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Why I Think Mage Is Both The Worst Class And Extremely Op

Discussion in 'Wynncraft' started by Torpid, Jan 13, 2020.

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  1. tig

    tig "Because EO parkour killed my grandma, OK???"

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    AoE means area of effect, meaning it can hit multiple mobs at a time, all classes can do this to an extent, but iirc mage has the best one aside from shaman because of its range.
     
  2. Benjin

    Benjin Famous Adventurer

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    Didn't they make it so Archer's arrows have a bigger AoE?
     
  3. tig

    tig "Because EO parkour killed my grandma, OK???"

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    But they barely have an AoEx and the arrow stops as soon as it hits a mob, as opposed to mage's beam that keeps going and can also hit through walls.
     
  4. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    Buff mage
    upload_2020-1-14_11-43-37.png
     
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  5. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Here’s the thing, though; it may be the best in terms of survivability, but it’s damage output is just so PAINFULLY low. It’s a good example of something that’s fine on paper, but bad in practice, because it just takes so long to kill anything remotely tanky, like a dungeon boss, that it just becomes boring to play. Like, compare it to early game shaman; shaman gets a totem that they only need to cast once every twenty seconds, but since shaman actually has a unique melee with a skill curve, and a large damage boost from totem, it’s still more interesting to play since you’re incentivized to play more risky to maximize damage. It’s a case where a player’s experience supercedes balance

    And as for the fact that it’s a beginner class, that’s also true. But it’s also worth noting that a beginner class shouldn’t just be designed to be easy; it needs to engage and hook the new player so they’re actually interested in continuing to play. If the beginner class bores them, they’ll stop playing. Spamming left click for five minutes on Witherhead, and only using spells at low health? Not engaging, especially compared to something like arrow storm or totem.

    I do think that swapping heal and ice snake is a bad move, but I still think that mages should get a base damage boost in the early game, since they end up so ridiculously far behind the damage curve of the other classes without any access to a damage spell or damage boost. Hell, shaman also gets a much better early game heal, especially since burst damage is much rarer and less deadly in early game levels, and it still gets a higher base damage AND a 35% damage boost from level one, not to mention the totem itself deals damage.
     
  6. _TheRealJesus

    _TheRealJesus ._. HERO

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    i agree with most of this but being a mage is easier said then done. heal spell isnt just a spam, u need mana and alot of the time it lags and stuffs up.
     
  7. Geno

    Geno I enjoy chicken. VIP+

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    What if we revert the ordering of the heal so the final pulse is rewarding while also increasing the pulse speed? Interested in people's thoughts
    [​IMG]
     
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  8. kojirobin

    kojirobin ♧ the local (broke) emerald dealer VIP

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    This is so untrue. Mage's TP spell is very reliable in the aspect of teleporting you do a dangerous block because it prevents you from getting stuck and glitched out somewhere. Also, a vertical parkour course is impossible for Mage to spam tp through because you need to be able to target the surface you want to land on. You can't tp on the bottom side of the block and magically end up on the top side. Mage doesn't need to do parkour is basically a hoax. It sometimes gives an advantage over other classes but generally, it has no big effect on the parkour.
    On vertical parkour, none of the classes (except pre-2020 vanish) are able to cheat through the parkour, on horizontal parkour just use any movement spell and it gets you at a much better pace than no spell.
     
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  9. Melkor

    Melkor The dark enemy of the world HERO

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    That would let them make it more powerful while making it less spammable. I'd do 8/8/14 to make it viable to spam a little if you need health now but to reward waiting.
    ________________________________
    Also, Melkor thinks that not knowing the difference between roleplaying and speaking of oneself in the third person is cringe.
     
  10. Th0mas1

    Th0mas1 Gamer CHAMPION

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    So before 1.19, it was 1/1/1 now its 2/0.5/0.5 i personally think it should be 1.5/0.5/1, I think this is best, cause before the update i was casting healing spells before i got hit, knowing that i was gonna get hit, knowing when to heal beforehand, being proactive with your spells imo highers the skill celing, which i think is great.

    Now i know mage is supposed to be one of the two easy classes to play, however, getting the pulse upgrade will only come later in the game, when you have learned the basics, by then you should be good enough to where the spells can become more difficult imo.

    The current way heal spell works, with it being reactive rather than proactive doesnt feel satisfying to me, i see i took above 2k damage so i heal, and poof its back, before if i took 2k damage it might be put in a bad spot cause more damage would probably be on its way.

    If 1.5/0.5/1 was how it worked, you could still heal decently in a pinch, but being proactive with your healspell and predicting when you take damage would actually be viable.
    ________________________________
    I 100% agree with mage being bad earlygame, i think buffing the weapons earlygame would make sense, but to make sure mage doesnt become godly at lvl21 from good weapons + high damage spell, i think all wands lvl 1-20 should have a buff in melee damage, so that Metoer wouldnt also get the buff afterwards.
     
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  11. kojirobin

    kojirobin ♧ the local (broke) emerald dealer VIP

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    1.5/0.5/1 actually sounds nice if I think about it, like you said, it gives you a good part of your HP back but also keeps you in trigger for any more damage you might absorb and lets you plan your next spells.
     
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  12. Geno

    Geno I enjoy chicken. VIP+

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    It's currently 2/1/1, not 2/0.5/0.5. Also your suggestion seems ok, but it's non-linear and just looks off; people would heal and get 3 random numbers. Don't forget I'm also for increasing the pulse speed so you get to the 3rd one quicker.
     
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