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Media How Do Powders Work As An Ingredient?

Discussion in 'Wynncraft' started by Dr Zed, Jul 8, 2020.

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  1. Dr Zed

    Dr Zed Famous Adventurer

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    Wynndata says it incorrectly calculates the damage caused by powders as an ingredient. So I was wondering how exactly they worked. For example, a tier IV thunder powder converts 28% of neutral damage to thunder damage. So would 4 thunder powders on your weapon convert 100% of the neutral damage to thunder, or does it leave some neutral damage behind like how Wynndata calculates it?

    Also, about how much time or attacks translates for durability? What's a manageable/moderate amount of durability and what's considered too high or too low?
     
    Last edited: Jul 8, 2020
  2. Glial

    Glial Is it Gleal or Gleyeal? VIP+

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    upload_2020-7-8_23-48-2.jpeg
    ________________________________
    Powder as ingredient (please laugh)
     

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  3. Dr Zed

    Dr Zed Famous Adventurer

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    It looks like he’s pouring cocaine into his salsa.
     
  4. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    Higher end is generally above 300 durability, that should be more than enough for extended bossfights such as EO, and lower end is probably 130ish, where you'll probably have to repair a decent bit, but it allows for better stats.
     
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  5. creature

    creature Uncorrupt, so possibly serving Dern

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    I made a big thread on durability degration and though this was an interesting question, I basically wrote this to update the thread, that's why it's so detailed. ;p

    info taken from the durability degration thread.

    - fast attack speed:
    1 durability = 25 melee attacks or 15 spells.

    - normal attack speed:
    1 durability = 20 melee attacks or 12 spells.

    - slow attack speed:
    1 durability = 15 melee attacks or 9 spells.

    attacks per second:
    Fast: 2.5 Normal: 2.0 Slow: 1.5

    How long to degrade if melee non-stop
    25/2.5 = 10
    20/2 = 10
    15/1.5 = 10

    How many spells for 1 durability
    9x1=9
    12x1=12
    15x1=15

    How much dura for ten minutes of actively using your weapon with non-stop melee and one spell per second.
    Slow: (600/10) + (600/9) = 60 + 67 = 127 dura
    Normal: " + (600/12) = 60 + 50 = 110 dura
    Fast: " + (600/15) = 100 dura

    Each durability takes 10 seconds to degrade if you melee non-stop.
    How fast it degrades from spells depends on the attack speed. Assuming one spell per second (you can probably do more, but in many fights I also like to back up a bit and not cast any spells for a while and you won't be attacking with melee at full efficiency anyways.), you'll lose an additional durability after 9 seconds for slow attack speed, 12 seconds for normal attack speed and 15 seconds for fast attack speed.

    So for every ten minutes of actively using your weapon on each attack speed, assuming you use melee and spell:
    Slow: 127 dura
    Normal: 110 dura
    Fast: 100 dura

    assuming only melee:
    Slow: 60 dura
    Normal: 60 dura
    Fast: 60 dura

    assuming only spells, multiply this number by the number of spells you cast per second.
    Slow: 67 dura
    Normal: 50 dura
    Fast: 40 dura

    Please keep in mind that after your weapon gets below 50% dura, it'll start degrading.

    So I just tested this with 4 tier III earth powders. Using this recipe. Each tier III earth powder has 25% conversion rate, so if the thunder powder hypothesis is correct, this should make 100% conversion rate.

    But I got this: upload_2020-7-9_12-30-5.png
    which is slightly less neutral damage than wynndata said, but still quite some neutral damage. Due to the unpredictability of the weapons base damage without the powders I can't be certain, but it's most likely multiplying each neutral damage conversion with the remaining neutral damage independently after the last powder that converted.
     
    Last edited: Jul 9, 2020
  6. Dr Zed

    Dr Zed Famous Adventurer

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    Thanks a bunch! It was extremely helpful! It's kinda a shame that it doesn't convert all neutral damage to elemental damage since you can't make or replicate fully elemental weapons.

    I was asking these questions because I revisited my old thread about item customization and tried to recreate a Fatal using my changes and assuming that powders could convert all neutral damage to elemental. I used this crafted wand as a base and then applied my changes and found that it had great damage but that's about it :/

    Is 85-95 durability okay then? Since my changes involve having higher and lower attack speeds, I'll assume that Very Fast attack speed has 30 melee attacks or 18 spells per 1 durability since that seems to be the trend with the other attack speeds. One can attack 3.4 times a second with Very Fast attack speed, so it takes 8.8 seconds to degrade 1 durability if you're constantly hitting. And if you're constantly hitting for 10 minutes, you'll degrade 68 durability. And if you cast a spell for every second over 10 minutes, then you'll degrade 33.3 dura. Even if you had a spell every 5 seconds (taking 1 second to cast each) and the rest of the time you were constantly hitting over 10 minutes, then you'd degrade about 60 dura.

    Is 85-95 durability that bad then? I didn't know about the 50% benchmark for degrading to occur so that helps a bit.
     
  7. creature

    creature Uncorrupt, so possibly serving Dern

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    I think it's safe to assume that, just like how the chances for stealing have been balanced around how often the weapon hits, weapon durability also has, so it'd also take 60 dura in 10 minutes with very fast.

    Which would mean 1 dura every 34 attacks.
    In the thread I hypothesized that the actual durability of a weapon is a bit larger than is shown. Only at certain intervals you'd go down a durability, which explains why the first durability of crafted items is (almost) always less than the other durabilities and why they go down so consistantly.

    Each melee attack takes away 3 'bits' of durability and each spell 5 'bits' of durability. Very fast would have 34x3 = 102 'bits' of durability.

    If this is true, very fast attack speed would have ~20 spells/durability.

    Having said that, if your changes would be implemented, something would probably change about the durability degration of spells. Since people already got quite mad about the difference of 9 and 15 spells. You can assume what'd happen with the difference between super slow and super fast.
    I think it'd be 34 attacks and ~20 spells.

    The percentages are the items' effectiveness. In the case of your wand, this'd effect its base damage and spell damage, not sure how it effects mana regen. Which it either doesn't effect, only effects once the item is at 10%, effects once the item is below 50% or effects when the item hits 99% item effectiveness.

    The spear had 257 dura.
    It hit 99% at 128 dura.
    98% at 123 dura
    97% 118 dura
    96% 113 dura
    95% 107 dura
    94% 102 dura
    93% 99 dura
    92% 97 dura
    91% 95 dura
    90% 92 dura
    89% 90 dura
    88% 87 dura
    87% 84 dura
    86% 82 dura
    85% 79 dura
    83% 77 dura
    82% 74 dura
    80% 71 dura
    79% 69 dura
    77% 66 dura
    76% 64 dura
    74% 61 dura
    73% 59 dura
    71% 56 dura
    70% 53 dura
    67% 51 dura
    65% 48 dura
    62% 46 dura
    60% 43 dura
    57% 40 dura
    55% 38 dura
    52% 35 dura
    50% 33 dura
    47% 30 dura
    45% 27 dura
    41% 25 dura
    38% 23 dura
    34% 20 dura
    31% 17 dura
    27% 15 dura
    24% 12 dura
    20% 9 dura
    17% 7 dura
    13% 4 dura
    10% 2 dura
    From that test run with the spear, you can see that at 50% dura, it started degrading and did so linearly down to 50% item effectiveness and 10% durability left. After which it'll rapidly and linearly go down to 10% item effectiveness.

    I like to repair my items when they hit around 40% durability. Below that I really start to feel a difference in effectiveness.

    Alot of people do not want to go down below 100 durability. I've been using crafted armor with less than 100 durability quite commonly and I've never felt like they had too little durability. (Accept for that one time but I kinda neglected to check that and than I did and was too lazy to repair it and died but whatever.) What little experience I have with crafted weapons is a weapon that had over 200 durability, which is definitely good enough.

    Honestly, I think that 85-95 durability should be enough for most things. But if you use something with that little durability, I'd suggest you to carry a backup weapon since it's no fun using that weapon at 10% item effectiveness.
     
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  8. Jirayut

    Jirayut strati masterrace VIP+

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    While we are in that topic, do powder on crafted stuff multiply the base damage of the weapon? Because it was kinda way to explain the weapon damage number being a lot higher than base damage after craft+Powder
     
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