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Music I'm Composing A Theme Song For Qira (musescore)

Discussion in 'Your Work' started by Computekk, Feb 6, 2021.

?

How does it sound so far?

  1. Good!

    11 vote(s)
    68.8%
  2. It's alright.

    5 vote(s)
    31.3%
  3. HORRID. SIMPLY GOD AWFUL...

    0 vote(s)
    0.0%
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  1. Computekk

    Computekk Steampunk Virtuoso

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    Too bad idk how to work Noteblock studio :(

    Edit: this is the best it's gonna sound coming out of Musescore, so if you don't like it, im sorry
     
  2. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    now this is epic
     
  3. corpe

    corpe toilet clogger ♪ Music CMD CHAMPION

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    perfect
    very cartoonishly evil >:^)
     
  4. Computekk

    Computekk Steampunk Virtuoso

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    I added a lot of dissonance because it’s Qira ya know shes this all powerful being who runs the hive.
     
  5. (Meric)

    (Meric) No longer edgy

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    Not that hard to port to NBS!
    you'll want to export every track individually as a midi part.

    Then import those one by one into NBS (NBS doesn't support multiple instruments per channel and among various other small bugs it severely kills the accuracy if you import the entire part as a single midi)

    You can stitch together each part by exporting them as noteblock patterns and importing all the noteblock patterns into one singular song.

    Then just either apply CI or leave it with default notes + Macro fx
     
  6. Computekk

    Computekk Steampunk Virtuoso

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    This would be possible if I wasn’t also on a Mac
     
  7. (Meric)

    (Meric) No longer edgy

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    Oh and that suppose.
    V4's Python export should be scheduled sometime for 2021 though so hopefully sometime this year you'll be able to use it
     
  8. Computekk

    Computekk Steampunk Virtuoso

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    Let’s go music team audition ._.

    I’ve been composing for a while and have music theory knowledge so if I get used to noteblock I could make some nice things
     
  9. (Meric)

    (Meric) No longer edgy

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    Yeah v4 looks great, especially since a lot of things will be editable instead of hard-coded.

    Hoping that with the macros I can make some sort of sampler engine so I can automate most of my work. (Selecting by hand which of the hundreds of samples to play is an immense pain lmao.)
     
  10. Computekk

    Computekk Steampunk Virtuoso

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    Do you have to click and drag each sample to the specific instrument/pitch that you want to play? If so that sounds like a pain. I like editors like musescore because you can just click a type of note and then click anywhere on the staff to place it.
     
  11. (Meric)

    (Meric) No longer edgy

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    Yeah I basically choose which audio file to play by hand. Musescore + Sf3 will obviously automatically select the types of samples to play so that you don't have to do it manually.


    The reason that NBS doesn't is because obviously NBS was designed for well... noteblocks as the name entail but I've basically only used it to play everything that isn't a noteblock. It's pretty cool what the capabilities are

    For example this one:


    Is done with ~75 samples. I basically had to go through and select the notes and from a menu choose which samples to play. (Every different color is a different sample)

    Basically every instrument has anywhere from like 5-10 samples.
    (One per octave, one per articulation)

    Of course much of this could be automated with a script, I.E. selecting which samples to play based on octaves automatically. Or linking it to MIDI data allowing the program to smartly select which notes to select while one plays.

    Normal noteblocks however are much simpler because every instrument only has 1 sample (1 articulation, 2 octaves but the two octaves use the sample sample and modify it with speed changes) so it's not really an issue for regular notes (Or if you don't use an absurd amount of custom samples. I.E. wynn which only uses 4 instruments)

    Neat thing is that even with all the custom samples they're still entirely able to be play-backed ingame. (Datapack or plugin) The one I linked above iirc is like 3? 3.5? MB and you can make an infinite amount of songs using those same samples for no additional resource pack cost.
     
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