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Tool Wynncraft Horse Simulator Again

Discussion in 'Your Work' started by samsungplay, Nov 6, 2021.

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Do you like this creation and would like to try it yourself?

  1. Yeet

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  3. Yahya

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  1. samsungplay

    samsungplay Cataclysm Warchief Ninja VIP+

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    Hi fellow wynncrafters,

    so this is actually a spigot plugin I developed purely for fun long ago, but I recently made some revisions to it and I honestly find it fascinating and it also helped me cure my horse gamble addiction. Without further due, let me introduce this plugin. Moreover, I have tweaked the original wynncraft horse breeding system in myriad of aspects, and I find it superior to and more rewarding than the in-game breeding.

    Features:
    Fully-featured horses with 100% identical level-up mechanism from wynn.
    You can actually spawn your horses and ride them as you imagine.
    [​IMG]
    [​IMG]

    More rewarding breeding system:

    In the original breeding system, you could breed only horses of same tier, then with 20% probability you would obtain a higher tier. And what more, the levels of horses did not even matter! Furthermore, I am more than certain that plenty of you guys out there have sometimes experienced the devastating consequences of 20% probability - I once failed breeding brown horses 25 times in a row (which left me in disbelief that the probabilites are even 20% at all.. there is only 0.37% chance that this happen).

    Instead, here is what I came up with:

    25% chance of SUPER SUCCESS:
    Not only do you obtain a horse of a higher tier, but also with the level of +5 that of the higher leveled horse you bred with.

    For instance, if you bred a 5/10 brown and 7/10 brown, you would obtain a 12/15 Quick brown horse instantly! (More on why it is not black horse, a quick brown horse later)
    25% chance of success:
    You obtain a horse of a higher tier, with its level averaged between two bred horses.


    15% chance of higher hold:
    You maintain a horse of a higher tier among the horse you bred with. The horse levels are averaged.

    15% chance of lower hold:
    You maintain a horse of a lower tier among the horse you bred with. The horse levels are averaged.

    10% chance of failure:
    You obtain a horse of a tier 1 lower than the higher tiered horse you bred with. The horse levels are averaged.

    10% chance of super failure:
    You obtain a horse a tier 1 lower than the lower tiered horse you bred with. The horse level is set to the lowest level among the horses you bred with.


    And now, you can breed with horses of different tier and still achieve success! However, the larger the gap between two horses, the chance of success will be exponentially halved and accordingly chance of failure will be exponentially doubled.

    Moreover, now there is always a tier between two horses of alternate colors; that is, there is something like a "quick brown horse" between brown horse and black horse, and so on. This is to compensate for the 50% success rate of breeding. Hence, in order to breed a black horse from brown, you would have to consecutively breed with 50% chance 3 times, which is in fact 12.5% chance, even lower than 20%. However, believe me, this way it feels far more rewarding than 20%.
    [​IMG]

    More than 100 tiers of horse, with the highest tiers having a unique ability of their own.
    [​IMG]
    [​IMG]
    The fiery horse burns everything along its path!
    [​IMG]

    In a higher tier, you could possibly obtain a Pegasus Horse, for example, where you can literally fly. I will leave the rest for you to discover.

    Emerald simulation
    Yes, there are some handy commands to open horse gui shops and manipulate your emerald balance at any time. For example, here is my take on a challenge on breeding a chestnut horse with only 10LE:



    I hope you enjoyed these ideas as much as I did! This is such a lighthearted and frankly a plugin purely for fun, but I'm planning to release it for everyone to download within next 2 weeks after I revise codes a bit more (I have exams soon). Please comment below if you liked this creation, it was no trivial task to create in the beginning.
     
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