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Patch 1.20.1 Full Changelog

Discussion in 'News & Patches' started by Salted, Feb 27, 2021.

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  1. Pastersnacks

    Pastersnacks Emperor of History HERO

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    What are the items that have the new major ids?
     
  2. MysticAdventurer

    MysticAdventurer Purple! CHAMPION

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    Woohooo!!! Thank you CT!
     
  3. LiteralSatan

    LiteralSatan The Disco Charity accepts all contributions CHAMPION

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    yes
     
  4. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

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    I think Panic Zealot and Tachypshycia has Furious Effigy, and Procrastination and Philosopher have Peaceful Effigy
     
  5. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM CHAMPION

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    Creator Karma:
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    We've pushed a fix for an issue where mobs wouldn't spawn properly, breaking a lot of bosses and dungeons. It will be live on every server within around 7h or so.
     
  6. javiv_hun

    javiv_hun Travelled Adventurer

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    What abaut the Lazarus Pit quest's nps bug?
     
  7. Lousyre

    Lousyre Famous Adventurer

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    They've been fixed.
     
    DrBracewell likes this.
  8. Trekkie_Cow124

    Trekkie_Cow124 A Cow In Space CHAMPION

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    Welp, even on the newest seconds-old servers the bosses still do not spawn.
     
  9. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

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    Creator Karma:
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    Opened the Tomb, you don't need more than 1 person to enter it anymore.
    Added more cords to the quest book.
    Made Bob the zombie spawn faster and not get killed by guards in Ragni.
    Depressing items still drop from early game mobs, but for the quest they don't drop from random mobs around nesaak. There is a sorta mini challenge around Nesaak for each item. A guy in the quest will give hints that are not too cryptic about where each one is. There is a boss fight, a puzzle, a wave combat, and a parkour. You can do them in any order, of just buy the items off the market and never do them. I wanted to keep the quest very open like it was before.
    I also reduced the amount of mobs around Nesaak to make the area less annoying.
    Getting the rose, now the quest book gives cords, and it's now kinda a mini boss, and not just a kill rose mob and get rose.
     
  10. SmileyAlec

    SmileyAlec Olympic Gaming CHAMPION

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    i love you
     
  11. hppeng

    hppeng 0 intel is the correct amount of intel HERO

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    [​IMG]

    fixed pity cost

    yes, fixed pity cost

    mind you this is the first attack (the one thats supposed to be 256e), we only have hq and nothing else

    [​IMG]
    79x pity cost multiplier!

    put a cap on pity cost or something ffs
     
    hirotoy0, Saya, touhoku and 1 other person like this.
  12. Macha_cafe

    Macha_cafe Newbie Wybel tamer HERO

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    Minecraft:
    Dwarves&Doguns iv quest's bug has also been fixed.
    I was able to finish this quest.
    Thank you for your work :)
     
    Last edited: Mar 1, 2021
  13. PlasmaWarrior

    PlasmaWarrior Fishomancer HERO

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    Finally.

    Nice changes to the quest too, good job.
     
  14. aaaaaaaaaaaaaa

    aaaaaaaaaaaaaa Well-Known Adventurer VIP

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    oh damn... I was expecting small changes but this is so much better.
     
    Druser likes this.
  15. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM CHAMPION

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    Creator Karma:
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    this is working as intended. The base price was 200, and since RAYS was getting attacked a lot by 7 guilds at once it reached +20k pity cost. making the price lower for small guilds would reward people using sub guilds even more
     
  16. hppeng

    hppeng 0 intel is the correct amount of intel HERO

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    What if the pity cost was higher for small guilds but less high for large guilds?

    Right now this pity cost is almost encouraging subguilding because of the free attack mechanic; even a large guild (AIn in this case) can't make any progress because we're locked by pity cost, we'd be better off splitting into 3-4 subguild teams.
     
    hirotoy0, Saya, CrunchyCol and 2 others like this.
  17. touhoku

    touhoku heavy spell pioneer Item Team CHAMPION

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    There aren't 7 guilds attacking them though. They are (likely in this case, for sure in other cases) using allies (that aren't actually allied in game) to attack their territories over and over to stack pity cost higher and higher. I don't think using allies to artificially inflate pity cost to essentially prevent a guild from being attacked is intended behaviour.

    Edit: In talking to others in AIn, they think that large guilds are also potentially ceding territory to their allies in order to have less territories and further increase pity cost. Either way, that can't be an intended use of the feature.
     
    Last edited: Mar 1, 2021
    hirotoy0, Castti, btdmaster and 5 others like this.
  18. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM CHAMPION

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    Creator Karma:
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    good point, it definitely isn't intended to be used that way
     
  19. PikpikGamer

    PikpikGamer Skilled Adventurer CHAMPION

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    If I had an emerald for how many times people ask Lex about CM, I'd probably be able to buy a godly discoverer
     
    MlecznyHuxel99 and FoxxoChan like this.
  20. Castti

    Castti Kookie HERO

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    lol
    [​IMG]
     
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