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SPOILER World Building

Discussion in 'Wynncraft' started by ImmaDonut, Feb 17, 2021.

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  1. ImmaDonut

    ImmaDonut Well-Known Adventurer VIP

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    So this is something that has been in the back of my mind about the general story of wynncraft and I never was really able to put a word to in until this video popped up in my recommended section on YouTube: I highly recommend you watch it if you think this is something that interests you and then respond to this with your own opinion, however it is a long video so I get it if you don’t want to watch it all. Basically it takes about how to have an immersive fantasy world there need to be realistically believable rules and laws of physics/nature that the world follows.
    I was thinking about how wynncraft does this and also in some areas. Doesn’t so first I’ll give examples of where it does have fleshed out world building but others where it doesn’t and I think there is room to improve.

    My first example is corkus. One of my favorite storylines/areas in the entire game because it has a purpose and conflict. While avo magic may not be given any sort of explanation on where it really came from or how it works (like what spirit they get the energy from or whatever), It is utilized in ways that make sense. It is a similar situation with electromagic. It is VERY fleshed out and is developed in meaningful and creative ways that impact the story quite a bit. Unless I’m forgetting something, there is no explanation of how the corkians discovered it, and why on corkus? Why didnt the Wynn humans found it? I think that things like this could give it a deeper level and meaning besides “it’s just magic”. One of my favorite book series - the alchemist- is a great example of a fleshed out magic system that makes sense. Everybody has an aura (a life force) that then combined with imagination and truly believing - can change the world around you in ways strictly bound to this system. And while it is broad, it still provides structure which in turn gives it all more meaning. But anyways, back to corkus, I really think that something like this could really benefit the storyline of corkus by adding a “how” to the electromagic situation. They already have “who, what, when, and where,” just adding an explanation would make it so much more interesting (maybe add a “why” it was created too).

    Ok enough about corkus. Some of these things may be even planned features in the game. But as a recent thread that I saw speculated : the entire plain of existence that gavel, Wynn, and fruma are on is simply one of infinite platforms of war between the realm of light and dark. Each with a sort of guardian to the realm of orphion and the dern beast. The guardian of the forest/taproot guards the light portal and the eye guards the dern portal. I personally really like this entire world building concept and I think it is really well done. However, I wish more things were tied into these gods of light and dark. I think an easier way to do this would be to add gods of the elements. ETWFA. They would be more of secondary gods but they would still tie into the dark vs light war. I mean we have the darkness element and a darkness god. Why not add a light element and gods/realms for all of the elements respectively. (We already have the bantisu air temple why not start there, and molten heights seems like a fire god place too(dogun magic lore!!)(and the collusus really seems earthy god like))

    Anyways I could go on and on about ideas about random things to add lore to but really I think what could benefit the most from this, and it’s something that a lot of RPGs overlook, is the players spells. They seem basic, but unlocking them through getting to an arbitrary xp number just doesn’t have any meaning and the entire excitement goes away as soon as you cast the spell twice and then it’s just second nature and you never think about it again. I think a way to flesh this out would be to have mini “quests” that aren’t actually quests to unlock spells ( and maybe spell level ups). Each class would go to the same location for these quests but they would all have different “quests”. I call them “quests” because they would still be like short encounters but the location and level are still listed in your quest book.

    For example all of the classes unlock a movement spell at level 11. So why not add maybe an insentiveised parkour course that the player has to learn the spell to complete. Similar to the tutorial but instead of “click 3 times” it’s like “when you concentrate hard and envision yourself on the other side of the ravine you can teleport using your wand” or something and then tell the player to do RRR to activate it. (Maybe learn from a fire master how to make the fire trail behind you). I mean that’s exactly what bob did right? He went to different masters all around the world and learned the spells and how to use the weapons. Why do we just learn them when the number on the bottom of our screen says a new number?

    So TLDR: lots of parts of wynncraft lore could benefit to having certain laws of nature and rules applied to them to keep them consistent through out the story and overall this would increase (my) immersion in the game.
     
    Last edited: Feb 17, 2021
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  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Iirc according to CT it is just a machine, it is not really sapient
     
    Last edited: Feb 17, 2021
  3. NotFunny

    NotFunny Well-Known Adventurer VIP

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    please format using indentation and line spacing, so it's not just a wall of text that is a pain to read
     
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  4. ImmaDonut

    ImmaDonut Well-Known Adventurer VIP

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    Yeah sorry my bad. I typed it all on my phone so it was difficult to space out

    Just did some spacing hope it helped
     
    Last edited: Feb 17, 2021
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  5. Skylaar

    Skylaar erm HERO

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    LORE LORE LORE
     
  6. ImmaDonut

    ImmaDonut Well-Known Adventurer VIP

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    Oh huh I didn’t know that. I though it was like a big golem that was sentient over all the other golems or something

    and lol yep pretty much
     
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  7. General Skien

    General Skien is the best character in Wynncraft. HERO

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    The Elementals.
     
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  8. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    literally just made this so I could post it here.
     
  9. ImmaDonut

    ImmaDonut Well-Known Adventurer VIP

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    Yep this is exactly the kind of thing im talking about :) Its just that immersion for the people that are there to look for it. And theres probably some way that this affects the player that before wasnt questioned but as soon as you give it a reason it makes it so much more immersive.
     
  10. ImmaDonut

    ImmaDonut Well-Known Adventurer VIP

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    Does this mean something? am i missing something already in the game?
     
  11. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

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    It was a Fruman thing, that the Corkians learned I think
     
  12. ImmaDonut

    ImmaDonut Well-Known Adventurer VIP

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    oh huh I didnt know that. Makes sense thats not explained as fruma isnt out yet lol
     
  13. DaCorruption

    DaCorruption Serves Dern. HERO

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    Elementals were a theory of his that got debunked by the CT iirc. It was pretty good though, fleshed the world out a bit more.
     
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