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Ranking Each Regular Dungeon

Discussion in 'Wynncraft' started by Samsam101, Jul 22, 2020.

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  1. Samsam101

    Samsam101 Star Walker GM

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    This is a ranked list of each dungeon. I will not be counting corrupted dungeons because those are usually just harder versions of other dungeons with very minimal changes (i know there are some parkour changes but they are very minimal)

    10: Ice Barrows
    Dear god what went wrong with this dungeon...
    First of all, the design. It is absolutely horrendous. You have the ice walls which I am fine with, and then you have pieces of dirt and a few bricks in them. Next, it feels very cramped. The rooms are very small and full of mobs. The first room is my least favourite because it's a maze in which you need to get some dungeon tokens and you are being chased by a mob that is, at your level at the time of running the dungeon for exp, unkillable. This part takes me ages to do solo and is painful to do. I just cannot run this dungeon without getting a headache

    9: Lost Sanctuary
    This one is very forgettable. I might have liked this dungeon more if it... stood out. Before 1.14.1 it was known as the Animal Dungeon which stood out and was a lot more memorable, but now in my eyes it's just a place in a pit that's for some reason at the middle of a bridge.. The area is also forgettable and doesn't make sense for the dungeon. It is in Time valley, which is supposed to be a mysterious area full of Olmic ruins. There is also no explanation as to why Garoth went there when he was corrupted, so lorewise it has lots of flaws. The boss is also incredibly easy. Maybe it would have been higher if it made more sense and was more memorable..

    8: Underworld Crypt
    For the zombie dungeon, you'd expect a cool dungeon. And underworld crypt is pretty cool. That is until the boss. Before you enter, Graken tells you that he will deal with Charon because he's too strong for you, and you can command the army in his place. You are placed in an area with pressure plates that allow you to deploy troops, including Graken himself. However, major issues with this are ones such as the fact that you can only spawn 1 at a time and have to wait for a cooldown to spawn another to aid it. Graken is the best troop option, and you would assume that since he is a specific character he can only be spawned once, right? Nope. In fact, my record for most Grakens spawned at once is currently 5. All you have to do is spawn an army of Graken and hope they do something useful. This boss fight can take anywhere from 2-30 minutes. And if the boss fight IS taking forever, you can't fight Charon yourself. Sure, you can go out onto the battlefield and fight his minions, but there is a corrupted barrier that prevents you from reaching him. You are FORCED to fight with the army system (unless you're an archer or shaman) and that can take forever. Overall the boss fight alone ruins the dungeon.

    7: Galleon's Graveyard
    I have a lot of problems with this dungeon. I'll list them:
    1: It's forgettable just like LS
    2: It's hard to get to usually (it's in the middle of the ocean for crying out loud!)
    3: The whirlpools. Need I say more?
    4: The run part has you do it twice
    5: I see a fair few people saying that the boat parkour part is easy. Well, not as mage. You cannot get a speed boost, and you can't control your movement spell fully. This means you have to make that 4 block jump which can be a pain.
    6: The falling platforms part is the same situation
    7: The fact that you have to use the cannons to kill redbeard, even though he is a ranged attacker who can kill you very fast if you stand still to.. oh, i don't know, use a cannon. Plus, he has a pull spell which can drag you off of the pressure plate, which isn't fun either.

    6: Decrepit Sewers
    Now we're in the realms of not bad, but not good either.
    Decrepit sewers is way too easy, even for its recommended level. I soloed it after finishing the unlock quest and it took all of 5 minutes. The mobs have pretty much no health and can still be one shot by level 10s. If the dungeon was actually hard for its level it might have been higher.

    5: Infested Pit
    I recommend anybody who has arachnophobia stays clear of this dungeon. It is very creepy with all the spider stuff. The dungeon is actually hard for its level, so I have to give it some credit, and I don't have any major issues with it other than the fact that arachnophobic people would find it hard to get through

    4: Sand Swept Tomb
    We're finally in the good dungeons area. Sand swept tomb is a very fun dungeon to run. The difficulty is well adjusted and the dungeon is very well built. The ideas used with the booby trap thing works very well and honestly i never give this dungeon enough credit. I can't think of anything bad about this dungeon.

    3: Undergrowth Ruins
    I really enjoy this dungeon. A lot of people say that the parkour is too hard but once you get the hang of it you can do it very easily. The real hard part is in the corrupted version (god i hate that pull up part). The only part I hate is the part where you protect the keystone guardian, but I found a good method (for shaman at least). My method is to throw a totem a bit in front of the guardian and aura trap the attackers. This allows me to repeatedly run this dungeon without any difficulty issues. This is a very good dungeon to grind and my collection of Slykaar hearts continues to grow (so far I have 16)

    2: Eldritch Outlook
    This is such a fun dungeon to run. The mirror part is ok, then you head on into the vortex room which is easy if you have a movement spell. The rooms where you progress through aren't too hard, and the parkour is very enjoyable as well. Finally, you have to fell the ancient seer of wynn and it is undoubtedly the most fun boss fight in the entire game. The CT really went all out with this dungeon, and it is just barely topped by number 1.

    1: Fallen Factory
    I love this dungeon. So much. The dialogue is hilarious, the parkour is really interesting, the concept of using robot parts to continue is smart, and the boss, while not as fun as the Eye, is interesting nontheless. The dungeon really gives off a comedic vibe which is interesting for a dungeon. From Antikythera being pissed at you to having to kill Wynnston, this dungeon has a portal-like feel to it and made me laugh on my first run, so I give it number 1. Some would argue that the dungeon is too long, but in my opinion that's one of the better aspects of it. It can keep you entertained for a long time. I suppose that since the exp gained and loot is shit so you don't really get much out of it though.

    Feel free to share your personal ranking and why each choice is where it is.
     
    Last edited: Jul 23, 2020
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    You can't damage him even then (from my experience)

    Do you rank them purely based on mechanics or on design too?
    I would say that DS deserves to be higher on the list even though it is quite easy (which is not that bad thing for newcomers). My only objection against the dungeon is its lenght.
     
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  3. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator

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    FYI there was a Dungeon feedback thread posted a while back.
    You are missing a few things.
    For starters, it has forced elemental advantages. Ice Barrows suffers the same problem as Elemental Exercise, in that the elemental advantages in this dungeon (especially in its Corrupted variant) are exaggerated. Planning on killing some of the mobs without Earth damage? ENJOY SPENDING A SOLID MINUTE KILLING THEM. Elemental conversion definitely helps, but this shouldn't be the go-to for elemental advantages.
    Then, the bottlenecks. If you're planning on running this with a group, get ready to suffer party bottlenecks in the Run! segment, and the segment immediately preceding that.
    I agree with the rest, however.
    It's even worse. Garoth apparently didn't even bother putting in any magical defenses, just having a whole bunch of mobs in his "backyard". Three consecutive "SLAY!" goals with a mob that actively runs away from you? No thanks, I'd rather have a needle get stuck in my elbow and have my blood drawn for the same duration it takes to finish the dungeon.
    You can slay the boss if you're overleveled or if you have a large party of players running the dungeon with you without ever dropping him to lava. Oh, and better yet, the boss can glitch out of bounds if you knock him back too far into the arena bounds. I hope you have a solid weapon and nerves of adamantium. You will need it.
    Corrupted Underworld Crypt is even more tedious, due to the extended "Survive!" sections. However, that one had an actually great boss fight. This one... not so much.
    FYI: Mages can kinda sorta control their Teleport by shift-casting (casting while sneaking).
    Galleon's Graveyard is a concept that is very outdated by today's standards. I'm assuming 1.20 will address this issue by making the entire dungeon actually more interesting, with the exception of the boat fight against Redbeard, which is actually the most memorable part.
    It's supposed to be an introductory dungeon. Decrepit Sewers has no gimmicks - it's a bare bones "get in, destroy everything including the boss, get out" dungeon.
    Infested Pit has a decent and doable bounce parkour, unlike CUR (if you have a shitty internet, that is - sorry folks!). Mostly agree except for the arachnophobia part.
    I'll tell you this: Pre-rework SST was bad. It was too linear for its own good.
    Today, however, it's hard to argue your points. The only issue is the boss, which might prove problematic for some players. However, everything else is basically a bona fide dungeon that offers a fresh experience every time you play it. I'm surprised that it isn't higher on this list, but your opinion, not mine.
    CUR parkour is not hard if you have a cable/5 GHz connection.
    UR is fairly doable at level, and it accompanies probably one of the best dungeon quests in the game (Corrupted Betrayal), fleshing out Slykaar's lore. Agreed for the most part.
    You can just ride a horse through the entire sandstone bridge part, by the way.
    I also don't understand why people call the parkour hard when it is an introduction to invisible block parkours in two secret areas (a discovery, and a post-quest area).
    Agreed as well.
    The issue is that this is the single longest dungeon in the game. However, it manages to fit a hella lot of content into those 15-20 minutes you run this dungeon. Piling up scrap to enter ventilation shafts? Check. Blasting said shafts with volatile cores? Check. Annoying the hell out of an AI that continuously mocks and pokes fun at you with sarcastic jokes and a passive-aggressive demeanor? Double check. Death traps? I'm sold. Though without high movement speed and/or clever movement, you're going to have problems getting past the conveyor belt.
    I wouldn't rate this higher than #2, but it is amazing nonetheless.
     
    Last edited: Jul 23, 2020
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  4. Samsam101

    Samsam101 Star Walker GM

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    I was actually going to mention that, but didn't in the end because I thought some people may not understand
     
  5. inigbamL

    inigbamL Well-Known Adventurer

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    Don't you mean Corrupted Underworld Crypt? As I do not remember any "survive" sections in CUR, non corrupted or corrupted.
    And if you did mean that, then I'll tell you that Corrupted Charon is the opposite of a good boss fight, all he is is just a copied and pasted Garoth with only minor differences (Like him requiring less tokens or whatever they're called, the tokens themselves being more rare, CC himself having a severe lack of balls, and the fight being really fucking buggy in general).
     
  6. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator

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    Fixed.
    Still miles better than the "spam X to win" fight. You at least get to kill some minions and fight Charon off until Graken is "alive" again.
     
  7. Shortsightedness

    Shortsightedness Somehow the IGN doesn't change on forums VIP

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    10. LS - All you have to do is run across bridges and kill passive creepers to complete the dungeon. The boss part is just most boring one, you have to wait for creepers to spawn and the boss can glitch easily
    9. DS - Its just simply very bland. No fun lores, just kill parkour kill and boss room. The only reason why this is ranked above LS is because it is a beginner dungeon and the difficulty is pretty accurate.
    8. UC - Good dungeon design, horrible execution. The survive part is annoying, and the boss fight is just spamming graken
    7. IB - Requires elemental damage, this is probably the only reason why builds around level 45 is important. The rooms are small and mobs just swarm you. The only good part of this dungeon (and why it is 7th) is the parkour
    6. GG - Again, good design, horrible execution. The boss is really hard at the level (with its teleport + shotgun attack combo). Not to mention the whirlpool parkour. The boat fight is possibly the best part.
    5. IP - A pretty nice dungeon with decent difficulty. The slime parkour and the human cutscene is nice but I just feel like the mobs that drop tokens spawns too slow and it just gets boring.
    4. UR - Overall good dungeon design and execution, but then its really ping based. Also the only part I hate about this dungeon is how it is over-played and it just gets repetitive
    3. FF - It is a really fun dungeon to run and the jokes the computer makes is actually good. The parkour is also really unique and fun. The only reason this didnt make to place 1/2 is because of its length
    2. SST - The best part about the dungeon is the replayability, the randomness in the rooms. It also uses combination of surviving for a minute and gathering tokens. I feel like this dungeon is kind of like a mash-up of all the best dungeon mechanics in the previous dungeons. The parkour also has decent difficulty, and the boss have different phases.
    1. EO - Best dungeon. The boss fight is awesome, the minigames in between, and the view outside the dungeon is awesome. While soloable, it is also very fun to play with parties. The difficulty of the boss also increases with the amount of players (more player = fast spell cast, and the eye swallows players)
     
  8. ghoti0315

    ghoti0315 buff assassin CHAMPION

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    I agree that the rooms are small, however it is designed to be horrendous for a reason - it is like a message to adventurers that "don't try to save me I am corrupted and I am so strong". Gameplay wise, at that point you have CC/DPS spells that could 1-2 shot all of the enemies so I don't see it as a problem. Elemental damage makes it a gimmick, it just looks like some bosses that have several weaknesses and makes the game challenging. Also I am pretty sure that you don't run IB for exp.

    The issue of LS is it being boring as fuck. The flow of the whole dungeon is:
    Run with a horse, kill a creeper, kill 4 creepers, kill 5 creepers, kill 6 creepers, run to boss room, kill 9 creepers
    I don't like the gameplay design of consecutively killing minions to open rooms, instead they should introduce some minibosses instead of minions in the 4-5-6 rooms.
    However I like the builds of the dungeon, it has the feeling that Garoth burnt everything.


    Blame minecraft for limited boss fight designs... Even though the boss fight is quite interesting like you are playing plant VS zombies...


    Yes. It suck. Everything about this dungeon except the boat minigame suck. (Yes they changed it to a minigame long time ago)

    I believe that such easy gameplay design is intended, given that new players usually do dungeons alone.
    But design wise, it gives the feeling of "prison" and "souls" so it is a quite okay dungeon for me.


    Well I can confirm, I had arachnophobia and I was scared once or twice. The dungeon itself isn't that hard though.


    Yeah its gameplay is finally good after the rework. However the boss fight is quite generic though... I mean, blame minecraft for this one


    Powders all the way.
    However since my internet is trash I don't like its new parkour.


    The dungeon itself is quite a challenge to a lot of us. But I just don't like mirror room, don't ask why


    Despite it being lengthy and laggy, its mechanics and design is really great. Also it is quite rewarding - hardcore, discharge, wick, sawtooth are good items :)
     
  9. Yraw

    Yraw Water Fountain

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    10: FF
    This would probs be a super unpopular opinion but I just despise FF. Half of the rooms are just token rooms, and the other half is parkour. The 'boss' is literally just collecting tokens, then trying to beat the actual boss who is pretty underwhelming. The only things that I like about FF are the items, but they're super expensive even though it's one of the longest dungeons in Wynn, and the parkour, the parkour is pretty unique and fun. Other than that FF is just a really boring dungeon, steampunk is cool I guess, but I don't really see why everyone really likes the dialogue, it's really annoying when you gotta wait for the dialogue to end just to get past the dungeon. I would forgive FF if it's mostly a one time dungeon, like LS, but the thing with FF is that it's during a quest drought, and if you want any of the good items from it, that's gonna be an hour of your life.
    9: LS
    LS has a lot of the same problems with FF, the only difference is that it's not really needed at all during a playthrough. You can pretty much skip this dungeon and still not need to grind later on. The only thing keeping it away from the same place as FF is that it's a bit shorter and it's not needed.
    8: IB
    IB is really cool in terms of lore, but just the mechanics of IB are utter trash. I am a bit biased because I really hate elemental conversion, but who cares this is a personal list. For one, Elemental Conversion is one of the worst mechanics in Wynn, it just exists to make it seem like 'oh coooooooooooool spells are elementalllllllll'. Even though they don't even matter most of the time. Now for the actual dungeon, IMO, IB is a really good dungeon in most parts, it has pretty cool mechanics, is a decently hard dungeon at level, and has great lore. It's just the way they told you about elemental conversion is akin to making someone run outside naked to show how clothes work. It's just really, really, really, bad in teaching new players ele weaknesses/conversion.
    7: IP
    IP is just a really basic dungeon, it feels like a second intro to dungeons but without the into. It's just really boring, rewards are pretty good though for the level, so that's pretty cool.
    6: UC
    UC is a really cool dungeon, it's pretty nice to run, the rewards are really nice, and it tells a pretty good story. The boss fight had a lot of potential, but it kind of feels stomped on because there's so many ways to cheese the boss. It's also really buggy and sometimes annoying. The lore is really good though, it's one of the coolest stories in Wynn IMO.
    5. SST
    SST is a pretty fun dungeon, it's really average tbh. The boss isn't too unique, but it has pretty cool mechanics nonetheless. The rewards are pretty expensive, but you can argue it's made up for because of the items being realllllllllllly good for the level.
    4. GG
    GG is a really fun dungeon apart from the boss and parkour. The ship battle is really cool, and it's a pretty nice lighthearted theme, and it's just really fun.
    3. DS
    DS is a really good dungeon for new players, it teaches players the basics, and the boss fight is pretty hard for them, though it is really simple. The mechanic of using walls in the dungeon to defend yourself is really cool. It's a good and basic dungeon and gives new players good starter gear
    2. UR
    UR is in my opinion, the most unique dungeon. It's super fun to speedrun, and it's just really fun in general. I like the parkour, it's probably one of the best parkours in Wynn, it's really enjoyable and super satisfying to get it first try.
    1. EO
    EO is just one of my favorite dungeons. The main dungeon is really short and sweet, and the lore is really nice. It's also just a nice dungeon to look at, the build is super simple but it just has that charm. The boss is also just a really nice boss, it's a really nice and predictable boss, with a pretty high skill ceiling. Trying to nopot EO is one of my favorite things to in Wynn, and it's just a fun dungeon in general. The soundtrack is also really good.
     
  10. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    please salted save us from these lists

    whatever I have nothing else to do so

    10. Lost Sanctuary
    Everyone knows the reasons, I'll just list them again. THREE big grinding rooms where you are supposed to kill passive mobs, some boring and basic parkour and a boss where you have to AGAIN grind minions. The rewards are pretty good though, especially in CLS, and the story is kind of meh.

    9. Infested Pit
    I have to say, I almost put this at last place. Firstly, the theme and story of the dungeon is the most generic and bland one available: spiders. Next, the parkours are just "hold W" and the battle rooms have very few different enemies, making me think that LS has BETTER battle rooms. The boss and the hanging man are fine.

    8. Ice Barrows
    I've had some bad experiences with IB parkour, lag, and Speed 3, and that does affect my evaluation. The maze is tedious, the ice cube battle room is just "spam cc spell" and the Run! section can be very annoying. Otherwise the dungeon ranges from decent to pretty good and the rewards are awesome.

    7. Decrepit Sewers
    This is a good middle ground for me in dungeons, which is good as it is the first introduction dungeon. The parkours are really easy and the first battle room is a bit boring, but the second big battle room is very interesting in my opinion and the boss is fine. The dungeon does get big lore points though.

    6. Underworld Crypt
    For the negatives, this dungeon is 90% waiting. The survival and boat sections are a bit tedious, but the entrance hallway is fine and the boss is really good. When I started playing and only had played to around level 50 (this was in 1.17 so no new SST or UR), UC was my favorite dungeon. A decent dungeon overrall.

    5. Undergrowth Ruins
    Normally UR would be a lot higher for me, but that is because of what CUR did. In UR, the parkour is not as interesting and the rewards are pretty bad, but what really weighs the dungeon down is the boss. UR doesn't have any of the additions to the boss that actually made it fun (The three slimes; one is Slykaar, one is the Vointi Slime and one has a lot of Takertuva Slimes inside. Secondly, the arena attacks, including the exploding fire things and the big fire cross, and thirdly the final phase where you have to finish Slykaar)

    4. Sand-Swept Tomb
    I have nothing bad to say about this dungeon. The randomizing is a very good concept, and because of it the dungeon has a high replay value, the sections are pretty fun and the boss is pretty good. The rewards are also great.

    3. Galleon's Graveyard
    ok so I just really like GG okay

    I don't know why this dungeon is so fun in my opinion. The general theme and feel of the dungeon is just great. Sure, the whirlpools suck and the cannons are kind of eh, but otherwise I think the dungeon is good. There's only one combat room, and it is half water contributing to that nice ocean feel. The parkour is decent and the ship defense is the single best non-boss part of any dungeon. Redbeard is still an okay bossfight, and once CGG gets released I'm sure that GG will get improvements like UR did making it a lot more fun.

    oh and the vaults are fun but could be more difficult

    2. Eldritch Outlook
    There are some parts in this dungeon that are bad and keep it from the 1. spot. Those being, the mirror room and the bridge. The mirror room is... a good idea, but the invisible burst fire enemies and the debuff token enemies are just annoying. The bridge is otherwise super easy, but then that one mob just pulls you off and you have to go through some stupid hallway (side note: it can also lag and kill you of fall damage). The rest of the dungeon is great with cool ideas and the boss is the best one in Wynncraft. I like the feeling of progression through the building that the dungeon gives.

    1. Fallen Factory
    No Wynncraft dungeon is perfect, and FF has its flaws, but overrall it is the best dungeon, at least for me. The feeling of progression that EO gives? FF takes it to a whole another level. This time, you actually feel like you're in the building going through all the parts. You enter the gates, go through the vents, fall on the conveyor belt... climb the clockwork mechanism, and now you're at the top. The Antikythera Supercomputer has a good character makes the dungeon very enjoyable. What I like about the parkour is that firstly, the mechanics are fun, and secondly, it isn't laid out like a course, like it was supposed to be parkoured. There are many routes you can take and jump to completely different areas. It really gives a "natural" feel that the dungeon is an actual factory. There are a bit too many battle sections though, with the Siege Engine one being the only fun one I can think of. The rewards are great aswell.

    oh and also the conveyor belt is cool and all
     
  11. inigbamL

    inigbamL Well-Known Adventurer

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    And I'd take an actually unique boss fight that's neat in concept but terrible in execution, to a copy & paste of an already garbage boss fight that's bad in execution, and bad in practice.
     
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