Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Easiest Dungeons For You At Lvl

Discussion in 'Wynncraft' started by 9o62, May 6, 2020.

?

Easiest dungeon?

  1. Decrepit Sewers

    37 vote(s)
    37.8%
  2. Infested Pits

    1 vote(s)
    1.0%
  3. Lost Sanctuary

    4 vote(s)
    4.1%
  4. Underworld Crypt

    20 vote(s)
    20.4%
  5. Sand-Swept Tomb

    2 vote(s)
    2.0%
  6. Ice Barrows

    2 vote(s)
    2.0%
  7. Undergrowth Ruins

    14 vote(s)
    14.3%
  8. Galleon's Graveyard

    1 vote(s)
    1.0%
  9. Fallen Factory

    8 vote(s)
    8.2%
  10. Eldritch Outlook (P sure nobody gonna choose this)

    9 vote(s)
    9.2%
Thread Status:
Not open for further replies.
  1. 9o62

    9o62 Well-Known Adventurer Builder

    Messages:
    421
    Likes Received:
    958
    Trophy Points:
    89
    Creator Karma:
    Minecraft:
    What dungeons do you think were the easiest for you at lvl?

    For me here is my list:

    1. Normal Undergrowth Ruins:

    Only thing that was actually hard was the parkour, which should only take like 5 tries to do after you've done it at least twice, the mobs don't really have much health, and Slykaar's only hard when you have to dodge the pearl spam which isn't that hard to dodge. And there doesn't seem to be any kind of unique stuff that make it hard, just a generic whipping stage imo, only the keystone guardian defending is unique, and that's really ez if you don't focus much on killing the pulling slimes and killing other mobs that are hostile towards you.


    2. Galleons Graveyard:

    The mobs don't have that much health and ranged mobs aren't too deadly. The cannon thing is way too easy, and for Redbeard you just gotta worry about his range attacks, so I'd kinda recommend using pots for that.

    3. Normal Decrepit Sewers (Originally SST):
    Having done this at lvl 12 with legendary gear and relic so I was like 4 lvls ahead of my lvl but the mobs were so weak, like 120 health was nothing if I had to deal with that for a mob. And it was 2 simple token grabs and the boss with some light parkour in between. Anyway, the boss was pretty annoying, but you just needed to hide at the right times. For Mage, they have teleport to take refuge, for assassin, they should run and vanish at the right time. For shaman, you just have to totem it and haul to attack it, and they could heal, and archer can escape, while warrior just uses the charge ability. Its p easy tho

    I didn't put corrupted dungeons in poll bc of the poll limit and the corrupted dungeons are anyway a reskin of their old one, with very few mechanic changes if any.
     
    Last edited: May 15, 2020
    starx280, btdmaster and Castti like this.
  2. SaltyKing

    SaltyKing Banana CHAMPION

    Messages:
    675
    Likes Received:
    885
    Trophy Points:
    146
    Guild:
    Minecraft:
    Underworld crypt has my vote.
    The majority of the dungeon you can race through or its just about staying alive. You only are forced to physically kill 1 mob the entire dungeon (the one for the token to get to the boat).
    The final boss battle is incredibly easy if you just spam the general. HOWEVER, if you screw around at the start of the boss room the boss can become essentially unkillable.

    The dungeon is quite simple for all of the classes.
    Assassin literally just sits in vanish the entire dungeon.
    Archer has escape to skip the first room, arrow shield for the 3 platforms and range to easily complete the boat trip.
    Warrior be big boi tank. Since the entire dungeon is about staying alive its a breeze for a warrior.
    Mage heals.
    Shaman heals.
     
  3. 9o62

    9o62 Well-Known Adventurer Builder

    Messages:
    421
    Likes Received:
    958
    Trophy Points:
    89
    Creator Karma:
    Minecraft:
    UC took me like 2 attempts as a lvl 35 or so when I was assassin, mainly bc my armor and dagger was like 10-15 lvls outdated (I believe I used like lvl 20, but if you can't solo it with normal gear and dagger after lvl 40 something is wrong xD (As a shaman I did it as a lvl 30 or so, and when I did it on first attempt I only found the last survival boss hard which was only for a breezy 20 secs when he did the fire breathing). I didn't put this as easiest dungeon tho bc of how Decrepit Warrior and Warlord have like 2k health which is a lot tbh if you're a lvl 27, but I agree with you that if you screw the begginning the boss is really hard to kill, bc of how eventually the amount of mobs farm up and before you know it, you're getting harassed by some mobs that will make you a member of the Underworld Crypt. I'm thinking about putting it 3rd tho, SST was actually harder at lvl than UC, and longer (UC runaway part is like 1 min, the survival + bridging is around 4 mins, the token grab and boat ride are like 3 mins and the boss is 2 mins or so so it feels like 10 mins lol).
     
  4. WithTheFish

    WithTheFish Internet Macrocelebrity

    Messages:
    5,591
    Likes Received:
    22,279
    Trophy Points:
    215
    Guild:
    Minecraft:
    Definitely underworld crypt. As long as you're able to beat the rest of the dungeon, which isn't very tough from my own experiences, you can beat the boss at any level as long as you're able to simply avoid his minions.
     
  5. ExertKarma

    ExertKarma Waiting for mythics to drop CHAMPION

    Messages:
    1,281
    Likes Received:
    1,473
    Trophy Points:
    128
    Guild:
    Minecraft:
    The thing about EO is that since it requires the player to be at least level 101, there's a chance that the player will already have good enough items or a build good enough to be able to solo the dungeon right then and there. It won't be the case all the time, but from personal experience and from knowing other people who were also able to solo it straight away, means that technically it would be fair to say "EO was easier at the minimum level, than say... fallen factory was at the minimum level"

    Obviously EO is harder than FF, but from personal experience, I failed many times trying FF at the minimum level, probably since I didn't have a proper endgame build set up then.

    So with that way of looking at it... here's my list:
    Easiest at lvl
    -Decrepit sewers (1 attempt at lvl)
    -Underworld crypt (1 attempt at lvl)
    -Lost sanctuary (1 attempt at lvl)
    -Eldritch outlook (1 attempt at lvl, on only mage/assassin)

    Medium difficulty at lvl
    -Undergrowth ruins
    -Galleon's graveyard
    -Infested pit

    Hardest at lvl
    -Ice barrows
    -Fallen factory
    -Sand-swept tomb

    oml dont even so SS on HIC, its not fun
     
  6. EpsilonDown

    EpsilonDown Vibing to TNA theme

    Messages:
    399
    Likes Received:
    2,070
    Trophy Points:
    89
    Minecraft:
    If you're assassin, Galleon's graveyard is basically free.
     
    TugaLife, Mistrise Mystic and 9o62 like this.
  7. StormDragon4

    StormDragon4 Horribly Inactive

    Messages:
    1,101
    Likes Received:
    1,233
    Trophy Points:
    128
    Minecraft:
    My list: (pure assassin bias on almost all of them)
    Easy: Decrepit sewers: only thing that can hurt you is witherheads arrowstorm but if your good you can dodge it
    Underworld crypt: just don't die, it's easier than it sounds.
    Fallen Factory: This dungeon was easy first attempt. the only problem was ranged mobs but even that wasn't too bad. FF is still my favourite dungeon though.
    Medium: Lost Sanctuary: For some reason at level 24 I just struggle with this.
    Galleons Graveyard: I find this dungeon to be a nightmare at level but not many people do so it's here.
    Underworld Crypt: I didn't do this one until level 80 so I can't really rank it.
    Infested pit: Just do DS
    Hard: Ice barrows: why is this a level 45 dungeon
    Sand swept tomb: I would say don't do on HIC but then it's ice barrows next and that's even worse.
    EO: If it's your first play through then your not beating this solo for a while.
    One thing I would like to point out is that a lot of people are saying at level when their 4-5 levels over. That makes all dungeons a lot easier than doing it at the recommended level.
     
    That_Chudley likes this.
  8. 9o62

    9o62 Well-Known Adventurer Builder

    Messages:
    421
    Likes Received:
    958
    Trophy Points:
    89
    Creator Karma:
    Minecraft:
    Galleons wasn't honestly that hard. The cannon scenes just require vanish spam so they're not that hard for assassin, idk about mage, archer, and warrior tho, I anyway didn't need to vanish much when I did it. The token grabbing stages aren't that hard either, killing like 16 3k hp mobs isn't tough lmao.

    Ice Barrows I would wish for it to be nerfed (At its current state it should be a lvl 50 dungeon). I found everything before Theorick imo to be easy, and Theorick sucked bc of his tp spam and push, he should only have one of those. Idk why Slykaar was easy tho bc he did the same, must've been Theorick's specters that made me die, and from my experience at least Slykaar didn't tp from 1 edge like Theorick did so I had to go like 20 blocks for Theorick, and maybe like 5-15 blocks for Slykaar. But I think if Ice Barrows is getting nerfed, only Theorick should get nerfed, by like maybe having him tp less often, and maybe just having 1 specter after you instead of 2-3.
     
  9. Emogla3

    Emogla3 az is bad 2: the movie HERO

    Messages:
    1,965
    Likes Received:
    4,081
    Trophy Points:
    162
    Guild:
    Minecraft:
    i would like to introduce you to my shit build combined with skill potions
     
  10. StormDragon4

    StormDragon4 Horribly Inactive

    Messages:
    1,101
    Likes Received:
    1,233
    Trophy Points:
    128
    Minecraft:
    Skill pots make everything easier. too easy to be honest
     
  11. Emogla3

    Emogla3 az is bad 2: the movie HERO

    Messages:
    1,965
    Likes Received:
    4,081
    Trophy Points:
    162
    Guild:
    Minecraft:
    Yeah, they should be nerfed. Idk how tho

    maybe make them last for less time?
     
  12. BqwaOLD

    BqwaOLD Famous Adventurer

    Messages:
    1,288
    Likes Received:
    2,407
    Trophy Points:
    151
    Minecraft:
    Probably make def pots not give you almost twice as much health. *Laughs in glassassin*
     
    9o62 likes this.
  13. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

    Messages:
    7,373
    Likes Received:
    15,070
    Trophy Points:
    215
    Minecraft:
    It's not really skill pots; it's basically exclusively the Defense and Agility ones, and to a lesser extent Intel. Strength and Dexterity are pretty much fine IMO
     
    Emogla3 likes this.
  14. Emogla3

    Emogla3 az is bad 2: the movie HERO

    Messages:
    1,965
    Likes Received:
    4,081
    Trophy Points:
    162
    Guild:
    Minecraft:
    They could nerf the secondary effect of the potions. Agility could give just Agility, no walkspeed, and Defense pots should give like only +1-2k max health. Intelligence pots can get a nerf on the spell damage %.
     
  15. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

    Messages:
    7,373
    Likes Received:
    15,070
    Trophy Points:
    215
    Minecraft:
    I still think agility should give some walk speed, just not nearly as much as it currently does
     
    Emogla3 likes this.
  16. 9o62

    9o62 Well-Known Adventurer Builder

    Messages:
    421
    Likes Received:
    958
    Trophy Points:
    89
    Creator Karma:
    Minecraft:
    Agility gives walk speed? How much if so, and does this count on regular skill points, I have 22 agility rn, and what bonus does defense pots give besides a high fire attack speed.
     
  17. Endercomet

    Endercomet HongKonger

    Messages:
    889
    Likes Received:
    730
    Trophy Points:
    123
    Minecraft:
    Agility skill pot gives walk speed. Not the skill point itself
     
    Mistrise Mystic and 9o62 like this.
  18. ghoti0315

    ghoti0315 buff assassin CHAMPION

    Messages:
    810
    Likes Received:
    1,574
    Trophy Points:
    146
    Minecraft:
    old undergrowth ruins like I used like 5 spells and the boss got yeeted
     
  19. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

    Messages:
    5,890
    Likes Received:
    11,491
    Trophy Points:
    215
    Guild:
    Minecraft:
    Skill pots don't need a nerf. They already serve their function well, as a means for players to get past earlygame difficult stuff without getting stuck.
     
  20. Shots

    Shots Legendary Adventurer HERO

    Messages:
    2,459
    Likes Received:
    8,276
    Trophy Points:
    207
    Minecraft:
    The only two I would say that are truly busted are the level 95 agi/def pots, as others have said. Being able to pop a pot and get an effective 30-50% increased dodge chance with increased walkspeed for higher survivability and/or an increase in base defense with 6000 hp for 8 minutes is pretty ridiculous, to say the least. Ironically, the bigger problem isn't even that their buffs are pretty absurd. It's because they're so easy to acquire at the low price of 10eb per pot (and each pot has two uses, so 5eb per use). Of course, I'm in no way experienced in crafting, but what would even be the point of going out of your way to make a potion better than these two specific skill point pots when it requires exponentially more time and (possibly) money?

    Other than those two pots specifically though, I agree with you. There's really no other time skill pots are game breaking regardless of level or the skill pot in question, especially in the case of the early game, where their buffs are actually rather minor. The intel one is only broken if you legitimately make your build in a way that it profits heavily out of it rather than just an additional damage boost.

    Anyways, easiest to hardest because I need to take a break from studying for AP exams atm and we don't talk about the thread title.

    Underworld Crypt: No surprise. You can just run through the first room, cheese the survive sections if you really want because the only one that's even that difficult is the last one because it can web trap you into a flamethrower, the mini boss is easy unless you're underlevelled, and the boat section is only difficult if you don't have easy access to ranged attacks (a.k.a literally just Assassin under level 31, but even then you can just vanish over to the archers). Charon isn't hard either unless he spams Warlords to infinity and beyond. Doesn't mean I dislike the dungeon, after all I have said it's the 4th best, but I can't deny how easy it is.
    Fallen Factory:
    upload_2020-5-8_20-33-21.png
    WAIT
    HANG ON
    I CAN EXPLAIN.

    Ok ok ok ok ok.

    The mobs have nothing special about them and tend to die in one-three shots, the conveyor belt you can just hold the w key and get through it eventually (and even the timing isn't hard outside of how large the hitbox on the saw is thanks to lag), and the boss is a meme unless you make the mistake of using spin attack on it, in which case good luck. The only thing that's difficult in it is the parkour and the length. That's truly about it. The only other time I struggled with it was when I was busy slamming my head against a wall trying to figure out how the boss worked the first time I went in there.
    Decrepit Sewers: Perhaps I had not given Decrepit Sewers the credit it had deserved as a tutorial dungeon. What I had forgotten in my previous judgement of it is the dungeon is surprisingly difficult if you go in under-geared, which actually wouldn't surprise me when it comes to new players because it's so easy to get access to it early on and want to do it as soon as you unlock it. The tormenting ghosts are terrifying because of how high their damage is, it can be easy to get overwhelmed if you don't kite properly, and the boss is actually difficult without the proper gear to take it down, especially in the case of mage. However, that's also what makes it easy. If you become remotely prepared at all, which you probably will learn to do after entering it for the first time under prepared if you did, the dungeon is a lot easier simply due to being able to melt through the mobs.

    Shoutouts to the corrupted version for being bullshit though. Seriously, there's a reason the skeletal guardians were slow, which is because they have high health compared to everything else and deal the most damage aside from the tormenting ghosts. Making them only slightly slower than the tormenting ghosts and still boasting hp that makes Curling Cat check under his bed every night along with roughly equivalent damage to the tormenting ghosts is straight up asshole design.
    Infested Pit: That. First. God. Damn. Room. That's really about it. You better pray to god you can abide by the "melt or be melted" mentality or you're going to have to spend the next 5 minutes camping the exit to avoid being vored. Once you get past that first room though, the dungeon's a lot easier even if you're underlevelled/undergeared. Arakadicus honestly isn't even a boss outside of the fact that it has a boss health bar and uses web spell every blue moon.
    Undergrowth Ruins: Undergrowth lands here not because the dungeon itself is particularly difficult but because the previous dungeons were easier if you were at the appropriate level an had the appropriate gear (except for if you disagree that Fallen Factory is easy, and I wouldn't be surprised if you did). The escort section still remains easy, the blue token room doesn't take 5 hours anymore, and the slimes are alas, just slimes. I will give credit to Slykaar, especially the corrupted variant, for having a moderately difficult second phase, but it's not over the top or anything of the sort.
    Galleon's Graveyard:
    Fuck Redbeard. Fuck this stupid yar har bitchass who has a cannon assblaster and fuck his pull spell grappling hook that defies all laws and physics even established by magic as it reaches me from outside of his own aggro range like a black hole. This is where I imagine my shit actually goes because it's the only explanation for how this unholy abomination of a boss came to be. Oh cool you brought your friends to the party so they can body block the cannon pressure plates while somehow not triggering them thanks Redbeard really do appreciate it good to know you somehow managed to figure out a way to make cannons only trigger for when I step on them. Hey wait if that's the case, why did you do that when that's YOU'RE ONLY WEAKNESS YOU DUMBASS?

    Alright nice 6s charge up time to launch the cannons? This shouldn't be that bad oh cool a pull spell into a shotgun blast gee really good design 10/10 surely he can't spam it. Oh wait, he can. How absolutely lovely knowing that I have to burn through 50 health pots just so I don't die to something entirely out of my control. Oh what's that? He has heavy charge to? Oh, this just gets better!

    Alright lets see I finally summoned a cannonball hopefully this doesn't take that what the fuck 750k hp and he can shoot the cannonballs before they even get a hit on him. Wait... WHY CAN I HURT MY OWN CANNONBALLS? Actually no no no no... better question. Why do cannonballs have a health bar? They already have suicide strike. Sure, I get it, you need an actual mob npc for the cannonballs. But giving them only 3k hp to give Redbeard or yourself a chance to kill them before they even get to attack the boss is straight up the biggest message to the player of lol sorry it's just the """""gimmick""""".

    Every time I fight this boss I want to dolphin dive off a cliff because I know I have to fight him 5 MORE TIMES just to get Admiral. This boss and it's entire identity can die in a hole. Honip's a better pirate anyways.

    Actually that raises a good point. Who gives a flying fuck about Redbeard? Most feared pirate on the seas my ass, I can give a blank stare while walking down the hallway and make people think I'm on a murder mission so they avoid eye contact because it seems like I'm staring into their soul despite being skinnier than a twig. In a MMORPG where beings that are practically gods exist that's the equivalent of saying you're the best waterboy in the history of a preschool football team.
    So anyways yeah Galleon's Graveyard is pretty cool its not too easy not too hard hits a really nice sweet-spot if I do say so myself.
    Lost Sanctuary:
    Ah yes. The worst dungeon in the game.

    1. The bridge lags out.
    2. It's long because the creepers can sometimes heck off.
    3. Those flaming burst fire buffoons can oneshot you if you dare to get near them.
    4. Those jumpy bois have way too much hp.
    5. Why can the miniboss respawn?
    6. The token collector bugs out meaning you have to do everything you just did again, now drained of resources!
    7. The tree gives a middle finger to anyone without a horse, ya'know, when you probably won't have one at LEVEL 24?
    8. Flamethrower.

    Hmmm? I was supposed to be judging difficulty? Oh don't worry, I was.
    Eldritch Outlook: The Eye carries this dungeon. The mirror room is difficult only when you swap to the other side and actually try to fight, the only miniboss that's hard is the last one because if you don't dps him to ever after goodluck, and I do find the parkour to be straightforward and easy now because it has been nerfed into the void, although still fun just because I like parkour. Anything I could say is pretty obvious and can be summed up simply with The Eye is hard because it relies on you learning the boss more than just requiring gut reaction. Of course, reaction is still required, but there are actual patterns to him, unlike most other bosses.
    Sandswept Tomb: Largely depends on RNG. The parkour rooms generally remain pretty consistent in difficulty, but the combat rooms range from anywhere between piss easy to fuck off Noobis we asked for an Agni. The mini boss isn't particularly difficult as long as you're not standing in the middle of the room because at that point you have a giant sign that says "I want to be gangbanged" and the same applies to the survive room except it's horse time. What I will say is Hashr carries the difficulty ranking. If this is your first playthrough, I wouldn't be surprised if you told me Hashr was the first true wall you ever hit in the game, as it was also mine on my Assassin.

    My biggest flaw with judging difficulty in games is that I judge it based on replays more so than first encounters, because I believe that replaying a boss after I already have beaten it allows me to judge it from the standpoint of execution of tactics. One problem with that mentality is it ignores the learning process of executing those tactics entirely and only focuses on the actual execution of them. Since I've obviously been playing Dark Souls recently, lets use that as an example. I believe the Taurus Demon, a tutorial boss in the game, is easy, yet out of any boss in the entire trilogy, I died to him the most the first time I fought him (with the exception of Friede from Dark Souls 3). That is solely because I judged him based on future playthroughs and did not consider how a player, myself included, may respond to it on a first playthrough.

    As such, I believe that yes, Hashr is an incredibly difficult boss unless you are overlevelled or over-geared for it the first time you fight him. I believe he is a tad too aggressive for his level which keeps him from being one of my favorite bosses in the game, but I can not deny his true difficulty if you fight him on a "fair" playing field. I suppose in that regard, then, that I have convinced myself the melt or be melted formula isn't all that bad in reality when applied to bosses. You can either choose to over gear yourself on legendaries or fight and learn Hashr with the gear you have at the time, as you can every boss.

    ...Unless you're an Archer, because you can quite literally hold the s key with speed 3 and win. Then again, Archer's still busted anyways, so that's not really that surprising.

    With that established, I suppose it didn't come as a surprise when I reconsidered the #1 spot on this list.
    Ice Barrows:

    Of course, Ice Barrows as a whole was the first true wall I ever hit aside from Hashr. Without knowing how elemental conversion on spells exactly works and/or without an earth weapon, the frost golems appear to be bs, the eyes have an oddly good accuracy, that 32 token room is honestly the most horrifying grind room in the game when you're not overgeared or cheese it by attacking through the door, the survive sections are legitimately difficult if you don't get past them or cheese them (which, with the former, you probably won't with a brown horse or low mana sustain, which you're likely to have on a first playthrough), and the miniboss room puts everything you have learned to the test, including the elemental conversions you may, and hopefully, have picked up on for the Theorick mini boss.

    Speaking of which, after looking at Theorick again, I can confidently say that Theorick is the best midgame boss aside from the Plague Doctor. Aside from the occasional lag spike, there's not a single bs factor about the boss (aside from when he had 20k hp instead of 14k hp, but of course the nerf is in effect now). The specters teach you that it's sometimes best to treat enemies as "environmental" hazards rather than actual enemies, and Theorick will teleport around to screw with you if you aren't giving him your almost full attention. Not a single ounce of mana can be wasted and you need to take opportunities to hit him only when he's not about to teleport. There was not a single time, even when I have gone into the dungeon undergeared, where I thought that it was the fault of the game and not my own (except for the aforementioned lag spikes, of course). The hilarity of it all is Theorick mostly in his prime is a worse boss than Theorick when his soul is tortured.

    Of course, everything I just said goes out the window on subsequent playthroughs or perhaps even runs, but I suppose that's the beauty of it. I guess I'll never figure out how to judge a game's difficulty or quality. Not because there's anything wrong with judging a game of course, but because I am constantly arguing with myself over my own values and emotions.

    So yes, I do think Ice Barrows is the hardest dungeon. Probably not corrupted, simply because it doesn't play off the weaknesses you have in the mid game, but Ice Barrows has moved up in the world.
     
    Last edited: May 8, 2020
Thread Status:
Not open for further replies.