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Resource Pack Wynnic Uniques Compendium - Myths & Legends Update! (1.12.2 - 1.16)

Discussion in 'Your Work' started by fey, Dec 27, 2018.

?

What should be focused on completing next?

  1. Gathering Tools

    11.4%
  2. Hive Weapons

    11.2%
  3. Legendaries

    39.6%
  4. Dungeon Items

    12.7%
  5. Overhaul Mythics

    25.1%
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  1. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    I can understand that, but the shape of the model itself is much better imo, so you might be able to look into recolouring it idk.
     
  2. ACrazy86

    ACrazy86 Travelled Adventurer

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    woah this is so cool!! Looks awesome!
     
  3. Potatus

    Potatus Well-Known Adventurer HERO

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    can i use in 1.12 with wtnnyills
     
    Last edited: Jun 28, 2020
  4. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    yes
     
  5. Potatus

    Potatus Well-Known Adventurer HERO

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    ok after using wyyntills to look at all the weapons i have a few weapons i would like to talk about:
    -the sunstar doesn't really fit it's name it would look better if it had like a star theme to it
    -pure looks cool but maybe make it so that it's colours have a more whitish tone to them (because the description said it was made of pure white)
    -the emerald staff should have an emerald at it's core
    -lament could change the bird to a more oceanic themed creature on the wand (because it's a reference to Atlantis i think)
    -the afterimage staff skin should be saved for a more poisoned themed staff
    -if you can please make the weapons smaller because when you hold them and see it in third person view they look Massive
    but these are just my opinion and nitpicks and the weapon skin looks great can't wait to see what you make next.
     
  6. Cutsard

    Cutsard Self-Proclaimed Idiot

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    I'm pretty sure that's a seahorse (although tbh i thought it was a heron at first)
     
  7. Potatus

    Potatus Well-Known Adventurer HERO

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    Oh ok I thought it was a swan
     
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  8. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    looks cooler when the weapons are larger, differentiates them from standard/cosmetic weapon skins
     
  9. BBQLemon

    BBQLemon Travelled Adventurer VIP+

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    definitely like it
     
  10. Potatus

    Potatus Well-Known Adventurer HERO

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    oh okay then,but then the tools also feel a bit to big because it looks like i'm holding a pickaxe almost the same size as me
     
    Qzphs likes this.
  11. Maximdem

    Maximdem Well-Known Adventurer HERO

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    collapse skin please
     
  12. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    Hi guys just wanted to post an update about what’s been going on with me, since everything just recently started opening back up here I have been put back into full force as far as my work is concerned so I have very little time to myself nowadays to work on side projects such as this one. I hope to be able continue working on this pack when things begin cooling down again hopefully sometime in the near future but as of right now it’s not possible for me.

    I hope you understand, just so there is no confusion I have no plans to completely abandon this project, maybe just a tad bit delayed.

    See you soon!
     
    Last edited: Jul 10, 2020
  13. POODEP

    POODEP Travelled Adventurer

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    Is there a way to make the textures for all weapons? For example, I want the fatal texture from this pack on a wand without having to own a fatal.
     
  14. Cloud__

    Cloud__ wynncraft is cool duh VIP+

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    If ur using a crafted weapon rename It fatal (vip+ needed and u Need to have crafted It to rename)
     
  15. POODEP

    POODEP Travelled Adventurer

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    I don't mean crafted weapons. Im talking about the tier 3 thunder wands. How do I change their textures to the fatal from this resource pack.
     
  16. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    Page 4 has some information on how to do this.
     
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  17. POODEP

    POODEP Travelled Adventurer

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    Thanks!
     
  18. POODEP

    POODEP Travelled Adventurer

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    Okay so I’ve got the Warp texture from this on the Ethereal weapon just for testing. The problem is every time I use a spell, the warp texture will revert into the ethereal texture and then after the spell is completed, it will revert back to the warp texture. How do I fix this?
     
  19. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    This happens because of how Wynncraft spell casting works, the name of your weapon is replaced with the mana cost and spell name that you cast so in order to make sure the model is consistent you have add additional details to your syntax to include some parts of the name and lore of the item so it can rely on both to keep the model active when casting a spell.
     
  20. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Any news?
     
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