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Build Mountain Village Thing

Discussion in 'Your Work' started by Dwicey, Jun 19, 2020.

?

Is this a vibe?

  1. Yeah

    6 vote(s)
    66.7%
  2. No

    1 vote(s)
    11.1%
  3. Life's really been about 3s, and RIPs - it's turning me mad

    2 vote(s)
    22.2%
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  1. Dwicey

    Dwicey mmmyes CHAMPION

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    Hello, it's me again

    This time I made a village within a mountain.
    Did some quick GoBrush terrain and then I just started doing some random houses, added some funky diagonals along the way, couple waterfalls and this is what I ended up with

    [​IMG]
    As always, criticism is welcome and I look forward to do it.
    Alright bye, have a nice day peeps
     
  2. Mekyr

    Mekyr Warden of Rymek Canyon

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    I love the unique red roofs on the buildings! It is nice how each house is has a unique shape and size - definitely feels organically made. And the trees are fantastic! I always found it hard myself to build custom trees that looked decent, but you nailed them.
     
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  3. Dwicey

    Dwicey mmmyes CHAMPION

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    Thanks a lot! My trees used to be pretty terrible a month ago, but pestering people for building advice is a very powerful tool that helped me out a lot :)
     
  4. Qulaey

    Qulaey weeb

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    This is not bad, there is an attempt at composition. I can see that you are using the mountain as a backdrop and what not which is fantastic, your builds before this had 0 composition what so ever, this is a massive improvement, you are finially thinking how a photographer would think, putting these builds and showing them off in terrace terrain, great! The big trees are really nice but there is still alot of room for improvement.

    Terraforming
    I've basically said everything that has to be said in the post on the other piece of terrain you sent me on the architect's union thread but adding on...

    This is definitely not your suit, The shape where the natural terrain is supposed to be looks unnatural, as the cliffs are often too steep or the flat plateaus appear flat to the point where they look artificial. I get what you are trying to do here, but it just doesn't look good. It looks too artificial and forced.

    I would advise you attempt to intergrate the houses into the terrain rather than to mould the terrain around the houses. I mean there are parts of this build where you have done this well. See picture below.
    upload_2020-6-22_19-30-27.png
    These two houses are intergrated very well with the terrain and really reflects the idea of a mountain village, its just that as you got to the right you switched from intergrating the structures into terrain to trying to mould terrain to fit a structure.

    Structures
    The structures on both sides look really cramped. They are not big enough, and the shapes just melt into each other. This is not good, just look at the roofs, they look extremely messy. I know it is meant to be a mountain villiage and all that, but if you are going to use "Serenity estate's" pallet then it is implied that the houses are somewhat middle to upper class, and these buildings are well defined in shape. Not the cramped tiny rickety structures that the viliagers have put here.

    Honestly a better pallet would be to switch out the red roof tiles for hay bales but the crappy houses are really low effort and won't help you improve at all.

    Basically make the houseses BIGGER and the roofs TALLER, define the shape more, Try and avoid shapes merging into each other.

    Plant life/ trees
    Although the trees look good, there isn't enough accompanying vegetation or greenery. Sure there are short trees and bushes but its no where as good as what it could be. See the image below of an actual forest, see how there is not only tall trees but also accompanying shrubbery as well. Not only that see how in the background that although the trees are generally the same height, there are some trees that are taller, some are very much shorter.

    The way you are doing trees right now, the way how they are all the same height and practically the same, making it look strangely out of place and unnatural.
    [​IMG]
     

    Attached Files:

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  5. Ettrigar

    Ettrigar Wynn historian HERO

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    While I agree with most of the points you made, some of your wording was a bit harsh. This is better than most of the attempts at houses that I've seen people make, and deserves a bit more credit than "this is definitely not your suit" or "they look extremely messy". For the scale that it's at, I'd say the roof are rather nice, and the roof pallet, while being a little bit unusual for steeper frames, works well with the sandstone and birch plank walls. As I said at the beginning of this reply, most of the points you made were good, but I'd say this definitely deserves far more credit than the average flat-walled, single-block-type house.
     
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  6. Dwicey

    Dwicey mmmyes CHAMPION

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    Thanks for the feedback Qulaey,

    My next build will probably lack some of the things you mentioned in terms of terraforming and vegetation, but the structures will hopefully end up much more sound since I haven't made anywhere near as much progress with those
    ________________________________
    Qulaey's wording can be pretty harsh sometimes but he's usually right [also it is not sandstone + birch, it's mushroom block + birch lmao]
     
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  7. Qulaey

    Qulaey weeb

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    Think about it like this, if I had the same standards for someone when they first started, as compared to someone like dwicey who is somewhat of a seasoned veteran. Of course the criticisms are going to be harsher on the person who is more experienced. If I constantly judge them on the same standard as compared to when they first started, franky they will never improve.

    Addressing your second point, of giving people credit. Dwicey is a great builder, he is very talented and if I were to compliment him on on everything that he has done well, I would be here for hours. In that sense, yes I don't give him enough credit because I personally don't think that compliments and praises are as constructive as pointing out some of the flaws.

    I apologise for being too harsh, but my harshness is never to be mean, its to hope that the lesson is clearer, more black and white. If I mask my words in courtesy then nothing would be learnt.
     
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  8. Ettrigar

    Ettrigar Wynn historian HERO

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    Think about it like this, if I had the same standards for someone when they first started, as compared to someone like dwicey who is somewhat of a seasoned veteran. Of course the criticisms are going to be harsher on the person who is more experienced. If I constantly judge them on the same standard as compared to when they first started, franky they will never improve.

    Addressing your second point, of giving people credit. Dwicey is a great builder, he is very talented and if I were to compliment him on on everything that he has done well, I would be here for hours. In that sense, yes I don't give him enough credit because I personally don't think that compliments and praises are as constructive as pointing out some of the flaws.

    I apologise for being too harsh, but my harshness is never to be mean, its to hope that the lesson is clearer, more black and white. If I mask my words in courtesy then nothing would be learnt.[/QUOTE]
    I think I understand your logic now. Sorry for not understanding.
     
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