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Info Item Team Thread - Item/ingredient/major Id Changes, Updates & More (updated 28/03/2020)

Discussion in 'Wynncraft' started by Major_Lue, Sep 27, 2019.

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  1. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    I believe so but I wasn't sure, so I left it out. Even if they did, the availability of skill points in the ingredient pool seems unattractive to me.
     
  2. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Skill points will not be static on crafting. The reason they are static on regular items is because they contribute to requirements which crafted items do not.
     
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  3. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    that moment when
     
  4. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    _Kaasblokje_ Master of the void biome HERO

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    highbread highbread HERO

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  7. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    I'll be back to post a nice meme about this after school... Just u guys wait
     
  8. Cosomos

    Cosomos Well-Known Adventurer

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    Obsidian-Framed Helmet:

    Attack Tier: -2 -> -6
    Raw Melee Damage: 1000 -> 5000

    Taurus:

    Fire Defense: 0 -> -80
    Water Defense: -80 -> 0

    Raw Melee Damage: 1250 -> 5500 (1650 to 7150)

    Dawnbreak:

    Attack Tier: -3 -> -5 (-3 to -6)
    Raw Melee Damage: 769 -> 6000 (1800 to 7800)

    um.... Now that is alot of damage!!!
    I feel like you just decided to skip the ON switch, and hit the "More ON" switch, for Taurus.
    What even is that damage buff??? Sure it makes it more inline with the dps of +Tier attack speed,
    but now it has invalidated even having Super Slow Weapons, because the damage they contribute worse when compared.
    You might aswell equip a spell damage weapon and have that melee and good spells just with Taurus...

    What type of item is Dawnbreak?
     
  9. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    @Selvut283 What items don't drop in Hunted mode?
     
  10. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    Mythics, horses and untradables, from what I understand
     
  11. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    Are you sure about the untradeable part?
     
  12. Major_Lue

    Major_Lue Famous Adventurer HERO

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  13. Fwap a Durp

    Fwap a Durp Stuck at home -.- CHAMPION

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    Borange fluff no change?
     
  14. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    Also, what was the point of buffing dura by 75% on crafteds if all the ingreds get nerfed by 75% dura as well?
     
  15. creature

    creature Uncorrupt, so possibly serving Dern VIP

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    Minecraft:
    before the change:
    Let's say you have 500 durability on an item without using any ingredients
    On this item you use ingredients that put it's durability down by 400 durability.

    You'd get an item with 500-400 = 100 durability left.

    After the change:
    you have 500 + 0.75 x 500 = 875 durability on an item without using any ingredients
    On this item you use ingredients that put it's durability down by 400 + 0.75 x 400 = 700 durability.

    You'd get 875 - 700 = 175 durability.

    It basically buffs all items with >1 durability by 75% and doesn't change items with less than 1 durability left. (They get set to 1 durability btw.)
     
  16. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Creator Karma:
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    Borange Fluff
     
  17. Epicness937

    Epicness937 Thesead water god. HERO

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    I think this update I'm quite happy with the changes to most legendaries endgame. Most people I feel like are overlooking the fact that alot of legendaries are more balanced now and have a better place in the meta. I do have a couple questions regarding future item changes though (hence why im here)

    Do you have any plans on what to do with unique (and some rare) weapons as currently for the most part none of them are really viable endgame and due to how saturated the market is with legendaries half of the time its cheaper to get a decent legendary then a good unique. I'm not saying uniques need to instantly viable or whatnot but to me it feels like even in a normal first time playthrough they aren't really useful and lack much point of being in the game. I imagine alot of the damage changes to very fast, super fast, and super slow weapons may help out uniques a bit but they lack much use currently. Unique and rare armors often are used to fill weird places in a build legendaries can't. Rare weapons sometimes have the same problem as uniques but other times are viable choices. I myself don't really know what exactly would be the right change here but I have a few ideas off the top of my head. But yeah...#makeuniqueweaponsuseful

    My second question is with major ids on legendary weapons as for the most part legendary weapons didn't really receive that many major ids are you guys open to the possibility of introducing more weapons even if that element already has a legendary weapon but with a major id and a 100% different playstyle as with all these new ids and the major id system there's alot of potential to making new weapons/armor build around them. (maybe this slot will be filled with fabled items?)

    As for mythics I like most of the changes so I think thats really cool :)

    Also for the love of god please buff or just straight up remake phoenix wing
     
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  18. SilverMirror

    SilverMirror Retired IM HERO

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    wt is this place
     
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  19. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    Get back to work
     
  20. hppeng

    hppeng 0 intel is the correct amount of intel HERO

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    upload_2019-12-12_19-47-4.png
    eeeeeeeeeeeeeeeeeeeeeeeeeeee

    tanks
     
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