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Sorcery Major Id Is Fair And Balanced

Discussion in 'Wynncraft' started by The Demon Queen, Dec 15, 2019.

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  1. The Demon Queen

    The Demon Queen Queen of Darkness, Queen of Evil

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    yes all of them are mine
     
  2. Shots

    Shots Legendary Adventurer HERO

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    The bigger question is where the hell is this Detlas soldier going?
    upload_2019-12-15_19-52-39.png
    My man's on a mission.
     
  3. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    I tried my best
     
  4. Snerp

    Snerp Grand Terrainer Modeler HERO Builder

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    Creator Karma:
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    Time to remove totem from sorcery
     
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  5. Jirayut

    Jirayut strati masterrace VIP+

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    Sorcery totem spam heal bot meta
     
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  6. Horizon

    Horizon Well-Known Adventurer HERO

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    I personally feel that Sorcery is overpowered, yet still somehow really annoying to use, because of how many times I've teleported to a chest, opened it, and had sorcery proc and teleport me away from the chest.
     
    brokenmotor likes this.
  7. Harknot

    Harknot Qira's secret lover VIP

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  8. e!

    e! ⁣e HERO

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    as far away as possible
    ________________________________
    But seriously though, this shouldn't happen, should it? When you cast a totem then cast again the first one disappears.
     
  9. Saya

    Saya you win at uwynn HERO

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    okay but have you tried panderift
     
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  10. Melkor

    Melkor The dark enemy of the world

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    This is a reasonable and intended feature. I have no idea what you're talking about.
     
  11. Dracsid

    Dracsid Warrior Addict & Secretly an Artist HERO

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    If the amount of times the spell was casted was had a maximum of let’s say 2 for certain spells perhaps, I don’t think it’s a bad major id.
     
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