Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Stop Nerfing Xp Spots

Discussion in 'Wynncraft' started by Bixlo, Jan 27, 2021.

?

Do you agree

  1. yes

    55 vote(s)
    61.8%
  2. no

    34 vote(s)
    38.2%
Thread Status:
Not open for further replies.
  1. Tealy

    Tealy a businessman of sorts GM CHAMPION

    Messages:
    1,828
    Likes Received:
    4,677
    Trophy Points:
    164
    Creator Karma:
    Minecraft:
    TOL
     
    Bixlo likes this.
  2. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

    Messages:
    467
    Likes Received:
    2,184
    Trophy Points:
    91
    Creator Karma:
    Minecraft:
    I legit didn't touch TOL at all. What happened to it that you think is a nerf?
     
  3. Tealy

    Tealy a businessman of sorts GM CHAMPION

    Messages:
    1,828
    Likes Received:
    4,677
    Trophy Points:
    164
    Creator Karma:
    Minecraft:
    I miss the tamed corrupteds
     
  4. dr_carlos

    dr_carlos Morph Gang! VIP+

    Messages:
    1,764
    Likes Received:
    1,937
    Trophy Points:
    130
    Guild:
    Minecraft:
    So, it went from 60mil/hr to 8mil/hr, 13.33% of the original?
    I certainly didn't notice it but I've never used it before for fear of dying from Glowbulbs.

    Also, are these statistics on the Witnesses or on the Glowbulbs?
     
    Bixlo likes this.
  5. Bixlo

    Bixlo Got drip like pablo HERO

    Messages:
    1,028
    Likes Received:
    1,026
    Trophy Points:
    130
    Guild:
    Minecraft:
    The area not specific mobs. Again idk the exact percent. I’ll ask them for exact do gain if you want. The real issue here is that since guild xp on territories was removed, it’s become increasingly harder to lvl up and maintain guilds. Which if you ask me is sad since a lot of guilds lost player slots and now have to grind for days to get them back
     
  6. dr_carlos

    dr_carlos Morph Gang! VIP+

    Messages:
    1,764
    Likes Received:
    1,937
    Trophy Points:
    130
    Guild:
    Minecraft:
    ?? I was talking about Witness Church specifically. Yes, I would like exact numbers.
    What the heck does Guild XP have to do with levelling up? I guess it's a reason not to nerf them but does having insane xp in guilds really matter?
    I also understand that many guilds would have to grind but surely that's a one-time thing.
     
  7. Bixlo

    Bixlo Got drip like pablo HERO

    Messages:
    1,028
    Likes Received:
    1,026
    Trophy Points:
    130
    Guild:
    Minecraft:
    No. Like NO. 1. Ill get u the numbers lemme ask R3CE 2. when did i talk abt lvling up playerwise? ive been talking abt guild xp for a bit now 3. since there are nolonger ways go get guild xp by taking territories, grinding is the only way. The higher lvl guilds who already DID they grinding now have to regrind a bunch of it back due to the update. Nerfing the spots xp % has now made that harder. like seriously alot of xp for guilds is like 6-7 bill
     
  8. Dwicey

    Dwicey mmmyes CHAMPION

    Messages:
    805
    Likes Received:
    2,124
    Trophy Points:
    148
    Guild:
    Minecraft:
    We shouldn't balance the game around guilds. Guilds should be balanced around the game, if guild progression is slow / slower than it should be, make a suggestion for that, not for grind spots. Completely different things are considered when making decisions about those two things.
     
    Ichikaaa, Druser and touhoku like this.
  9. touhoku

    touhoku heavy spell pioneer Item Team CHAMPION

    Messages:
    615
    Likes Received:
    1,737
    Trophy Points:
    148
    Guild:
    Minecraft:
    Also, again, grinding guild xp before having access to at LEAST herb cave is incredibly inefficient, and once you hit herb cave and beyond there are plenty of usable spots to get xp.

    edit: replied to you to add on, not to disagree
     
  10. Goden

    Goden Everlasting Excellency HERO

    Messages:
    1,190
    Likes Received:
    2,123
    Trophy Points:
    153
    Guild:
    Minecraft:
    Why would this update focus so heavily on weaving guilds more directly into the core game if guilds are going to be ignored in critical balancing issues just as before regardless?
     
  11. ditsario

    ditsario it's always christmas somewhere in the world VIP+

    Messages:
    914
    Likes Received:
    4,616
    Trophy Points:
    159
    Guild:
    Minecraft:
    Ok but he said they should balance guilds around the game, as opposed to balancing the rest of the game around guilds.

    Meaning they will not ignore guild balancing, but they will change guild xp reqs and such, not grind spots themselves, to fix it, since grind spots already need to be balanced so quests and dungeons aren't useless or op in comparison.
     
    Druser likes this.
  12. Bixlo

    Bixlo Got drip like pablo HERO

    Messages:
    1,028
    Likes Received:
    1,026
    Trophy Points:
    130
    Guild:
    Minecraft:
    Yes but wasn't 1.20 supposed to make guilds better? All it ended up doing was make wars too expensive to do, reduced player slots that ppl needed and made it so lvling up a guild is 10x harder. Yes the game shouldn't be based around guilds but it should try to help make them good. Bc right now its 20 le just to make one, then its a long grind just to make it so ppl can join. And if you hadn't broken your wallet already from buying the guild now its 4-8 le just to start wars, not even win them. Guild towers and so unbalanced its horrifying (two 20k mages tried to take a tower from 20 blocks back and both got one shot. We couldn't even hit the tower before we died. I was a max def mage and my friend was a lament mage) Wars right now are extremely bad, no argument. I would make a post abt it separately but thats already been done
     
  13. dr_carlos

    dr_carlos Morph Gang! VIP+

    Messages:
    1,764
    Likes Received:
    1,937
    Trophy Points:
    130
    Guild:
    Minecraft:
    Well I'm sorry, but I was talking about players levelling up.
    Anyway I wont argue as many others have already responded
     
    Bixlo likes this.
  14. Dwicey

    Dwicey mmmyes CHAMPION

    Messages:
    805
    Likes Received:
    2,124
    Trophy Points:
    148
    Guild:
    Minecraft:
    So your issue isn't grindspots... it's guilds? I just don't understand what you are trying to say, initially it seemed like your issue was grindspots getting removed (and the existing ones getting buffed btw), but all of a sudden you've gone off on rants about guilds rather than the actual topic of the thread.
     
    dr_carlos likes this.
  15. Mettymagic

    Mettymagic she/her HERO

    Messages:
    2,445
    Likes Received:
    1,917
    Trophy Points:
    117
    Minecraft:
    my low-level powerlevel spot got neutered :( RIP lv 16 gravelheads :(

    on a fresh playthrough, i never noticed the difference since i usually do quests and dungeons over grinding but i bet it's a big pain for most people who just want to powerlevel. looks like quests are actually a viable way to powerlevel now ig?
     
    Bixlo likes this.
  16. dr_carlos

    dr_carlos Morph Gang! VIP+

    Messages:
    1,764
    Likes Received:
    1,937
    Trophy Points:
    130
    Guild:
    Minecraft:
    Well, the op is "Since guilds cant gain xp from wars now the only way to do it is with grind spots. Please stop nerfing/removing them"
     
    Bixlo likes this.
  17. RoboNite

    RoboNite Travelled Adventurer

    Messages:
    27
    Likes Received:
    3
    Trophy Points:
    16
    Minecraft:
    please stop nefring xp spots
     
    Bixlo likes this.
  18. Bixlo

    Bixlo Got drip like pablo HERO

    Messages:
    1,028
    Likes Received:
    1,026
    Trophy Points:
    130
    Guild:
    Minecraft:
    I dont think I follow. I wasn't saying no to your response i was saying no to the points of guilds having to grind xp 1 time. 1.20 made it so they had to do it all over again. also "I guess it's a reason not to nerf them but does having insane xp in guilds really matter?"
    Yeah the xp gets exponentially bigger the more a guild lvls up. so places like church are the only way to lvl it up reliably since territory xp was removed.
    ________________________________
    I'm responding to your points? That's how a conversation works yes? Im talking abt grind spots being nerfed, this in turn also affects guilds since guilds no longer have territory xp, this therefore makes them reliant on mob xp grinding, and my issues is how certain areas were getting the xp output nerfed and how that's bad for both players and guilds.
    ________________________________
    exactly
     
  19. ditsario

    ditsario it's always christmas somewhere in the world VIP+

    Messages:
    914
    Likes Received:
    4,616
    Trophy Points:
    159
    Guild:
    Minecraft:
    You don't have to change grind spots to fit guilds, and you probably shouldn't, since that would mess up balancing between grind spots and other player xp methods. I don't see why guild xp reqs and such can't be changed further if there really is a serious problem with guild levelling now, especially when the option you're advocating for could mess up other balancing while changing guild xp reqs won't.
    If all of these problems stem from guilds themselves, guilds themselves should be changed to fix them. I don't see how this contradicts the suggestion to change guilds rather than grind spots.

    Of course, the argument could be (and has been) made that grinding is much harder than before, but if important spots like Little Wood, Herb Cave, and Glowbulb (kinda) still exist, and, according to CT, haven't had their xp significantly nerfed, experienced players shouldn't have much more trouble power-levelling now, the only real difference is that newer players won't be pushed towards grinding rather than other content. Unless you have some other reason to buff grind spots, guilds should be changed to fit them, not the other way around.
     
    Bixlo likes this.
Thread Status:
Not open for further replies.