Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Is 68 Int Enough For Assassin

Discussion in 'Questions' started by chocolatte, Dec 17, 2020.

Tags:
Thread Status:
Not open for further replies.
  1. chocolatte

    chocolatte Well-Known Adventurer CHAMPION

    Messages:
    284
    Likes Received:
    127
    Trophy Points:
    70
    Minecraft:
    so assassin is super mana hungry and 68 int decreases spin atk mana cost to 3, is this enough for most purposes? Sorry if i dont respond, need 2 go to sleep soon and will check on thread tmrw
     
  2. quick007

    quick007 Master Adventurer

    Messages:
    715
    Likes Received:
    382
    Trophy Points:
    95
    Guild:
    Minecraft:
    Ok, so heres what you need to know:

    1: ur combat lv 22. At this point, put gear points FIRST. you won't have a ton to spare afterward anyways
    2: After looking at your stats, their well, meh. here's what I recccomend

    a: put all ur points that you need for a build fist.
    b: put a good amount into int.
    c: choose either agility or defence (a lot of people recommend defence, although I go agility) and put the rest of your skill pts there.
    d: the first 2 are scams, don't use them.
     
    TrapinchO likes this.
  3. Reze

    Reze

    Messages:
    5,027
    Likes Received:
    5,224
    Trophy Points:
    192
    Guild:
    Minecraft:
    since you're lv 22, you might not have that many skillpoints yet.
    41 intelligence is also okay (lowers spin cost)
     
  4. Qzphs

    Qzphs Unskilled Adventurer VIP+

    Messages:
    2,171
    Likes Received:
    2,109
    Trophy Points:
    128
    Guild:
    Minecraft:
    mana sustain simply doesn't exist early game. you should follow above advice for your build, but past that you're just gonna have to do your best with what few spells you have. almost all lv100 builds provide sufficient mana to cast spells nonstop, so you should find mana to be easier to work with as you approach the endgame.
     
Thread Status:
Not open for further replies.