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[ Builders! ] Please Help Me With World Edit

Discussion in 'Nemract's Bar' started by Elephat, Oct 14, 2020.

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  1. Elephat

    Elephat hi HERO

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    I posted this on a different Minecraft-related forum last night and so far haven't gotten any useful replies. Today I woke up and thought hey why tf didn't I post it on here? Probably every single builder on the CT could answer this question! Anyway I talk too much sorry here's the post:



    yo.

    I'm pretty confident there's a way I can do what I'm trying to do since world edit is such a huge mod, but I think it's just a matter of how hard it would be to do.

    What I'm trying to do is create a hollow glass sphere with alternating 1 block thick stained glass layers within it to create a fog effect like the image below, except, you know, with a sphere instead of a flat surface. It's also worth noting that I'm not using optifine in my screenshots of the sphere so there are no connected textures like in this example.

    [​IMG]


    So now that I've shown what I'm going for, here is the hollow, 100 block diameter glass sphere which I created with //hsphere glass 50


    [​IMG]


    I now wanted to add a layer of black stained glass directly up against the inside of all the glass blocks.

    I thought that //hsphere black_stained_glass 49 would work, and it kind of did, but not perfectly.


    [​IMG]


    So in the image above I have a 100 block diameter glass hollow sphere and within it a 98 block diameter hollow black stained glass sphere. All seems well and good, but if you look closely you can see that there are many holes between the two layers of glass scattered about. This is my problem because with connected textures the holes can be seen way more easily and the fog effect does not work well. I have two additional close-up pictures of spots in the wall that have gaps between the glass sphere and the black stained glass sphere, with the black stained glass block in place and removed in two different pictures to reveal the gap.


    Example 1: gap in 2 glass layers covered up:


    [​IMG]


    Example 1 continued: Removed 1 piece of stained glass to reveal gap between glass and black stained glass:


    [​IMG]


    Example 2: gap in 2 glass layers covered up:


    [​IMG]


    Example 2 continued: Removed 1 piece of stained glass to reveal gap between glass and black stained glass:


    [​IMG]


    I'm a little worried that I'm actually overcomplicating my problem by explaining it so thoroughly, but I just want to make sure you understand.

    To sum it up and re-iterate: I want the black stained glass sphere within the glass sphere to be flush with the walls of the glass sphere everywhere, with no holes in-between the two layers of glass anywhere. I don't know much at all about world edit but my best guess of how to do this is with //brush functions, but I don't have an in depth understanding of how to use those commands.



    Any suggestions of how to do what I'm trying to do would be greatly appreciated, thank you.
     
    Last edited: Oct 14, 2020
  2. Official store

    Official store SCRATCHES YOU CHAMPION

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    Tbh I think you’ve just gotta fill it in by hand or adjust your radius by small increments until it lines up. sadly spheres made up of cubes can only be so perfect. (I haven’t used world edit in years so don't give up hope, there may be a way to do it that I just don’t know)
     
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  3. Elephat

    Elephat hi HERO

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    Yeah I'm afraid I'll have to do that, its gonna take me fucking hours since it has a 100 block diameter..
    I realize that the /hsphere command isn't perfect because they are made of cubes, so it has to be with a different command entirely, math just can't translate into block form seamlessly like that.
    I'd think there would be some kind of feature in world edit to like push blocks together kind of.. You'd think that builders would have run into the problem of air blocks between blocks in their builds before.
    ________________________________
    My best idea of how to do it is with the brush feature but I don't know the limitations of what it can do.
    If for example I could make like, say, a 5x5x1 (length,width,depth) block brush of black stained glass and toggle a setting that will only brush on top of a selected block (glass) or toggle a setting to make it not brush on top of other black stained blocks, I could just literally paint a 1 block layer of black glass all over the inside of the glass sphere.
     
    Last edited: Oct 14, 2020
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  4. Pixelæs

    Pixelæs just a mathematician

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    I've used worldedit a few times and yea, the spheres don't always line up. Voxelsniper might be able to do this by setting your brush to black stained glass, entering /b over d1 to set the depth to 1, and using the gunpowder with /b over, but I'm not too sure since I don't use voxel too often.
     
  5. ExertKarma

    ExertKarma Waiting for mythics to drop CHAMPION

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    If you still need help, I could explain how to do it by placing solid spheres inside of each other to eliminate the spaces, however I'm not sure it would create the same fog effect you were hoping for. The fog effect relies on having spaces between the layers of glass, and as you've found out, having spaces between glass spheres can create a bunch of ugly lines to show up.
     
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  6. Elephat

    Elephat hi HERO

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    yo
    I figured out a way to sort of automate it like 4/5 of the way with world edit and then filled in remaining spaces manually.
    I appreciate it a lot though anyway, thanks :)
     
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