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Media Major Id Tier List

Discussion in 'Wynncraft' started by Point0_Seconds, Jan 6, 2020.

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  1. Torpid

    Torpid Torpid Torpedo HERO

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    I mean yeah Guardian is easily the most helpful thing a warrior can do for his allies, directing damage away from them, raising the overall survivability of the entire party, requiring the user to be selfless and helpful, but put it at B cuz yeah
     
  2. Cosomos

    Cosomos Well-Known Adventurer

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    this build is obviously the meta then: https://wynndata.tk/s/sb5vqx
    Sorcery, Madness, and Transcendence
    Lets call it the "Channelling Nohno/Yahya/Meyme/Sohso Build"

    Wait, I realised something, there is a 1:40 chance of getting double Shaman Meteor?
    imagine that with vanish buff...
    what is the highest damage you could get with that build...
    Imaging your just minding your own business fighting a boss and then it just instantly dies XD
     
    Last edited: Jan 7, 2020
  3. ???

    ??? ??? GM CHAMPION

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    You're missing Tempest, a now scrapped (?) major id present for only the first day of the hero beta. It caused your arrow storm to fire out in a circle, and it was present on an identifiable normal helmet (Saltest2)
     
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  4. Point0_Seconds

    Point0_Seconds Well-Known Adventurer VIP+

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    the reason I put it in B is not because it's bad, it's just that taunt does it better because if people in party take too much damage the guardian tank will die. I think it's better for the warrior to just have aggro and manage the mobs himself while the rest of the party kills the taunted mobs
    ________________________________
    or imagine getting one shot because you have less than 10k hp and all negative ele defenses, or imagine madness casts teleport or escape and throws you into a pool of lava or dangerous group of mobs
     
  5. one_ood

    one_ood c lown VIP

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    with a 5 hp cata build you can get like 170k meteors or arrow storms iirc (with vanish buff)
     
  6. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Not sure why everyone rags on Magnet. It's not a game changer but it's really convenient, especially when you combine with poison. Set and forget on a couple enemies and their drops are drawn to you with no problem. I can see how it might've been a problem before the ingredient pouch existed, but, y'know, it does. And throwing things away is just a matter of taking off your Vindicator for two seconds...
     
  7. Goden

    Goden Everlasting Excellency HERO

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    I want to clarify, I'm pretty sure plague isn't broken, it's just designed specifically to be complete dogshit. It works like this (we'll assume your build has exactly 4000 poison):

    1: You hit a mob. It takes 4000 poison damage per poison tick like normal.
    2: The poison spreads to a new mob. Upon spreading, poison damage is divided by four. This new mob is taking 1000 poison damage per poison tick.
    3: Mob 2 spreads poison to a new mob, mob 3. Once again, the poison damage is divided by four. Mob 3 is now taking 250 damage per tick.

    This keeps going until eventually the poison has no new mobs to spread to, dividing by four each time it spreads. Eventually every mob is taking literally 1 damage from poison ticks. "Oh, just hit them again and refresh the poison!" you might think. Wrong. Plague poison for some wild reason is designed to override normal poison, meaning you can't apply new poison until the plague poison wears off. Great design here, makes poison even worse in literally every possible way.

    Plague isn't broken, it's designed specifically to be bad. Items that have plague on it (Plague staff, uranium aegis) are literally worse than they'd be without the ID, and it needs either completely reworked or completely removed.
     
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  8. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    gengarwtf.jpg
    Why would we ever make a major ID, a flagship feature designed to shake up how you play, intentionally shitty to bog down items instead of improving them? This train of logic makes zero sense??
     
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  9. one_ood

    one_ood c lown VIP

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    neither does plague's functionality so
     
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  10. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Consider the idea that this was an oversight instead of intentional design, and also consider that we fully intend to fix it as soon as we're able. But...accusing us of trying to design a major ID to be intentionally as shitty as possible is...what even.
     
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  11. one_ood

    one_ood c lown VIP

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    i literally never said anything about it being intentional, just that plague didn't make sense

    Consider the idea that I was speaking about a game mechanic that is not fully polished, and stating... almost exactly what you said about it? That it isn't functioning right? What even.
     
  12. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    That was goden's accusation, and that's what I was initially replying to. Then you came in with your comment about it, and I clarified, and now we're here.
     
  13. Asthae

    Asthae ... HERO

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    Hoes mad.
     
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  14. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    Magnet with....poison? game changer? I hope this is a typo
     
  15. Goden

    Goden Everlasting Excellency HERO

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    It's a figure of speech you realize, it's more meant that with it's design it is specifically bad an a hindrance on items, a rework is needed to make it not terrible. Until it's designed differently or fixed, it is horrible and a worse-than-useless ID.
     
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  16. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Nope, no typos. You just misread it.
    Then you have very literal-sounding figures of speech. Of course it needs to be fixed, but you quite literally said
    That's not really a figure of speech, and it is bugged rather than designed improperly.
     
  17. Goden

    Goden Everlasting Excellency HERO

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    Which part of its bugged? Because unless somehow it was accidentally coded to divide by four every time too I can't see it getting better with just a fix of the issue of not being able to override it, assuming that's the issue. Imo the best fix for it would for it to simply just cap how much it can spread, let it only spread 3 times or something (as in, mob 1 spreads to 2, 2 spreads to 3, 3 spreads to 4) and just divide poison by four once so it doesn't end up doing useless ticks.

    I really don't think a simple bugfix will change it from being bad; maybe it can make it not a drawback and simply just a very weak side effect, but it needs a pretty decent rework to become actually valuable to be put in builds.

    But what do I know I guess
     
  18. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    For one thing, the poison spread is supposed to reduce by 30% each time, rather than by 75%. I have zero clue how it's set to split to a 70% value but is cut to 25% ingame except for a bug. Secondly, the poison isn't meant to override higher values. Poison got fixed in the Gameplay Update to refresh each time an enemy is hit with a poison-inflicting attack rather than being stuck hitting thrice without a refresh, so Plague poison somehow working differently makes no sense, except again, for a bug.
     
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  19. ccccccccccccccc

    ccccccccccccccc horse failure

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    Is this why a faster hitting second player's poison always overwrites another player's poison, even if the slower attack speed player has much higher poison?
     
  20. erset

    erset Well-Known Adventurer HERO

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    I can't wait to try sorcery / time rift.
     
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