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What Items To Take On Lootruns (my Edition)

Discussion in 'Wynncraft' started by Kredk, Feb 18, 2021.

?

thoughts?

  1. good

    19 vote(s)
    86.4%
  2. bad

    3 vote(s)
    13.6%
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  1. Kredk

    Kredk Duck Enthusiast CHAMPION

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    Guild:
    Minecraft:
    First of all, only keep items if they are 80% or higher average in stats such as walk speed, any sort of damages, spell costs, health regen, life steal, or mana stats.
    Mana stats should be max.
    Keep items that are 80% overall, unless they only have 1 or two stats.
    Any item that is 60% overall or lower should be blacksmithed unless it is a 3/4 mr capricorn or 90% or higher in walk speed.

    Uniques:
    84-88 chestplate (about-face or the couriers cape)
    84-88 boots (dart-frogs' skin or pro tempore)
    88-92 ring (yang)
    92-96 chestplate (vaccum)
    96-100 chestplate (sparkling plate or medeis)

    Rares:
    68-72 wand (emerald staff)
    72-76 ring (suppression)
    76-80 boots (scale of seiryu)
    80-84 ring (archaic)
    84-88 chestplate (delirium)
    84-88 boots (statue)
    84-88 leggings (adrenaline)
    84-88 helmet (speaker)
    92-96 leggings (efteling, dark channeler or leictreach makani)
    92-96 helmet (brainwash or cumunumuliminimbus)
    96-100 wand (king of hearts)

    Legendaries:
    ALL legendary armor and accessories.
    84-88 relik (overdrive or procrastination)
    92-96 relik (inferna flamewreath or conference call)
    92-96 bow (gale's force)
    92-96 dagger (thrundra ripsaw)

    Fableds:
    ALL fableds under level 80
    84-88 helmet (ornithopter)
    92-96 chestplate (time rift)

    Obviously take all mythics.

    If you're unsure about items, feel free to dm me on discord (Kredk#3847) with a bunch of screenshots. I'll let you know if they're worth keeping and how much they're worth, or if you should blacksmith them.
     
    Last edited: Feb 18, 2021
  2. dr_carlos

    dr_carlos Morph Gang!

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    Yeah, pretty similar to what I take.
    Good guide for new people :)
     
  3. Computekk

    Computekk Steampunk Virtuoso

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    What I do:

    get on a horse (if not on mage)
    take healing pots from first few chests for battle sections
    make sure i have scrap in da bank
    take ONLY legendaries+fabled+mythic
    ID everything when I get back
    Blacksmith bad legends, Trade Market good legends + fableds
    Trade Market/Keep/Trade mythics
    Run as often and as quick as possible

    GG
     
  4. Vholtz_

    Vholtz_ Well-Known Adventurer CHAMPION

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    Guild:
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    vry cool duck man
     
  5. tig

    tig EO parkour still sucks.

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    Minecraft:
    I take:
    • Mythics, duh
    • Fableds, only because I can't bring myself to leave something that rare in a chest, I leave them unided on page 13 and once the page is full I throw them on the ground in Detlas 1
    • Legendarys, ID them all, sell the ones I think are good on the trade market, almost always profit from selling the rest to blacksmith
    • T3/4 Powders, super underrated moneymaker
    • Ingrediants, I quicksell most these from my pouch, The ones I don't are lvl 100+ so I can use them to level crafting eventually or INGs that sell on the market for a profit thats worth my time (Nose Ring, Golden Avia Feather, Sought-After Ore)
    • Emeralds, to fill up open spaces in my inventory, always the first to go if I find a Legendary/Fabled/Mythic or a T3/4 Powder I don't already have a started stack for.
     
    Namakobushi likes this.
  6. PikaPrince

    PikaPrince Famous Adventurer HERO

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    Guild:
    Minecraft:
    I take:
    Mythics
    T4 Powders
    Ings
     
  7. CheeseySF

    CheeseySF Well-Known Adventurer VIP+

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    Minecraft:
    good work Kred. K
     
    Kredk likes this.
  8. Pixelæs

    Pixelæs just a mathematician

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    Guild:
    Minecraft:
    Loot Quality ingredients nearly always sell well, especially Ancient Currency. Gather XP and Speed ingredients are a little more temperamental, since they were released only around a few months ago, but you should probably take them as well.
     
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