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Info Item Team Thread - Item/ingredient/major Id Changes, Updates & More

Discussion in 'Wynncraft' started by Selvut283, Jun 2, 2020.

  1. thepicferret

    thepicferret Chief of Avicia, Send help wynncraft addicted HERO

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    Tbh I feel like making a higher ms chance on it is interesting
     
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  2. starx280

    starx280 The boy who cried lunar VIP

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    That would be GODLIKE, but I still like the skill to be there xD
     
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  3. Tamago

    Tamago Well-Known Adventurer VIP+

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    grinding is a big problem with wynn
     
  4. victorpotato2

    victorpotato2 Broke af HERO

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    Elaborate please
     
  5. Tamago

    Tamago Well-Known Adventurer VIP+

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    As in farming for ores and other materiels
     
  6. Madkurre

    Madkurre construction worker HERO

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    somewhat agreed but thats not an issue to direct at the item team, they mainly just balance shit

    personally i think having a lot of grinding in an rpg isnt a bad thing as it converts into a lot of playtime, but the issue with wynn is that the profession grind is boring as hell and doesnt lead anywhere. there have been plenty suggestion on adding quests and other extra bits of content unlockable through profs, and even straight up cutting the grinding times (which i support). at any case, im pretty sure the issues profs have are well-known with the men upstairs, so we'll see what theyll come up with one update at a time
     
  7. Tamago

    Tamago Well-Known Adventurer VIP+

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    yea i agree but with how much salted and the other devs care about our thoughts im sure they fix it soon enough
     
  8. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    some quests will now give prof xp, so that'll help a little
     
  9. Heralder

    Heralder Newbie Adventurer

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    Thanks this is really helpful.
     
  10. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    Lets pray that collapse gets the new exploding major ID :smile:
     
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  11. ghoti0315

    ghoti0315 buff assassin CHAMPION

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    honestly I want apoc or zero to have it
     
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  12. Epicness937

    Epicness937 Thesead water god. HERO

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    why not all three :D
     
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  13. ghoti0315

    ghoti0315 buff assassin CHAMPION

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    yer right
    I mean, to be honest they should put it in a piece of accessory
     
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  14. CrunchyCol

    CrunchyCol CrunchyCOOL CHAMPION

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    I think Selvut mentioned earlier in this thread that Hawkeye was nerfed to be currently 100% but with the tooltip bugged, saying 120% instead. However, I just tested this with a nighthawk with 327 raw spell and a pure elemental weapon and was doing 392 raw spell with each arrow in the Hawkeye arrow storm. 392 is rounded down from 392.4 from 1.2 x 327. When thinking about the 100%->80% nerf I figured it wouldn’t be too bad, but considering that Hawkeye is still doing 120% damage per arrow I don’t want people to be confused about why Hawkeye lost a 3rd of its damage when people thought it would only be 20%. (This may have been known already, and in that case ¯\_(ツ)_/¯ )
     
  15. SgtClips

    SgtClips Well-Known Adventurer HERO

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    Why did cancer deserve a REQ, SP and HPR nerf? (on beta)
     
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  16. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    More than anything, I'd love to know what all these secret changes are in some format more readable than scanning every item on the market.
     
  17. Lego_DW

    Lego_DW yeppers HERO

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    haha i love having a thread that is useless because the main purpose of this thread isnt used
     
    Last edited: Dec 7, 2020
  18. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    Hey all, as some of you have noticed there have been additional changes to items in the HERO Beta, this is the full list of those! Our apologies for not being entirely punctual with it, we've been in a bit of a rush with many projects and discussions and additional changes being handled in the very short time since the end of the trial- we basically got to the point of wrapping up changes and preparing a changelog just before the beta dropped. Note that some changes have specifically been made with the beta in mind to gauge community response to them, in order to decide any further approach on them; so be sure to give feedback!

    Spring:

    Neutral Damage: 200-280 -> 200-250
    Water Damage: 270-450 -> 270-420

    Thunder Damage: -30 -> -50
    Water Damage: 30 -> 20

    -

    Divzer:

    Neutral Damage: 41-43 -> 54-56

    Life Steal: 803 -> 973
    Defense Points: 0 -> -73
    Raw Melee Damage: 342 -> 727
    Attack Speed Bonus: 1 -> 3
    Mana Steal: 4 -> 6

    -

    Boreal:

    Agility Req: 75 -> 65

    Health Regen %: 192 -> 100
    Thunder Damage: -50 -> -75
    Earth Damage: -50 -> -75

    -

    Clear Diamond Helmet:
    health: 2160 -> 2155

    Clear Diamond Chestplate:
    health: 2330 -> 2335

    Clear Diamond Boots:
    health: 2210 -> 2215

    Cloudy Diamond Helmet:
    health: 1930 -> 1935

    Cloudy Diamond Boots
    health: 1980 -> 1985

    Smoky Diamond Helmet:
    health: 1730 -> 1725

    Smoky Diamond Boots:
    health: 1780 -> 1775

    Dim Diamond Boots:
    health: 1580 -> 1585

    Reinforced Iron Helmet:
    health: 1360 -> 1365

    Reinforced Iron Boots:
    health: 1410 -> 1405

    Solid Iron Helmet :
    health: 1200 -> 1205

    Unfinished Chain Mail:
    health: 318 -> 320

    Unfinished Chain Boots:
    health: 282 -> 285

    Gert Mask:
    health: 650 -> 1300

    Dull Ancient Helmet:
    health: 700 -> 1350

    -

    Corkian Jet Boots:

    Health: 2000 -> 2225
    Water Defense: 60
    Thunder Defense: -50 -> 60

    Dexterity Req: 10 -> 0
    Intelligence Req: 10 -> 0
    Agility Req: 30 -> 0

    Agility Points: 5
    Walk Speed: 18 -> 20
    Jump Height: 0 -> 2
    Water Damage: 8 -> 7
    Air Damage: 8
    Thunder Damage: 8 -> 7

    -

    Myelin:

    Health Bonus: -575 -> 0

    -

    Neuron:

    Health: 2425 -> 2150
    Intelligence Points: 8 -> 0
    Water Damage: 16 -> 11
    Thunder Damage: 16 -> 11

    -

    Blood Moon:

    Health: 1300 -> 2125
    Level: 67 -> 70

    Raw Melee Damage: 195 -> 215
    Raw Spell Damage: -150 -> -165

    -

    Bob's Mythic Daggers:

    Neutral Damage: 175-245 -> 195-245

    -

    Ancient Runic Relik:

    Neutral Damage: 300-330 -> 310 -> 330

    -

    All Bob's Mythic Weapons:

    All Skill Points: 4 -> 10
    Spell Damage: 7 -> 10
    Melee Damage: 7 -> 10
    XP Bonus: 10 -> 20
    Loot Bonus: 10 -> 20

    -

    Grookwarts Accessories:

    untradeable -> tradable

    -

    Liquified Sun:

    Liquified Sun -> Liquefied Sun

    -

    Changeling's Chestplate:

    slots: 3
    Health: 1900 -> 2150
    Fire Defense: 55
    Water Defense: 55
    Air Defense: 55
    Thunder Defense: 55
    Earth Defense: 55
    level: 80

    Strength Points: -1
    Dexterity Points: -1
    Intelligence Points: -1
    Agility Points: -1
    Defense Points: -1
    XP Bonus: 15
    Loot Bonus: 0 -> 15
    Walk Speed: 0 -> 15
    Raw Melee Damage: 0 -> 200
    Raw Spell Damage: 0 -> 150
    Raw Health Regen: 0 -> 100
    Jump height: 0 -> 1
    Fire Damage: 5 -> 0
    Water Damage: 5 -> 0
    Air Damage: 5 -> 0
    Thunder Damage: 5 -> 0
    Earth Damage: 5 -> 0

    -

    Gaze from the Snowbank:

    Raw Melee: 480 -> 1300
    Attack Speed Bonus: 0 -> -2

    -

    Black Catalyst Set Bonus:

    from spellDamage: 0,20
    to spellDamage: 0,8

    -

    Cardiac Arrest:

    Defense Points: -10 -> -20
    Agility points: -10 -> -20
    Spell Damage: 40 -> 30
    Spell Cost % 2: -55 -> -46
    Spell Cost % 3: -35 -> -30
    Spell Cost % 4: -45 -> -35

    -

    Darkiron Aegis:

    Raw Melee Damage: 1500 -> 1700

    -

    Silt of the Seafloor:

    Thunder Defense: -40 -> -70

    Mana Steal: 0 -> 3

    -

    Amulet of Rejuvenation:

    Health Regen: 1000 -> 15
    Health Regen Raw: 50 -> 750

    -

    Seipodon:

    Fire Defense: -90 -> 0

    -

    Ahms' Remains:

    Health: 2825 -> 2550
    Air Defense: -120
    Earth Defense: 90
    Strength Req: 45 -> 65

    Strength Points: 6 -> 8
    Mana Steal: 0 -> 1
    Spell Damage: 6 -> 15
    Raw Spell Damage: 0 -> 280
    Melee Damage: 12
    Earth Damage: 15 -> 10
    Air Defense: -8 -> -15

    -

    Bastille:

    Dexterity Req: 50 -> 0
    Defense Req: 0 -> 50

    Defense Points: 13 -> 0
    Dexterity Points: 0 -> 13
    Fire Damage: 0 -> 17

    -

    Shine Suffocator:

    Neutral Damage: 44-53 -> 36-42
    Water Damage: 33-40 -> 26-32
    Thunder Damage: 33-40 -> 26-32

    -

    Paradox:

    Intelligence Points: -30 -> -99
    Health Regen: -75 -> -150
    Spell Damage: 31 -> 24

    -

    Dragon Dance:

    Strength Points: -30 -> -99
    Spell Damage: 26 -> 21
    Raw Spell Damage: 275 -> 205
    Raw Health Regen: -160 -> -195

    -

    Ophiolite:

    Dexterity Points: -30 -> -99
    Spell Damage: 23 -> 14
    Raw Health Regen: 210 -> 170

    -

    Phantasmagoria:

    Defense Points: -30 -> -99

    -

    Guillotine:

    Agility Points: -30 -> -99
    Spell Damage: 23 -> 10
    Raw Spell Damage: 235 -> 210
    Life Steal: 260 -> 215
    Health Bonus: -1143 -> -1429

    -

    Stratosphere:

    Dexterity Points: 5 -> 0
    Intelligence Points: 5 -> 0

    -

    Time Rift:

    Intelligence Req: 105 -> 120

    Spell Damage: 60 -> 46

    -

    Brainwash:

    Spell Damage: 20 -> 10
    Raw Spell Damage: 300 -> 255
    Thunder Damage: 25 -> 15

    -

    Tenuto:

    Dexterity Points: 5 -> 4
    Defense Points: 5 -> 4
    Spell Damage: 15 -> 12

    -

    Leo change has fully been reverted.

    -

    Tidebinder:

    Mana Regen: 2 -> 3

    -

    Caterpillar:

    Strength Req: 80 -> 55
    Dexterity Req: 0 -> 40

    -

    Alkahest:

    Strength Req: 80 -> 70
    Defense Req: 0 -> 30

    -

    Scorpio:

    Strength Req: 50 -> 65
    Dexterity Req: 0 -> 15
    Defense Req: 0 -> 15

    Defense Points: 5 -> 0
    Dexterity Points: 5 -> 0

    -

    Necrosis:

    Life Steal: 440 -> 385

    -

    Virtuoso:

    Intelligence Points: 8 -> 0
    Agility Points: 8 -> 0

    -

    Conduit of Spirit:

    Agility Req: 110 -> 105

    -

    Aphotic:

    Intelligence Points: 10 -> 5

    -

    Leviathan:

    Strength Req: 55 -> 45

    -

    Insulated Plate Mail:

    Dexterity Req: 30 -> 55
    Defense Req: 30 -> 55

    Life Steal: 325 -> 270
    Walk Speed: -12 -> -15
    Spell Cost % 4: -40 -> -25
    Thunder Damage: 0 -> -15

    -

    Windshear:

    Raw Spell Damage: 0 -> 225
    Air Damage: 16 -> 0
    Thunder Damage: 16 -> 0

    -

    Cancer:

    Defense Req: 70 -> 85

    Defense Points: 20 -> 15
    Walk Speed: -10 -> -20
    Raw Health Regen: 385 -> 285

    -

    Grip of the Land:

    Health: 2825 -> 2350
    Strength req: 30 -> 55

    Health Regen: 75 -> 65

    -

    Nether's Scar:

    Raw Health Regen: -400 -> -571

    -

    Sine:

    Health: 1800 -> 2550
    Spell Damage: 15 -> 0

    -

    Diamond Hydro Necklace:

    Intelligence Points: 12 -> 0
    Raw Spell Damage: 0 -> 64
    Water Damage: 0 -> 6
    Water Defense: 15 -> 0

    -

    Gold Hydro Necklace:

    Intelligence Points: 9 -> 0
    Raw Spell Damage: 0 -> 45
    Water Damage: 0 -> 4
    Water Defense: 10 -> 0

    -

    Silver Hydro Necklace:

    Intelligence Points: 6 -> 0
    Raw Spell Damage: 0 -> 26
    Water Damage: 0 -> 2
    Water Defense: 7 -> 0

    -

    Signal Flare:

    no major id -> TAUNT

    -

    Sizzling Shawl:

    Intelligence Req: 55 -> 45
    Defense Req: 45 -> 55

    Health Regen: -25 -> -35
    Raw Spell Damage: 231 -> 211

    -

    Moonbeam:

    Spell Damage: 12 -> 8
    Water Damage: 12 -> 8

    -

    Hetusol:

    Health Regen: 50 -> 60
    Raw Health Regen: 250 -> 100

    ---- you are now entering the ingredient section ----

    Blood of the Nivlan Beauty:
    Remove: Woodworking, Scribing
    Spell Damage Raw: 20 to 25 -> 0
    Reflection: 0 -> 2 to 4
    Intelligence Req: 0 -> 12

    Pure Quartz:
    Spell Damage: 6 to 10 -> 5 to 7
    Spell Damage Raw: 24 to 30 -> 16 to 24
    Durability: -66 -> -75

    Earthly Aura:
    Strength: 6 to 10 -> 5 to 7
    Melee Damage: 3 to 11 -> 5 to 9

    Energetic Aura:
    Dexterity: 5 to 9 -> 4 to 8
    Mana Steal: 1 -> 0
    Life Steal: 0 -> 35 to 40

    Watery Aura:
    Intelligence: 6 to 8 -> 3 to 5
    Mana Regen: 1 -> 0
    Spell Damage: 0 -> 6 to 8

    Fiery Aura:
    Defense: 4 to 10 -> 4 to 6
    Health Bonus: 500 to 600 -> 450 to 550

    Windy Aura:
    Agility: 3 to 11 -> 3 to 7
    Walk Speed: 7 to 11 -> 7 to 8

    Soft Silk:
    Defense Points: 2 to 6 -> 3 to 4
    Agility Points: 2 to 7 -> 3 to 4
    Durability: -38 -> -78
    Defense Req: 6 -> 11
    Agility Req: 14 -> 11
     
    Last edited: Dec 7, 2020
  19. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Creator Karma:
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    The Running Log and Ingredient Log have now been updated with these changes! Apologies for the wait...
     
  20. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    rip auras lmao
    gg on silk, was hoping for that for a while now. Pure quartz should be reworked into a mainly raw spell ingredient imo, but it still needed a nerf. Kind of surprised nivlan kept its mana steal, but with the req it shouldn't be possible to stack too much of it anymore, and the raw spell is gone too so most likely it wouldn't be worth to use more than one or two