidurRrRr has their name on this territory to instead be from Incel Basement to Void Valley

    -Shrinked Void Valley to be even smaller than it was shrinked from in the 1st place, also changed the connection from Void Valley to my future. to instead be from Void Valley to
    Mario 64 Stairs If You Are Not Playing Mario

    -Changed Mario 64 Stairs If You Are Not Playing Mario connection to Smells Fishy... to add another passage on the same path

    -Added a buncha connections between Smells Fishy... to Nether The Gate


    And that covers about everything, I think.
     
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