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In Your Opinion, What Is The Biggest Issue In Wynncraft Currently?

Discussion in 'Questions' started by MagmaMelon, Aug 21, 2020.

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  1. MagmaMelon

    MagmaMelon Theorist and Geek

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    This is just to gather info.

    Thank you for your time.
     
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  2. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    It's between Gavel and guilds, I would say it's 40-75 Gavel.
     
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  3. akita neru

    akita neru hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    The community
     
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  4. brixt01

    brixt01 Well-Known Adventurer HERO

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    But that’s me :(
     
  5. Pixelæs

    Pixelæs just a mathematician

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    I would say the lack of lore in Gavel, and Gavel overall.
     
  6. IceBear

    IceBear Ice Bear says hi VIP+

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    Ice Bear says there is a lack of good boss fights and the combat mechanics are pretty lacking now.
     
  7. Samsam101

    Samsam101 Star Walker GM

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    professions being too boring
     
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  8. Ascended Kitten

    Ascended Kitten The Greatest

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    guild features and the lack thereof
     
  9. brixt01

    brixt01 Well-Known Adventurer HERO

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    I would agree it wasn’t for profession bombs and double xp weekends. I think they make t much faster and more rewarding.
     
  10. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator

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    Lack of a proper endgame, and all the janky bull before that.

    Gavel, especially 40-75, needs hefty reworks, as stated enough times that you could assume each letter in every suggestion/feedback was roughly 8mm long and you'd still wrap the world twice over with all the feedback about it.

    Guilds. I'd honestly let more experienced members of the guild community talk about this despite being a Chief of my guild, considering many people, including @Ascended Kitten , @AmbassadorArt , @TurtlePlaysGamez and @Novalescent most recently has talked about it. It's just a disaster.

    The current state of the leveling meta at 65-100: Play dungeons, rinse and repeat until 100. I do like the new change to the Forgery, as it gives every dungeon in the game more replayability. I'm just not a big fan of CIB and CLS due to how awfully executed they are, and how bugged CUC is.

    Speaking of bugs, the long-standing "mobs going through blocks" glitch. It is a well known issue and I'm honestly in awe that no hotfixes was pushed to amend it. This, by the way, bearing in mind that map pushes put in every content that was worked on by CT, including those that weren't supposed to be released.

    Lack of updates in general. Most major updates come with map pushes, and... is it too hard to create two separate instances? One where it's basically the same world with fixes applied, and the other is the actual map push where content is changes. (This is NOT to bash CT - it's a fairly trivial problem, but in a perspective of secrecy regarding updates and content not being ready, it's understandable why.)

    These are the major problems of Wynncraft that sometimes makes the game unenjoyable, to say the least.
     
  11. burble

    burble dragon fruit go roar VIP+

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    Yeah, pretty much echoing what most other people have been saying: guilds have so much wasted potential, and Gavel's lore is all over the place. And, that recent suggestion about Wynn needing a stronger emotional core--it really does need that. I haven't really cared about a single character in Wynncraft. Also, there's replayability. A lot of quests get quite boring after replaying them for the fourth time, which is why more quests like Misadventure on the Sea or Grookwarts should be added--easter eggs to find, different paths to choose.
     
  12. Gort

    Gort His Royal Pimpness CHAMPION

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    Lack of endgame activities and replayability. There's hardly anything to chase after once you hit max level, no clear goals, nothing.
     
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  13. burble

    burble dragon fruit go roar VIP+

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    What are some things you would like to see added to Wynn for there to be actual endgame content?
     
  14. StormDragon4

    StormDragon4 Horribly Inactive

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    Bosses need more interesting mechanics
    Professions need to be less grindy (only a bit though)
    The game needs faster updates even if they only add 1-2 things
    the endgame needs more interesting content like a highly replayable dungeon.
     
  15. JohnDSi

    JohnDSi still a dead idiot HERO

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    remove guilds
     
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  16. TurtleSea3

    TurtleSea3 Well-Known Adventurer VIP+

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    A lot of other people have been echoing the same sentiment, but I feel like there's very little replay-ability with the quests, which is sad, because quests are kind of one of the only fun ways to level up. The other alternative is to grind endlessly, which is boring and repetitive. It makes the gameplay really tiresome because you just feel like you're doing the same thing over and over and over again and it's...not a great time.

    On the other hand, one thing that I do think adds to replayability is the amount of discoveries and easter eggs hidden around the map. Wynncraft is humongous, and there's no way you could look at every detail in one run--or even a hundred! Well, I know there are guides out there for all the hidden discoveries, so you probably could with some help, but I don't think it's feasible to do by yourself. I would really like to see more of these hidden places and easter eggs.
     
  17. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    Some sort of scaling challenge, that gets harder and harder and maybe just doesn't have an end, like some sort of endless boss rush see how far you get type deal. Maybe a type of prestige system? raids/swarms would be cool too.
     
  18. burble

    burble dragon fruit go roar VIP+

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    So kind of like Legendary Island but endless? That'd be a cool edition, though for it to be endless it would need consistent updates. iirc raids/swarms used to be in the game but were removed because of lag issues.
     
  19. Miles_

    Miles_ hi CHAMPION

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    There are a few major ones, but it's hard to pick a single one... Combat, guilds and community are some of the major ones I see. Endgame to an extent, but I believe combat and guilds being where they should be would make endgame much more enjoyable and make it much less of a problem. Endgame is a very broad statement so combat and guilds within that are two big issues. Also some toxic subgroups of the community imo include war guilds, occasionally the builds community and sometimes the profs community... Also the lootrunning community can be pretty bad
     
    Last edited: Aug 25, 2020
  20. burble

    burble dragon fruit go roar VIP+

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    Wynn can't fix the community though, and from what I've seen, even the most toxic interaction on Wynncraft is tame compared to some other more competitive-focused servers.
     
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