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Hypothesis On Spell Costs And The Future Of Items

Discussion in 'Wynncraft' started by GreenTheMeme, Feb 24, 2021.

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Do you like this idea?

  1. Yes

    20 vote(s)
    87.0%
  2. No

    1 vote(s)
    4.3%
  3. No because it wouldn't work

    1 vote(s)
    4.3%
  4. It needs tweaking.

    1 vote(s)
    4.3%
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  1. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    Hey guys. Just here to plant an idea into your heads. Basically I was toying with custom item creation when suddenly I had an idea. What if you could have ice snake be the primary damage tool? But how can this be? The problem here is that you'll be able to use meteor and do quadrillions of damage because meteor is just that much stronger than ice snake. So I wanted to get it working. Here's my suggestion:

    By adding hundreds of spell costs to an item, you can essentially lock a class out of using it. See this item here:
    https://wynndata.tk/ci/107696605

    Hypothetically, you wouldn't be able to cast meteor with this item because of how much spell cost there is right? It would prevent you from using it. On the flipside, Ice snake is now the primary damage spell. That is exciting to me because that simple fact has now completely changed mage. Imagine how fun it'd be if ice snake was the primary damage spell for mage. You could do this with other classes too. Imagine a shaman item that uses uproot or totem as its primary damage dealing attack. Smoke bomb assassin, arrow bomb archer, TELEPORT MAGE, Bash warrior, the possibilities would be endless.

    Basically I wanna know if this is actually possible or would you still be able to cast the spell anyway. If it is possible, then I'm really excited for the future of wynn's combat. If it's not, then I just learned something new about how spells work.
     
  2. Melkor

    Melkor The dark enemy of the world HERO

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    That's kind of what KoH does, but in a less limited way. I personally really like that as it would give a lot more flavour to some items. I also think individual spell damage % id's would be nice, like +68% ice snake damage or -100% teleport damage, which would let them control spells a lot more (I'm thinking about giving fatal or warp an id to make its teleport work as a major damage spell). I like the idea of customizable gameplay through id's like heavy spell is now.
     
  3. chyp5

    chyp5 untrained unprofessional idiot VIP+

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    Doing so would be just a bit broken, as those are meant to be powerful control spells, able to manipulate the enemy into a position favorable to you (until now, *cough cough* CCI), so making them the main damage spell would be quite overpowered. I like the idea of making the nature of the attack spell act differently but you can leave that up to major ids such as blossom haze or rhythm of the seasons.
     
  4. Neptune

    Neptune Self-proclaimed Az Cult Leader CHAMPION

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    treelik14char

    Anyways, restricting playstyle isn't really a Wynn thing AFAIK. Plus I mildly dislike the idea of locking spell kit.
    Unless [specific spell] Damage IDs got added.

    upload_2021-2-24_16-34-31.png
     
    strikeflame5356 and hppeng like this.
  5. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    Control spells don't matter when CCI is a thing.
    ________________________________
    I don't think restriction is a bad thing. In my ice snake example, taking away meteor adds more to ice snake. Also, I'm talking more DoT smoke bomb than Blossom Haze, but it's my bad that I didn't include that bit.
     
  6. Verle

    Verle Atlas Devotee HERO

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    You can do it, but... https://wynndata.tk/s/678e3g
    dmg.PNG

    What happens is that the spell cost % ID is applied after raw spell cost, so you also need to add a spell cost % penalty.
    With high enough values you can then ensure the mana cost is always at least 20, making it impossible to cast that spell.
     
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  7. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    Yeah that's also a good idea.
     
  8. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    Alternatively, a weapon with a low neutral base, no powders and an absurd water dmg% stat would also cause the same effect with ice snake, while allowing other spells to be cast but less effective. This is a bit broken for mage however since water dmg buffs healing
     
  9. Skidooskei

    Skidooskei King of the Lollipops CHAMPION

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    I’ve seen quite a few ideas for the +999999999999 meteor cost wands and I really like the idea, idk why it hasn’t been added lol
     
  10. blegar1

    blegar1 Well-Known Adventurer CHAMPION

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    Just add the same cost to heal. Means that wand as good as it would be for healing is unusable for it. I like the idea of abusing spell costs to make certain spells unusable.
     
  11. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    Tbh, a better, cooler way of messing with mage sustain is -100 1st cost and -1000% water dmg. New cycling spell
     
  12. shtnck eyh ckhhe

    shtnck eyh ckhhe Jesus of Nether-eth

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    Like Diamond_Laser said, you can just add lots of water dmg % and let conversions do the rest.

    Also: PANDEMONIUM.
     
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  13. IceBear

    IceBear Ice Bear says hi VIP+

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    Ice Bear was also using this idea when designing a relik. Ice Bear says the relik made the totem cost 30 so the only spell you could use was uproot but the weapon did a ton of damage with uproot. Ice Bear says it was kind of to make Shaman a "rocket launcher" class pretty much the uproot was like a guided rocket and that was the only thing you could use besides your main attack. You were still able to use haul to cycle spells. https://wynndata.tk/ci/236748274 Ice Bear says this is the item however it hasn't been balanced yet.
     
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  14. Waiter1986

    Waiter1986 Supreme leader of delivering food CHAMPION

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    Not sure how long the idea of killing a certina spell has been out, but we already see that with Orange Lily. I do like the extra step of giving it bonkers spell dmg in order to make the other spells the damage-doing ones. Not sure how this translates to other classes that have more than one spell that does damage.
     
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  15. blegar1

    blegar1 Well-Known Adventurer CHAMPION

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    Nope. If you want ice snake to be a damaging spell it needs the water damage since that's also its element (or you just give it a large amount of neutral spell damage)
     
  16. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin. HERO

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    The best part is you can already do this.
    People seem to forget elemental damage conversions exist.

    Give a dagger -500% spell damage, and +10000% thunder damage, no powder slots, all natural damage, and what do you think happens?
     
  17. Melkor

    Melkor The dark enemy of the world HERO

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    I didn't even think about that. That's a pretty cool use of a feature, a rather annoying one at that.
     
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  18. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    The problem is that you can basically never do that with water. It has to be on warrior, archer, and assassin weapons in order to not be broken.
     
  19. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin. HERO

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    Give heal +30 cost,
    Give the wand health regen "like Phoenix wing"
    To replace the heal instead.
     
  20. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    I noticed this playing on my Shaman a week or so ago. I found a legendary Relik that massively increased totem cost and also increased Uproot cost, but lowered the mana cost of Aura. I realized that to be effective, I should place one totem down in a good location and dance around it spamming Aura until the totem de spawned, instead of what I usually do with moving around my totem more.
     
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