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Archer/Hunter Help Freedom/Rainbow DPS Build?

Discussion in 'Class Builds' started by AveArcher, Apr 3, 2022.

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  1. AveArcher

    AveArcher Ave

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    Hi everyone!
    For most of my late/end game experience on Wynn, I've been running a rainbow DPS build (that I did not make) using the Freedom mythic. Whenever I participate in raids or the like, I often find my DPS lacking compared to other higher-level players, and even though I use a rainbow DPS weapon I often get outclassed. I'm looking for detailed review of the build and in-depth help so I can understand where and how to improve, and what it'll do.

    MY CURRENT BUILD:
    Player level: 106
    Base skill points: 40 in everything
    Weapon: Freedom [56%, W6, W6, A6, F6, Curse ability]
    Helmet: Spectrum [62%, no powder slots]
    Chestplate: Libra [68%, A6, A6, A6, F6, F6, Dodge ability]
    Leggings: Rainbow Sanctuary [-%, A6, A6, Dodge ability]
    Boots: Leadlights [62%, A6, A6, T6, E6, F6, Dodge ability]
    Ring 1: Diamond Fusion Ring [-%]
    Ring 2: Intensity [-%]
    Bracelet: Megabyte [-%]
    Necklace: Diamond Fusion Necklace [-%]

    CURRENT BUILD FUNCTIONALITY:
    From using this build for a while, I feel I have experience and know its strengths and weaknesses. Using an arrow storm (with every arrow hitting), this build is capable of reaching incredibly high DPS for short amounts of time against neutral targets, briefly hitting and surpassing 100k DPS on the housing combat dummies. Paired with Curse this can reach even higher ceilings and doing some brief testing my DPS peaked at 153k. I feel it's safe enough to say this build is capable of briefly hitting very high amounts of DPS.

    Additionally, the build possesses decent but not necessarily incredible armor. Rounded out at 145 across the board on raw elemental defenses and 11,636 HP (including +89 HP from a tome) and a further +770 HP from holding Freedom, I feel the defenses are rather average and deal with most threats well. The build also has no HP regen. The only times I ever find myself legitimately in a tight place and in danger of being killed is against raid bosses, later legendary island bosses, and the last couple boss altars. Overall I feel the total defenses and HP are sufficient but nothing to write home about.

    Lastly, the build does possess a glaring flaw for DPS builds: Mana regeneration. I know that mana regen is an important part of any DPS build, but this build sorely lacks it. When I talked about offense earlier I repeatedly used words such as "short" or "briefly" meaning the build can only sustain high (arrow storm caused) DPS for short amounts of time as its mana cannot recover quickly. After arrow storm spamming causes the mana to run out, the build has to back off and shoot from a distance for a long time to recover mana. Long story short, it does not have sufficient mana regen. Its mana regen is 2/5s.

    QUESTIONS/IMPROVING:
    I'd like to get some general critique and advice on my build, and I have a couple questions. Obviously, you don't have to respond to everything, but answering my questions would be a big help!

    1) What do you think of this build?
    In general, what do you think of this build? Good? Bad? Mediocre? If so, can I hear why you think that?

    2) What would you change about the build?
    If you think something is wrong with this build, what would you change? Please give me specifics, IE what item you would replace with what. My only requirement is that I'd like to keep Freedom as the weapon. I'm even open to powder changes!

    3) Do you think crafted items could help?
    I have to be honest, I have not looked into crafted items at all. If you think a crafted item could improve this build, tell me something about said crafted item. Example, what armor piece is it, and what kind of ID's does it have?

    Remember, my general goal of this build is to revolve around Freedom/rainbow DPS. I'm open to any kind of criticism here, I just ask for honesty.
    ---
    If you've gotten this far, thank you for reading! I appreciate the time you take to help.
     
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  2. Reze

    Reze

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  3. scootingscooter

    scootingscooter Skilled Adventurer HERO

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  4. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    hi, i'll ramble for a bit on class building since the rationale behind the improvements linked above weren't really outlined for you. i don't have any builds to offer since the previous builds suffice for your request. i'm open to further discussion on forums or discord if you have lingering questions.

    it's not good because rainbow needs a lot of skill points, which aren't always provided by items designed for rainbow. lacking of skill points has a number of consequences that i'll elaborate on in this post.

    your build has below-average survivability due to poor ehp, which matters far more than both hp and eledefs.

    it's not clear whether this misconception led you to believe that your build is okay, or whether you legitimately feel okay playing in this ehp range. if it's the latter, that's good to know. you should have a preferred ehp range in mind and be able to tell others so they know how much to build for you. personally, i play with ~100k, but you seem to favour dps, so you'll need much less.

    every endgame-viable build should be able to cast spells nonstop, indefinitely. because mana sustain increases the number of spells you cast overall, it's a multiplicative dps boost, which makes it incredibly valuable. ids like spell damage %, on the other hand, are only additive.

    we don't know how much mana sustain (mana regen, intelligence, and spell cost reduction) you have, but i'll assume it's 2mr + 2/3 costs (2 mana regen, 2 and 3 mana needed on your two main spells). that's really bad. in fact, mana sustain is probably singlehandedly compromising your dps at the moment, so any amendment to that should bring your damage to par or better.

    the amount of mana you'll need depends on your cps (which is generally assumed to be 6). this would entail either 5mr + 1/1 costs (black catalyst) or 10mr + 2/1 costs (kon's build).

    presenting builds in this way isn't standard practice. try to learn the basics around wynnbuilder; it's the most popular tool for class building.

    armour specials don't do that much and are very costly to apply, so it's not normal to use them for freedom. they are significant in single-element builds. unless they are important, they generally don't get included in the wynnbuilder link.

    wynntils overall rolls are useless for almost all items when it comes to class building because you're much more interested in the rolls on specific ids. a 20% overall freedom is probably identical to a 70% overall freedom as long as they both have 2/5 mana regen. they matter even less in the long run, since you'll probably improve your gear as you play more; builders assume max rolls whereever it's reasonable to do so.

    on this note, it's worth emphasising that your freedom has a 1mr roll. i deduce it based on what you've said about your current build, but it's nice to have it confirmed. knowing the mr roll lets builders account for it with extra mr instead of just assuming that it's a good roll.
     
  5. Justice

    Justice Obliterator of Grooks VIP+

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    Well, I'm gonna give my input on this though to let you know, I mainly do rainbow warrior builds but I have more recently done some rainbow building for the archer and mage but haven't personally tested such things out. With that in mind, take what I say with a grain of salt. Also, this is likely going to be a pretty big reply, lol.

    Hmm, in general, I would say this is at best mediocre. It's biggest flaws, as you have stated, are its mana regen and defense. The defense is perhaps tolerable for an archer though I wouldn't quote myself on that with the mana regen being pretty abysmal. The damage may be high but what should matter more is dps since what point is high dmg when you can't adequately cast spell fast enough? Preferably, you want to have your spell costs to be as low as possible with a decent mr+ms to boot to cast multiple spell fast for good dps. If you happen to have 1/1/2/1, I would go after a combine mr+ms of at least 8, with the mr probably making up the majority of that. Perhaps also focus more on skill point items as well as that will allow for the potential to get items of higher skill point level that will improve your mr, damage, defensability, etc. Another, although lesser problem, though this is mostly a personal preference of mine, is that it doesn't have health regen which can save your butt from some pretty nasty situations at times and can reduce your reliance on health potions. Of course, you would be potentially exchanging some damage and def for hpr but generally, it is worth it to me. As for the powderings on the bow, I would say that there most of the time should be 2 thunder 6 powders in it, the other 2 slots can be whatever suits the build best after them.

    I'll give my list of items I typically use for rainbow spell builds as this is what it appears to be.
    Helmets: Almost always Cumulonimbus as it offers good damage and skill points. I rarely try it but sometimes Blue Mask or Aquamarine but the damage usually tanks when you don't have Cumulonimbus.
    Chestplates: Primarily Libra for damage or Soulflare for ls and mr+ms. Sometimes I might try Far Cosmos for skill points but not often.
    Leggings: Primarily, I use either Vaward or Equalizer. Vaward offers a lot of skill points and some spell damage% along with a decent amount of hp to boot. Equalizer is good as it offers hpr, ls, ms, mr, damage, and skill points all in one item. It comes at the drawback of its health being somewhat low.
    Boots: This one will vary a lot tbh as I use things ranging from uniques to mythics but I'll give my list. For uniques, primarily I use Curador Boots and Pro Tempore. Curador Boots will make your build more defense based while Pro Tempore will make your build more damage based. Another unique that might have some use though I haven't tried it as much would be Boots of Blue Stone as it offers skill points and quite a bit of damage though it has no mana sustain and is kinda meh on the hp. For rares, these ones are usually skipped over for the uniques, legendaries, or mythics as they tend to be better but I'll provide them in case you feel experimental which are Sine, Silt of the Seafloor, Sempiternal, and Electro Mage's Boots. As for legendaries, just Capricorn as it offers good mr+ms, spell damage% and int and agi. For mythics, if you have that much cash to burn, primarily Resurgence since it offers a lot of hpr and mr and can make spell builds more tanky. As for other mythics, Stardew, Boreal, and, in some cases, Crusade Sabatons.
    Rings: Primarily, I use either Facile, Prism, Moon Pool Circlet, Diamond Hydro Ring, and/or Draoi Fair. Facile is decent as it offers damage and skill points, Prism is good as it offers more skill points than Facile but that's about it, and Draoi Fair is good as it will reduce 1st spell cost by one. Moon Pool Circlet and Diamond Hydro are good in case you need extra mr and/or ms. Other options would be Intensity and the Black Catalyst ring set. Black Catalyst will reduce your 1st and 3rd spell cost a good amount but the drawback for it is you loose a good number of skill points.
    Bracelet: Prowess and Dragon's Eye Bracelet and that's about it. Prowess offers a lot of skill points that can really help out while Dragon's Eye Bracelet will reduce the 3rd spell cost by one.
    Necklaces: Diamond Fusion Necklace and maybe Tenuto are what I would use here. Diamond Fusion for the skill points while Tenuto give skill points, not as much as Diamond Fusion, and spell damage.

    As you can possibly gather from the items above, skill points are a huge must for rainbow builds.

    I'll try to answer this based off of what I have heard but I am no expert and haven't had much experience with professions and crafted items. This might depend on you really. Crafted items can open up a whole realm of possibilities but the biggest drawback to them is that if you want them, you either have to commission someone to make them which could get expensive(I think) or you have to go through the process of leveling up your professions which can be pretty grindy at times. Also, you have to contend with durability in crafted items which is another can of worms that I don't really know enough about.

    As for a build, this one I kinda threw together but it should still be something else to put out there with the other suggestions.

    https://wynnbuilder.github.io/#4_0Au0Pf0FT0tv09q09q0K40OH0QV0e0h211B191g0000102KcC
    WynnBuilder build:
    > Cumulonimbus
    > Libra
    > Equalizer
    > Pro Tempore
    > Black Catalyst
    > Black Catalyst
    > Prowess
    > Diamond Fusion Necklace
    > Freedom [t6t6w6w6]
    ________________________________
    Another option more akin to my norm.

    https://wynnbuilder.github.io/#4_0Au0Pf0FT07W09q09q0K40OH0QV0e0h1f1F1h1g0000102KcC
    WynnBuilder build:
    > Cumulonimbus
    > Libra
    > Equalizer
    > Capricorn
    > Black Catalyst
    > Black Catalyst
    > Prowess
    > Diamond Fusion Necklace
    > Freedom [t6t6w6w6]
     
  6. AveArcher

    AveArcher Ave

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    Hi everyone! I wish there was a way to notify you all conveniently but I ain't ping spamming lol. I'd like to say thank you all for contributing. This opened my mind to a ton of new possibilities and I greatly appreciate Qzphs and Justice for explaining them to me. Also, Q, I didn't even know EHP was a thing until this thread. The more you know, I guess! I learned a lot today. Thank every single one of you for replying! And yes, I did actually read everything that was posted. Your effort did not go unread!

    Out of all the builds offered, the Black Catalyst build interested me the most. I'm likely going to give the build a spin tomorrow and see how I fair. It'll be a big change though as I've been running the old set for months. I won't be used to the movement speed lol.

    I don't have much more to say. Black Catalyst and again, thank you for helping the funny person who just happened to get an early mythic. I get a good weapon and then apparently haven't a clue on how to use it.
     
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  7. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    freedom should always be either wwxx or ffxx. i don't think chain lightning makes much sense on freedom, and it looks even worse on the samples you present since they're regen-heavy and missing sslow. do you have a reason why you're recommending it?

    the element choice for the other powders are negligible enough that it's okay to pick for aesthetics, which looks like what melaine intended.
     
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  8. Justice

    Justice Obliterator of Grooks VIP+

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    Eh, I mostly use Thunder for the damage primarily as I wouldn't use the powder special all that often really when doing a spell build. Just from my experiences, either I'd forget the powder special was there and available to activate or I would have go to a potion to heal, cancelling out what was built up. Also, it might just be because I would commonly use 2 thunder powders on Collapse for spell and it has a much slower speed compared to Freedom so I wouldn't be surprised if that is playing in as well.
     
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  9. Qzphs

    Qzphs Unskilled Adventurer VIP+

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  10. HerobrineLiu

    HerobrineLiu Well-Known Adventurer VIP

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    why doesnt anyone use rainbow sanc anymore tho or just not enough sp
     
  11. Leafish

    Leafish Well-Known Adventurer

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    yup not enough sp
     
  12. Justice

    Justice Obliterator of Grooks VIP+

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    It also doesn't give any hp and the one thing that made it pretty nice was also the skill points it gave which was removed from it. Now you can get pretty decent results that are better than Rainbow Sanctuary imo from using something like Vaward, Equalizer, Demon Tide, or Seipodon without the headaches of not enough skill points or ehp.
     
  13. Aquila

    Aquila Freedom Specialist VIP+

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    @MCMelaineSlice
    Hello, I am the original creator of the build posted by weeb and would heavily not recommend this build.
    1. It uses expensive crafteds and the chestplate has bad durability.
    2. It was a build designed for theoretical purposes. The build is a 12.5 cps build (4 spells per second + 1 melee every 2ish seconds) that uses a bomb storm bomb shield or shield storm shield bomb cycle and gets above 200k dps. That being said, it is quite impossible to sustain 4 spells per second
    3. The build has everlasting or vampiric armor tomes in mind for health sustain
    4. You will probably die with 18k ehp
    5. This build is bad when played at 6 cps and there are better 6 cps builds
    Edit:
    6. For most Freedom builds that exist, there exists a Spring build that has all of the qualities of the Freedom build while doing more damage and having more ehp
     
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  14. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    does my freedom/spring dualwield get outclassed by spring alone
     
  15. Aquila

    Aquila Freedom Specialist VIP+

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    I have no idea. Probably not since I know you play a tankier Freedom.
     
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