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Guide Fastest Dungeon to do (for your guild obj)

Discussion in 'Wynncraft' started by Venkleef, Aug 1, 2021.

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  1. Venkleef

    Venkleef Travelled Adventurer HERO

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    So as you might know there's this new thing called guild objectives, it's actually been 4 weeks now, but basically I see many asking which dungeon is the fastest to do, and I've heard various different answers.

    Before we go any further, when you get this guild obj, check if you have any pieces you need for certain dungeons, or if there is a full forgery run going on for a chance to get mythics. speeding through low-level dungeons brings you no side benefits.

    so this is what I did, I did each dungeon multiple times as fast as I could, meaning no slowing down/stopping and not failing any of the parkour, and got an average time for each dungeon. All of the runs were run on a Morph shaman for maximum self-torture. um, I mean, fairness. Without external help (consumables, buffs, other players etc) horses were used where they could be. The timer starts when I get teleported into the dungeon, and ends when I get teleported out. No glitches/bugs were used except for the commonly known CDS 1 token first door bug. here are the times:

    Decrepit sewers: 4:02:471
    The normal decrepit sewers is fast, as you one-shot literally everything. The main problem of this dungeon is its extremely low spawn rate of mobs, due to it being the first dungeon players encounter, and the complexity of the structure, making it hard to use shaman movement spells. This is the best dungeon to do if you suck at parkour + don't move very fast/have a fast horse

    Infested Pit: 3:13:461

    the infested pit is actually a lot faster than I thought it would be. You still one shot everything anyways, but collecting tokens are slightly less annoying than DS as areas are smaller. Although very easy, some still find the infested pit parkour extremely hard and fails multiple times. This is the best dungeon to do for good AOE shamans/mages/archers, however, don't do this if you find parkour difficult.

    Lost sanctuary: 3:33:854

    The lost sanctuary dungeon is, again, a lot faster than I thought. However, the times may vary greatly due to the creepers having low spawn rates. On my runs, I was lucky to have exactly enough creepers for each door, so I rarely had to wait for respawn. However, there is parkour and a very long run that can prove timely if you move slow. Again, just kill garoth directly, you don't really have to do the 9TNT part. This is the best dungeon to do for fast running archers/assassins/warriors/mages

    Underworld Crypt: 4:35:072

    I can see why lots of people say that UC is the fastest dungeon, as it doesn't involve token doors. The main problem with UC is that you have 4 places that you just have to wait in, the 3 bridge deployments and the boat area. although you can just AFK in them. The biggest problem being the boss fight, as you cannot directly damage the boss. (btw, summoning the general is the fastest way, if ya didn't know) This is not the best dungeon for the objective, but it is something you can do as a second option.

    Sand-swept Tombs: 5:36:665

    I mean... SST. I really don't understand why you would do this. 2 waiting sections that take up about 1:30, random parkour that is all disgustingly boring and long, and a really easy boss fight. Try the first four before you do this. You really shouldn't need to come down to SST.

    Ice Barrows: 7:48:055

    Seriously? Ice barrows? If you enjoy ice barrows we can't be friends. Don't do this dungeon. like, not even if you're a masochist. this is too far.

    Undergrowth Ruins: 5:03:507

    UR, fun dungeon to do. the most annoying part is the four pillars room, imagine UR without that room :eyes: Its, not the best dungeon to do. But if you enjoy UR parkour as I do then by all means do it. I find it more enjoyable than any other.

    Galleon's Graveyard: 7:42:057

    I'm gonna be honest. I totally forgot this dungeon exists. like, no ones cares about this dungeon. It's honestly just, a really weird dungeon. Poorly designed if you ask me. like, wtf are heat-seeking cannonballs? Horrible parkour (Is it even parkour?) kinda ok but boring minigame, and more parkour. Like, I did this dungeon two or three times for the dungeon variant black horse, and just never came back. Don't do this dungeon. Still better than IB tho.

    Corrupted Decrepit sewers: 4:07:701

    CDS is surprisingly not too far off from its normal variant, mainly due to the 1 token door bug that, well, as the name suggests, opens the door with 1 token. making it a lot faster. Generally, more mobs and higher spawn rates have made collecting the 26 tokens a much easier task than the normal variant. Although the boss has one shot potential at 100+, so do be careful. Some say the 1 token door bug also works for the second door, it never worked for me, but if it does it would make CDS the fastest dungeon to run, so if it works for you then CDS is the best option.

    The other corrupted dungeons were not included as none of them has major time reducing changes/bugs. FF was not included due to its hideously long and frustrating parkour, and its long multi-staged boss fight. EO was not included due to its difficulty for non-endgame players, hideously long token door fights and its multi-staged boss fight.

    If I helped you at all, please /msg venkleef Thanks Mr.venk
     
  2. KidOfCubes

    KidOfCubes Screenshotter VIP+

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    i was going to updoot this but you added a uwu when you were showing this upload_2021-8-1_18-38-21.png
     
  3. Venkleef

    Venkleef Travelled Adventurer HERO

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    fuck um :pepesweat:
    up doot
    or I cancel toasters
     
  4. KidOfCubes

    KidOfCubes Screenshotter VIP+

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    updooted for the good of all toaster kind
     
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