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Idea: Wynncraft D&d Setting

Discussion in 'Wynncraft' started by Aquivorous, Apr 30, 2021.

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  1. Aquivorous

    Aquivorous Ambiguously Heroic

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    Minecraft:
    Okay so I was thinking.

    Wynncraft is already this big, Runescape-ish world in Minecraft with lore galore and lots of monsters. AND it's an easily multiplayer game, with plenty of challenges, quests, and rich storylines. Easily convertible to, say, a book format.

    Here's my idea: a collaboration to make a 5th Edition, Wynncraft-setting D&D book.
     
  2. shtnck eyh ckhhe

    shtnck eyh ckhhe Jesus of Nether-eth

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    What does that even mean?

    What is a "5th Edition"? What is D&D? Dwarves and Doguns? What does it have to do with books? And collaborate with who?

    Do you mean that I just read a novel, and the protagonist says "Right Left Right!" "Right Left Left!" over and over? And what does this have to do with multiplayer? Do I read the book together with my friends?
     
  3. MlecznyHuxel99

    MlecznyHuxel99 Fruman walls guy

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    Im confused
     
  4. Lousyre

    Lousyre Famous Adventurer

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    I think they mean Dungeons&Dragons by D&d. But don't ask me what that is.
     
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  5. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

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    yes, obviously dungeons and dragons, 5th edition is refering to the current rule version for vanilla dnd. i think this is a great idea, even if it might be a bit tricky to sort out
     
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  6. StormDragon4

    StormDragon4 Horribly Inactive

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    I mean I am using wynncraft a setting as the map for my d&d campaign. None of my players play wynncraft and I was not motivated to make a map.
     
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  7. Croissant

    Croissant emo loser VIP

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    Cool idea! I think it would work pretty well, and yeah you'd need a whole book lol there's a daunting amount of content to cover. It might be a little tricky, but people have made dnd games\books about everything from cyberpunk to wild west so really anything's possible
     
  8. Klepto

    Klepto A being VIP

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    Minecraft:
    In most campaign books there are:
    Magic items
    Settings
    New monsters
    Npcs
    Occasionally a new subclass or race
    Spells
    And the campaign of course

    Starting off with magic items:
    I think that it would be pretty easy to find ways to make wynncraft items into magic items

    Settings/Locations:
    These are pretty well outlined in the wynncraft lore, also probably easy

    New monsters:
    This will probably be the hardest one IMO, as it is difficult to balance monsters. However, there is a lot of material to work from

    Npcs:
    We can probably rip them off from the actual wynncraft game

    the campaign itself can be taken from individual quests of quest lines

    Onto subclasses and races:
    Subclasses could be based off of the wynncraft classes. Druid could have a shaman subclass. There’s already an assassin subclass so we probably won’t do anything for that. Warrior is essentially fighter or barbarian, but we could always add a subclass. Archer is pretty much ranger. Mage is wizard.

    spells:
    Spells will actually be interesting. We could take the wynncraft spells and put them into the source book as spells linked to specific classes. A warrior leaning arrow storm doesn’t make much sense, but if people think it sounds good then go ahead and do it

    races:
    There’s already eleves and dwarves. Avos are aarocockra. Robots are warforged. Dog una could be gensai, but we could also just make them a race. Orcs exist already. Humans obviously exist.

    other things:
    Electromagic = artificer

    I may add more things to this post later
    ________________________________
    Also, feel free to yell at me if there’s anything you think should be different. Or if I forgot a race, class, spell, etc.
     
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  9. Croissant

    Croissant emo loser VIP

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    Come to think of it, the dungeons could be pretty neat if they were adapted into D&D. Dungeons are fairly easy to make from scratch, especially when they already exist in wynncraft. Just need to make mobs (or use existing ones from D&D), re-create the rooms and puzzles, and make some stats for the boss! That could be pretty cool
     
  10. creature

    creature Uncorrupt, so possibly serving Dern

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    So, before you commit to making this, know that the amount of wynncraft players who'd be interested in playing a D&D version of it is incredibly small (I don't think there's more than like... 10 people who would actually go through the entire book with the intent of playing it.) and for those players who are interested enough in playing through it, chances are they've got the vast majority of wynncraft content memorized. So they wouldn't need a whole book.
    My advice would be to start of with creating the way you can make monsters interesting throughout the game (higher HP and higher DMG for the entire time doesn't really work that well.), also how you would translate identifications, skill points, and elements (Earth, Thunder, etc.) into D&D.
    With those sorted out, it's probably already possible to play a full campaign if you have full base knowledge of wynncraft or use the wiki. But it takes a whole lot less work than writing a whole book. I'd try to make that first, then start playing and see if there's anything you still miss when playing.

    Unless you really like writing everything out, just beware that it'd take hundreds of hours to make something really good.

    (I say this as the person behind this project: Wynncraft The Gathering, which is similairily niche and took over 180 hours before I made it public and playable but it's still smaller than a D&D book would be.)
     
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