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Info Item Team Thread - Item/ingredient/major Id Changes, Updates & More

Discussion in 'Wynncraft' started by Selvut283, Jun 2, 2020.

  1. CrunchyCol

    CrunchyCol CrunchyCOOL CHAMPION

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    Yeah it’s supposed to be base 3500 for poison not lifesteal lol. Small bug that’s really funny.
     
  2. _Johku

    _Johku hi HERO

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    Was the click combo cancel fixed on pandemonium too?
     
  3. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    is dragon dance's positive ls a typo or intended
     
  4. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    Small update: there were a few changes that were made right around when the beta was released, and were pushed along with the next beta update.

    -

    Rhythm of the Seasons:

    Neutral Damage: 60-72 -> 45-60
    Earth Damage: 160-185 -> 150-170

    Note that Rhythm of the Seasons was intended to pre-emptively have been nerfed- this likely won't be the final version.

    -

    Ossuary:

    Raw Spell Damage: 0 -> 200
    Air Damage: 20 -> 12
    Thunder Damage: 24 -> 15

    -

    Morph-Amethyst:

    Strength Req: 14 -> 16
    Dexterity Req: 14 -> 16
    Intelligence Req: 14 -> 16
    Defense Req: 14 -> 16
    Agility Req: 14 -> 16

    -

    Morph-Iron:
    Strength Req: 20 -> 22
    Dexterity Req: 20 -> 22
    Intelligence Req: 20 -> 22
    Defense Req: 20 -> 22
    Agility Req: 20 -> 22

    -

    Morph-Ruby:
    Strength Req: 26 -> 29
    Dexterity Req: 26 -> 29
    Intelligence Req: 26 -> 29
    Defense Req: 26 -> 29
    Agility Req: 26 -> 29

    -

    Morph-Steel:
    Strength Req: 32 -> 35
    Dexterity Req: 32 -> 35
    Intelligence Req: 32 -> 35
    Defense Req: 32 -> 35
    Agility Req: 32 -> 35

    -

    Morph-Emerald:
    Strength Req: 36 -> 41
    Dexterity Req: 36 -> 41
    Intelligence Req: 36 -> 41
    Defense Req: 36 -> 41
    Agility Req: 36 -> 41

    -

    Morph-Stardust:
    Strength Req: 44 -> 47
    Dexterity Req: 44 -> 47
    Intelligence Req: 44 -> 47
    Defense Req: 44 -> 47
    Agility Req: 44 -> 47

    -

    Morph Set Bonus:
    Strength Points: 0,0,0,0,0,0,0,21 -> 0,0,0,0,0,0,0,23
    Dexterity Points: 0,0,0,0,0,0,0,21 -> 0,0,0,0,0,0,0,23
    Intelligence Points: 0,0,0,0,0,0,0,21 -> 0,0,0,0,0,0,0,23
    Defense Points: 0,0,0,0,0,0,0,21 -> 0,0,0,0,0,0,0,23
    Agility Points: 0,0,0,0,0,0,0,21 -> 0,0,0,0,0,0,0,23

    Also, you've maybe noticed the Explosive Impact Major ID and it's, ah, interesting applications. We're aware, and don't intend to let it stay in its current state. We're still discussing exactly what we should do with it- any clever ideas are welcome, we're always taking feedback.

    Additionally, the push meant two new fableds are now also in the game (some of you have found them already!): Infernal Impulse, and Blossom Haze. They both have Major IDs, so- be sure to try them out! A small clarification on Blossom Haze though: the attack speed is supposed to be Fast (not normal), and the 150% damage on the Major ID should be 110% damage.
     
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  5. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Again, apologies for the failure to update this. With the beta updating so quickly and the general hecticness of the entire process it's easy to lose track of things.
     
  6. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    For those who want the calcs, that's 844.75 base on RotS with earth powders.

    Neat Ossuary change I guess, it certainly needed something.

    Blossom Haze is better as Normal imo, after testing some spell cycles with it.

    I haven't seen Infernal Impulse's Major ID yet so no comments there for me.
     
  7. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

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    Glad to see we're finally getting the huge buffs to morph we always dreamed of.

    For real though, new fabled items look cool, hopefully they're good!
     
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  8. Penguin7922

    Penguin7922 Well-Known Adventurer HERO

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    Morph changes mainly only affect shaman and warrior, not being able to reach 107 int on shaman means that procrastination auras will cost 2 (from one) and warrior can't get 114 int so upper cancels will cost 4 mana (from 3). Morph assassin and archer are basically the same. Morph warrior and shaman did not need the nerf. I am sad now.
     
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  9. one_ood

    one_ood c lown VIP

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    infernal impulse :vs: inferno
     
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  10. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Maybe add a cooldown based off of the user’s attack speed (something like twice the cooldown of a melee, so super slow gets it every four seconds, normal every second, super fast twice a second), and nerf/rework scarlet veil (remove the attack speed boost, add a spell cost penalty and/or a life/mana steal penalty). That way it’d still be strong and fun to use but there’d be trade-offs to using it, where you’d need to build to offset the penalties and in terms of pure numbers your build won’t be as strong as other builds.
    ________________________________
    What stats does Blossom Haze have?
     
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  11. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Re: Explosive Impact, I think the simplest method that still leaves it fun would be to have it just attempt an exploding trial on melee hits.
    ________________________________
    https://forums.wynncraft.com/threads/item-changes-and-additions-hub.278567/
     
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  12. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

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    It also makes morph stardust a lot less splash able in non-morph builds since it essentially costs 9-12 SP more now which kinda sucks since it's a really great helmet :(
     
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  13. Epicness937

    Epicness937 Thesead water god. HERO

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    They have had it out for stardust since corkus came out
     
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  14. Iboju

    Iboju absolute swag male CHAMPION

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    Screenshot_2020-12-10_at_9.50.30.png
    explosive impact moment
     
  15. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Guess scarlet veil made quite the impact
     
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  16. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    So, after further discussion, a much larger nerf has been decided on for Rhythm of the Seasons. We'll be pushing this to the next beta update most likely, but we're going to put it here for people to deliberate on.

    Changes:

    Rhythm of the Seasons (Fabled Spear, Unidentified)

    slots: 3 -> 2
    damage: 45-60 -> 60-70
    earthDamage: 150-170 -> 120-150
    attackSpeed: VERY_FAST

    level: 100
    strength: 0 -> 75
    intelligence: 70 -> 25
    defense: 0 -> 25

    defensePoints: 25 -> 12
    manaRegen: 3
    speed: 19 -> 0
    healthRegenRaw: -300 -> -435
    healthBonus: 2500 -> 1800
    spellCost3Raw: 1
    bonusWaterDamage: 25


    Final stats:

    Rhythm of the Seasons (Fabled Spear, Unidentified)

    slots: 2

    damage: 60-70
    earthDamage: 120-150
    attackSpeed: VERY_FAST

    level: 100
    strength: 75
    intelligence: 25
    defense: 25

    defensePoints: 12
    manaRegen: 3
    healthRegenRaw: -435
    healthBonus: 1800
    spellCost3Raw: 1
    bonusWaterDamage: 25
     
  17. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Additionally, there will be a change to the Jester's Set set bonus, and you all probably noticed the Morph-set change that again slipped under the radar of the changelog in the panic. Those changes are as such:

    Jester Set:
    stealing: 0,5,15,20
    to
    stealing: 0,3,8,15

    Given there is a new source of Greed in the game, we figured dialing back the Stealing might be good.

    Morph changes:

    Morph-Amethyst
    All SP Reqs: 14 -> 16

    Morph-Iron
    All SP Reqs: 20 -> 22

    Morph-Ruby
    All SP Reqs: 26 -> 29

    Morph-Steel
    All SP Reqs: 32 -> 35

    Morph-Emerald
    All SP Reqs: 36 -> 41

    Morph-Stardust
    All SP Reqs: 44 -> 47

    Morph Set Bonus
    All SP Bonuses: 0,0,0,0,0,0,0,21 -> 0,0,0,0,0,0,0,23

    The intent of this is to further restrict Morph-set's use cases with powerful, high-requirement weapons and to keep its spare skill points in check. The team found that Morph with most spare skill points invested in intelligence was a bit too good of a build, even for a bog-standard thing like this.
     
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  18. one_ood

    one_ood c lown VIP

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    just because i can see the reasoning doesn't mean i have to like something.

    rip stardust slap.
     
  19. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    Give collapse the new exploding major ID, even if you have to nerfed the damage to make it balance is fine. Is long overdue that collapse needs better stat to make it "collapse".
     
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  20. _Johku

    _Johku hi HERO

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    yes please
    It would fit the the item perfectly