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Legendary Island But It's A 3d Environment

Discussion in 'Your Work' started by PADORU, Apr 17, 2020.

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  1. PADORU

    PADORU hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    For context, I made this thread about concept art for a non-voxelized Wynn build a couple days ago. Since it got 20+ likes, I decided to take it a step further and actually recreate the drawing in 3d within unity. As per usual, all models, textures, normalmaps, shaders and other assets are fully self made. Admittedly, it's heavily incomplete, and it isn't a 1:1 recreation due to lack of patience and effort. If a project takes longer than a day, I tend to abandon it, so a half baked result is still better than nothing

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    For those who yearn for higher resolution pictures:
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    To continue the trend of progress graphs:
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    Last edited: Apr 18, 2020
  2. SKZR

    SKZR Well-Known Adventurer

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    Can i use it as a wallpaper on my pc ?
     
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  3. Mate4

    Mate4 Not a Wynntuber Media

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    So, You're the legends now.
     
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  4. Mekyr

    Mekyr Warden of Rymek Canyon

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    Incredible artwork, wow. The reflections of the lighting on the floor are particularly beautiful. So much for a "half baked result"!
     
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  5. PADORU

    PADORU hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    Couldn't stop you even if I wanted to, so go ahead


    Thanks, had to spend half an hour to manually remake all materials just so I could swap to a pipeline that supports enough lights on a single object for that effect. Funnily enough, alongside the room's incompletion, the "half baked" can also be interpreted as the scene's lighting being half baked in, and half real-time to support the aforementioned torches' specular "reflections".
     
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  6. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    I actually like the concept art more
     
  7. DJ_Piercy

    DJ_Piercy Just slightly incompetent adventurer

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    and here I was thinking the drawing was impressive...
     
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