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Don’t lose soul points after /kill

Discussion in 'General Suggestions' started by BarthoDaHedgehog, Nov 27, 2021.

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Lose soul points after /kill?

  1. Don’t lose soul points

    25.0%
  2. I don’t really care

    6.3%
  3. Still lose soul points

    68.8%
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  1. BarthoDaHedgehog

    BarthoDaHedgehog Supreme Hedgehog

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    I feel like there shouldn’t be a punishment of losing 2 soul points for being stuck in a tricky spot.
     
  2. Ninja_VK

    Ninja_VK RainbowsRcool VIP+

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    But then u could abuse it by just using /kill when you are close to death and losing nothing, so something still needs to happen
     
    StormKing3 and luckeyLuuk like this.
  3. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    ah yes I'll /kill in the middle of a fucking dungeon because I like wasting cur keys just to keep my sp
    I don't see the logic here
     
  4. IamFye

    IamFye Skilled Adventurer VIP

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    a dungeon isn't the only place you can die at smh
    if /kill didn't make you loose sp it will be really abusive
    you can /kill when you are about to die and not loose a single sp
     
  5. Ninja_VK

    Ninja_VK RainbowsRcool VIP+

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    That’s not the only way to die…
    Say for example your not endgame and ur at a grind spot or smth
    With mob totems those can be pretty deadly sometimes if you aren’t geared too well and are using an xp setup
    whats stopping you here from /killing when you are low and just running back there over and over again without losing any soul points? You lose nothing

    Another example is if ur doing smth like bobs reincarnation where it’s a hard boss fight that u can do for free
    What is stopping you from rushing it and /killing when low? You won’t lose any souls points and you can keep going at it for no cost

    It could still be easily abused in situations other than this If u don’t have to pay an entry fee

    (also just wanna say I’m not saying soul points are perfect or you shouldn’t be able to fight these bosses over and over again, just that it could be abused and go against how souls points work currently. I personally think they deserve a change but that’s a different topic)
     
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  6. luckeyLuuk

    luckeyLuuk I probably forgot that I put this here.

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    yay free tp
     
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  7. Bixlo

    Bixlo I maybe am funny sometimes

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    1. with the "its not the only way to die"
    u understand by the time u type /kill and hit enter your probably already dead? (if we are talking low hp, under 10% of max)
    2. An easy punishment is having a cooldown on it? so if u get stuck u just dont go getting stuck again. OR giv weakness/slowness for like 3 mins as a "emergency teleport drawback" or something.

    again soulpoints are a bad mechanic in the firstplace, but they shouldn't affect someone when they are stuck due to ingame glitches, litteraly no other game punishes the player for getting stuck in the game due to bugs
     
    That_Chudley, Ninja_VK and luckeyLuuk like this.
  8. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    at that point you're already dead
     
  9. Ninja_VK

    Ninja_VK RainbowsRcool VIP+

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    Well if u have it copied or as the last thing typed, u can do /kill very fast with an ^ or ctr v
    Also with something like flamethrower or multihit that does a lot of dmg not right away, you can’t really escape and you could easily get a /kill in if you have it copied
    1. Basically what I said above
    2. This is good though, it would be a lot less abusable with some drawback like urs or if u just did like a no using it in combat like tp scrolls (at least I’m pretty sure that exists)
    3. to soul points I 100% agree, they should be changed cause the system rn is pretty bad imo, I hate the time gating aspect of it and the fact that you can lose items from it
     
    luckeyLuuk and Bixlo like this.
  10. SLScool

    SLScool Well-Known Adventurer

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    False.
    It's comparable to leaving the Legendary Island challenge or opening the Forgery chest before you've finished : you could've taken a chance at getting the big prize of winning, but you'll settle for a smaller prize because you think you'll die (except that, in these two examples, keeping your soul points isn't the only prize).
     
    Ninja_VK likes this.
  11. /class already exists
     
    StormKing3 likes this.
  12. Bixlo

    Bixlo I maybe am funny sometimes

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    name it. prove me wrong, if its 1. a beta game (halo infinite the dumpster fire) dosnt count, 2. a game that lowkey hates their players and does punish em for bugs bc its funny, 3. cant be wynn lmao
     
  13. SLScool

    SLScool Well-Known Adventurer

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    Many games punish players for bugs. Usually, it's "you glitched out, now you can can't continue, please reload your save and lose half an hour of progress." In regular Minecraft, it's "you glitched out, hopefully it just means you're going to die and lose all your items, but maybe there's no way out of the glitch short of commands, mods, etc." In Wynncraft, it's "You glitched out, now you just die, meaning you'll have to go to a town and possibly lose items, and since the thought of switching classes or doing professions or exploring the world or doing anything that doesn't involve combat is so scary and disgusting, you'll have to sit here and wait forty minutes." Personally, I don't think "punishment" describes any of these things, but I'll go with it.
    When you log back in, there might still be danger. In most places, you'll be able to flee the danger scene after /class, but in Saint's Row, dungeons, and some other places, it doesn't work as well—unless you're waiting for somebody else to come save you with a teleportation scroll or protection.
     
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  14. /class despawns the mobs around you unless there's someone else in the area. and if that's the case, nothing is stopping you from going to the hub and joining a new world
     
  15. luckeyLuuk

    luckeyLuuk I probably forgot that I put this here.

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    /class still doesn't always fix being stuck, which I think is the most important use of /kill.
    I still think /kill should cost soul points though. It doesn't happen that often that you have to /kill due to a bug when low on soul points (at least to me) and making /kill free makes it usable for a lot of things it's not ment to be used for.
     
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  16. i never mentioned using /class as a way to get unstuck. my point is that all the fear mongering about abusing /kill isn't a real concern because you can do the same things with /class

    the one caveat is free death warping, which is why i think it should have some sort of cooldown, but that's it
     
  17. SLScool

    SLScool Well-Known Adventurer

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    I wrote my response, but I didn't like how I wrote it, so I reworded it--and accidentally left out the explanation of why there might still be danger.

    The problem is that the mobs will spawn back in once you log back in. In most places, this is only a mild problem because the spawn rates are low enough that you can run a good distance before any mobs can hit you. However, in places like Saint's Row and some grind spots, the spawn rate is so high that this won't work. Mobs will spawn in before you can get away (unless you're willing to move only a dozen blocks before doing /class again), so /class isn't viable in those locations. In dungeons, /class won't get you out of the dungeon. It'll just delay the inevitable fight that you're probably /class'ing from in the first place. The exception to both of those situations is if you're waiting for another player to come to where you logged out and protect you from the hostile mobs when you log back in.
     
    Last edited: Dec 1, 2021
  18. luckeyLuuk

    luckeyLuuk I probably forgot that I put this here.

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    Oh that's right, I should've looked better at the context of your comment.
     
  19. CrunchyCol

    CrunchyCol CrunchyCOOL CHAMPION

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