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Mythic Tier List 1.20

Discussion in 'Wynncraft' started by GreenTheMeme, Dec 23, 2020.

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  1. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    1.20 is fast approaching, and since I have nothing better to do, I wanted to gather the info on which Mythics will be best for 1.20.
    Now since I'm not a damn dirty HERO, I don't know anything about raids. I could speculate, but I'll need the community's help to decipher which Mythics do well in raids.
    The format will be:

    S - Broken. No competition when it comes to its domain. Increases effectiveness in team support or damage by an absolutely massive amount, or no weaknesses.

    A - Great. Stands out among other Mythics. No big weaknesses or the benefits outweigh the weaknesses.

    B - Okay. Not a bad choice at all.

    C - Barely passable. Not bad, but completely overshadowed or are just not very good.

    D - Bad. Too many weaknesses or not enough strengths.

    F - No point in using.

    Here's my list:

    S - Freedom

    A - Monster, Toxoplasmosis, Divzer, Weathered, Lament, Cataclysm, Ignis, Grandmother
    Guardian, Hero, Spring

    B - Singularity, Fatal, Nirvana, collapse, Absolution, Thrundacrack, Grimtrap, Idol, Nullification, Pure

    C - Warp, Gaia, Inferno, Fantasia, Sunstar, Hadal, Olympic, Aftershock

    D -Stratisformis, AZ

    F - Alkatraz, Apocalypse, Archangel

    Notes:
    -Shaman Mythics (besides toxo) seem like they will suck, considering aura was nerfed.
    -Absolution is still good.
    -Monster is underrated. Used to think differently, but thanks to q___ for showing off what it can do, I appreciate monster more now.
    -Divzer nerf puts it lower on the list. However, I believe that in teams with support, Divzer will still be good.
    -Weathered is still ok.
    -I don't need to know raids to know that Freedom is still absolutely busted. There is literally no reason not to use Freedom.
    -Melee boys go on the bottom tiers.
    -Tcrack and Collapse are pretty much the same item. Wherever they go, they go together.
    -Mage DPS is an oxymoron.

    Don't flame me too hard and make sure to leave your own lists! I really wanna know what you guys are thinking.
     
    Last edited: Dec 26, 2020
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  2. RandomJukebox

    RandomJukebox gamer with extra cheese VIP

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    But why are all the good walk speed ones so low?
     
  3. ramenstew

    ramenstew professional idiot HERO

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    Exactly, warp should be S bc it does what it intended to do and it does it pretty well
     
  4. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    Az, Archangel, and Apoc?
     
  5. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    Really doubt warp is contributing anything to a team.
    ________________________________
    I don't know enough about them but they seem pretty bad. These two facts are why I left them out.
     
  6. ramenstew

    ramenstew professional idiot HERO

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    You can't rate them based on how much they give to a team, that's such an arbitrary scale
     
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  7. Fwap a Durp

    Fwap a Durp Stuck at home -.- CHAMPION

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    Ah yes I have to disagree with this placement
    It should be at least A tier after the neutral to water shift and +20 strength.
    With concentration, even a 1/4 spring can reach 34k dps without nighthawk (divzer is around 26k without nighthawk, or about 36-40k single target with nighthawk)
    As someone who has cleared The Canyon Colossus raid (hardest in hero beta) more than 10 times as an archer, I find using spring is way easier than divzer.
    also given that the mobs in TCC usually hits 1/3 of your hp even at 70 defence as an archer, having -39 defence on divzer is crippling to the team.
     
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  8. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    Thanks for the heads up
     
  9. 99loulou999

    99loulou999 ArchangeList VIP+

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    my man know ArchangeL is so good he couldnt design a tier higher enough compared to S to put ArchangeL on
     
    cirogg, Shoefarts, fishcute and 3 others like this.
  10. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Cata is arguably more overpowered than Freedom.
     
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  11. Triactic

    Triactic Below average IQ VIP+

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    Remember that tomes are gonna really alter the viability of certain builds. Cata with damage reduction tomes will probably keep it at S tier, and I think the -damage reduction will knock Monster out of the main meta (abso might be able to survive and also gives the +15% damage boost).
     
  12. MlecznyHuxel99

    MlecznyHuxel99 Fruman walls guy

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    Imo GMA is really underrated, it gives similar dmg to divzer, +70 agi and it’s only downsize is -hpr which can be used in max agi rage abusing builds
    GMA is love
    GMA is life
     
  13. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    i'd put Nulli in A tier, it has really powerful IDs (+50 def, high steals, nearly triples ele defs) combined with a good base with no real downsides.
     
  14. _Johku

    _Johku hi HERO

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    Finally someone gets it :D
     
  15. Arkade

    Arkade Who am I? CHAMPION

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    What. Divzer is propably the worst mythic weapon to use in the raid due to the glassy-ness. The update overall favours tank builds soooo yeah. Divzer doesn't seem good now.
    ________________________________
    Wait did you actually finish the raid without dying and actually being useful with divzer ? If so clap.
     
  16. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    Tcrack and collpase are most certainly not the same item, not even close. How could you even say that. You don't even bother adding Apocalypse into the tierlist due to it being bad yet you add Alkatraz which should by all rights be in F tier???
     
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  17. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC)

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    Aura has not been nerfed, and shaman is not that bad. Crowd Control Immunity doesn't make it any better, though.

    You should probably clarify that this list is for raids (yes, also in the title) considering how different the uses for some mythics are. Personally I'd say the important mythics to remember are Monster, Freedom, Lament, Ignis, Guardian, Absolution, Nullification, Hero, Singularity, Inferno and Weathered.
    Not that others are bad, but you really want to have good sustain and tankiness, so normally incredible items like Cataclysm become much less useful with how surviving-based the Colossus raid is.
     
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  18. Iboju

    Iboju swag guy CHAMPION

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    Screenshot_2020-12-24_at_14.32.27.png
    Here's a tier list for the TCC raid I made with the help and discussion of @Bart (MC) and @tomka700

    It's based on how each mythic performs in the TCC meta and raids overall, including raid buffs, coming from a guy with around 10 TCC clears (15 or so runs total)

    Here are a few things people may have questions about:

    First off, keep in mind that both sustain and range are very needed for raids.

    Shaman blows for the TCC raid. Not only can aura not hit the 2nd phase eye hitboxes nor any hitboxes in phase 3, it's (heavily) nerfed totem really struggles with the platform-style arena that punishes you heavily were you to fall off.

    As you see, freedom is still busted strong. nerf needed fast.

    Cata also needs a nerf, but it doesnt perform as well in TCC as it does in fights like the eye and LI

    Tanky mythics and mage in particular perform VERY well in TCC. A koh/lament/monster mage is basically needed for any raid you wanna do in >15 minutes. The only exceptions to this are inferno (duh it still blows) and guardian. Guard is all right but due to it being stuck to a low-range class and it not being able to heal as well as the fact that its major id can be literally gotten in the raid buffs it falls short.

    As you see, olym and hadal are super low. Hadal is basically just a worse fanta, being more expensive, more id dependent and having less damage.

    Divzer isn't good for raids, unlike op said. Its -def nerf really hit it hard (even though it was needed) Divzer is also currently overshadowed by freedom, ignis and spring which are tankier options with good damage. (Even ignis does well with conc, courage, endu and tomes which you usually have in raids)

    Fatal is a solid pick because it has good damage with the ability to have KOH while using TWF.

    All melee mythics like aftershock, alka and gaia are very low on the list as melee sucks in the raid.

    When it comes to exceptions for the "close range mythics are bad" argument, i'd say that Weathered, cata, nulli and nirv are all pretty solid weapons for it (assuming the assassin player is skilled enough)

    As for warrior mythics, a good warrior can make thrunda, collape and hero work too.

    If people have any more questions about some of the choices there, ask me

    EDIT 1: I was convinced that lament is pretty much equal to monster and thus should be in A tier as well. They both excel in pretty much the same thing while having different small advantages in some fields. The number of mage mythics in A tier just goes to show how good mage is in raids.
     
    Last edited: Dec 24, 2020
  19. MlecznyHuxel99

    MlecznyHuxel99 Fruman walls guy

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    Just asking, why is GMA in C?
     
  20. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    As Iboju says, GMA is in C tier due to it being mainly a damage mythic, where raids reward tanky builds.
     
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