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Community Event Poll On Gathering Xp/speed Ids

Discussion in 'Wynncraft' started by Kiocifer, May 2, 2020.

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Should Gathering Speed and Xp IDs be added into the game?

  1. Yes, and I've done *ALL* the profs (120+ level for average profession)

    9 vote(s)
    4.8%
  2. No, and I've done *ALL* the profs (120+ level for average profession)

    5 vote(s)
    2.7%
  3. Yes, and I've done a lot of professions (90-119 level for average profession)

    47 vote(s)
    25.3%
  4. No, and i've done a lot of professions (90-119 level for average profession)

    7 vote(s)
    3.8%
  5. Yes, and I've done some professions (30-89 level for average profession)

    71 vote(s)
    38.2%
  6. No, and I've done some professions (30-89 level for average profession)

    5 vote(s)
    2.7%
  7. Yes, and I've never/barely done professions (0-29 level for average profession)

    30 vote(s)
    16.1%
  8. No, and I've never/barely done professions (0-29 level for average profession)

    3 vote(s)
    1.6%
  9. I don't mind either way. (Doesn't matter prof level)

    9 vote(s)
    4.8%
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  1. Torpid

    Torpid Torpid Torpedo HERO

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    ive met a lot of people in-game and on the forums who have completely refused to get into profs because it takes so, so long to grind it.
     
  2. YoshisWorld

    YoshisWorld Famous Adventurer Media CHAMPION

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    those people who grinded past 100+ should get a star like the one when you reached lvl 101
    i would love the addition of the new id
     
  3. AIexxx

    AIexxx Well-Known Adventurer

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    it took me around 100h maximum and 20stx Le only lmao

    Also why not you could argue the same with normal xp bonus way to overpowered, the thing is nobody said do professions its your free choice and ik alot people who do not do it bc Gathering is such a pain, so there would be a way way bigger prof cummunity which is also good.

    Im also lvl 1545 and would like to get gather speed and gather xp id`s
     
  4. Crokee

    Crokee Nudist poking eyes CHAMPION

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    I have no idea what you are saying...

    I literally said I'm okay with the gathering xp bonuses, just not at the state they are in right now.
     
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  5. AIexxx

    AIexxx Well-Known Adventurer

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    What i wanted to say is idrc about it personally i would not have a problem if they add it like it is atm / was when it got published
     
  6. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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    yes pls add them
    it'd make professions actually become viable for people without multiple hours of free time a day to grind
     
  7. urbymine

    urbymine Former Chief of Avicia

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    I always believed that the reason why profs were designed to be as non-intrusive as possible to the core gameplay of wynncraft was because they specifically wanted to avoid forcing players to participate in an activity that requires a lot of grinding. The core gameplay of wynncraft does not require any interaction with profs, and is designed to be fast paced(it does not take an awfully long time to level your character up to lvl 105 comparatively to other MMO's).

    Professions always struck me as a side activity that filled the void that hardcore players craved, something to truly sink 100's of hours into to get all your profs to lvl 110, let alone 132. Even to the more casual player getting a prof to lvl 110 is a notable accomplishment worthy of self-respect.

    And that's the issue that I have with releasing ingredients like those without imposing any limitation to them: it conflicts with what or rather who professions was designed for. Adding these ingredients without restriction would completely trivialize or better yet casualize professions... one of the only activities in wynncraft where hardcore players can truly find their match.

    Craftable and consumeable bonusses for professions were inevitable, I see it as gameplay designers having a blast about giving the player more tools to work with provided the player is willing to aquire the materials to create such an upgrade. But given the statistics that people ran on how overpowered it can be without nerf or restriction, I would certainly reconsider the options whilst not forgetting the hardcore players of the wynncommunity.
     
    _Kaasblokje_ likes this.
  8. I_Liek_Turtlez

    I_Liek_Turtlez hi i play hic CHAMPION

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    I agree that, yes they should be added, but not in their current form.
    There should be a cap at 45% or less for gathering xp bonus since otherwise, it would just make hunted mode useless for a lot of people, hunters and profers included.
     
  9. Mohandar

    Mohandar Skilled Adventurer VIP

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    There is nothing hardcore in a booring task that everyone can do, it just require tons of free time and patience. Hardcore players are the perfectionist that's true, but the perfectionists that try to solo some challenge which was thought it wasn't possible before.
    Nothing which relates to professions.
    Those are a pain that keeps tons of players to enjoy new mechanics of the game if not discourage them to play the game at all.
    And I say it after I've just brought my scribing to lvl 90, but I'm not proud of it, not outside the wynncraft community at least...
    I feel like I've wasted the most valuable resource of all... my time.


    Not true at all, if you're one of the people that wont risk to go hunted, I'm one of those who would risk.
    BUT
    Of course there must be some condition...
    Hunted mode should multiply the bonus, that would be enough to force me to risk.

    Still, there should be a balancement, the risk itself.

    Losing those gear would be a pain... how much a pain? This makes the difference between to risk or not.
    If you leave it easy to gather the gathering IDs materials and re-craft the stuff you can assume that people will still go with hunted mode and you didn't break this interesting feature.

    If devs make it too hard to get these gathering ingredients, people may really want not to risk to lose them in hunted mode.
     
  10. DragonEngineer

    DragonEngineer Famous Adventurer HERO

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    I feel like the entirety of the profession system is way too long of a grind. I don't really have to say about gathering professions because that's obvious. For crafting professions, the grinding comes from gathering the ingredients as the materials are gathered naturally. I honestly do not enjoy profession grinding as it is.

    The overall reward for crafting isn't even that good. Yea sure stuff like loot quality items can be sold for very high price, but the main purpose of grinding profession in the game design perspective shouldn't be just crafting a specific set of stuff like loot quality gears. Most pre-made items are better anyways, and there's no durability tied to them either, so there is just no incentive to use crafted item.

    The entire concept of crafted items to go alongside with pre-made idea is flawed. It's easier to get pre-made item, just kill some mobs or loot some chests and there you get an item, may not be what you want but you can sell for emeralds or marketplace. For crafted items, you need to gather the resources, get the 6 ingredients you need which may be extremely rare, you even need to grind profession to that level to craft whatever you need. If this game only has crafted item (like craftsman mode) then it's still somewhat tolerable, but if there's pre-made items people naturally gear to them.

    People are usually fine with grinding, but not this level of grind. Personally I feel getting Combat Level to 105 is easier to get Profession Level to 100. You can have fun grinding Combat Levels because there are many sources of XP, dungeons, killing mobs, quests, discoveries etc. But grinding Profession Levels is quite repetitive, you go to one node, and cycle through all the nodes in an area, occasionally get attacked by mobs which can be annoying. Not to mention all the waiting the players have at each node to fully gather a material, and the possibility that you get nothing from a node because of RNG. Grinding mobs is still somewhat fun because you can move around and do spell combos, but grinding profession is just sitting one spot and wait, then move to the next spot.

    With this level of boredom people generally want to get through it as fast as possible, people usually go to Hunted mode to grind profession, you get 50% more XP and 33% less grinding time, but at the risk of losing your items from some random guy shooting arrow bomb at you. For me I don't like to be involved in any PvP, but forcing me into PvP mode so I can grind profession less is just nerve-wrecking for me. In the end Gathering XP and Speed will be the next best option, they can be useful. My only concern is they will be a very expensive identification.

    Overall I just want profession to be less grindy and more fun, a global XP buff from gathering resources will be great. The removal of refineries is one step in the right direction. But I think more can be done. Maybe stuff like getting T2 or T3 materials from a node gives more XP? Maybe further increase the success rate of gathering a resource? Like 85% at minimum level and 95% at maximum level, or even completely get rid of success RNG? Maybe half the material cost for crafting without Profession Speed Bomb to reduce material cost (People wait for those bombs to craft anyways, so removing material cost reduction for Profession Speed Bomb is one way to encourage crafting when there's no active Speed Bomb, and make Speed Bomb last 20 minutes). Maybe some daily quest NPC that rewards you with a short personal XP Boost when you gather him some materials.
     
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  11. urbymine

    urbymine Former Chief of Avicia

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    To say that professions are too slow right now because they are too slow for you is a selfish thing to say when almost every other aspect of wynncraft is very fast-paced relative to MMO standards. If profession grinding was boring to everyone, a game such as runescape would have died shortly after its inception in 1999, but 21 years laters it's still thriving as an influential MMORPG, with an inhumane amount of grinding at it's core.

    I don't mind if you disagree with what I consider "hardcore" but that doesn't disprove that the profession grind appeals to a subset of players who are very much dedicated to this game, often amongst the most dedicated players overall.
     
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