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SPOILER List Of Changes For Infinite Tp Mage And Walkspeed Builds, And Other Mobility Stuff

Discussion in 'Wynncraft' started by Turbostratus, Nov 13, 2019.

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  1. Turbostratus

    Turbostratus Newbie Adventurer Media CHAMPION

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    - TP flying mage is now much easier, due to the forwards momentum
    - You can now cast 94 teleport spells in a row with Warp before the spell cost starts increasing!
    - Using tp mage for going fast has been oofed quite a bit
    - Using walkspeed + tp mage for speed is dead D: the bonus knockback from the teleport lifts you off the ground which instantly kills all of your running speed.
    - Y'all know about the +50% sprint bonus and regen right? The new sprint lasts for roughly 40 seconds, in contrast to the original 21!
    - The bridge between Detlas and Nivla Forest is now flat! A small time loss for future runs.
    - A bunch of positive ingredients now give +75% dura. Thanks @Druser and @Major_Lue for clarifying. Turns
    - Idol has -100% charge cost. 1 mana charge spells for dayss! Thanks @JaydonTheWarrior

    I'll probs add more stuff if I find more stuff, and feel free to suggest your own stuff :D
     
    Last edited: Nov 14, 2019
  2. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    +75% dura to crafteds was announced by the IMs at some point. Maybe that changed to +100%?
     
  3. Crokee

    Crokee Nudist poking eyes CHAMPION

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    Easy way to test this is to get an ingredient, say Royal Bug's Blood (-70 dura) and see how much it is with the update.
     
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  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Major's Badge is -175, so there we go.
     
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  5. vaughaan

    vaughaan Well-Known Adventurer HERO

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    Awesome! Do you know if any non-crafted walk speed items are being changed? Or is the max still 246 with no weapon?
     
  6. SnapDoomy

    SnapDoomy Well-Known Adventurer

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    I used warp in beta, very interesting and actually good now since you can use more mana lol
     
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  7. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Idol gives -100% charge cost.
    Basically, free charge.
     
  8. Major_Lue

    Major_Lue Famous Adventurer HERO

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    It was an increase of +75% to everything. The reason you, and many other people, will end up with a higher total durability count is not only that base durability increased, but that the positive durability ingredients also increased.
     
  9. Violet Knight

    Violet Knight Aspiring front-end developer

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    Is that the minimum or maximum reduction? Because I think I might have just found my favourite weapon
     
  10. Heretic

    Heretic Heretic.

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    Also
    I also have a warp and im tryna figure out if its worth selling it, cuz the build itself lost synergy with the best item: Boreal... any builds for future warp? Or opinions?
     
  11. ParkourTNT

    ParkourTNT Wynncraft has houses in the 1.20 update :D HERO

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    Not sure about this part, it seems it was buffed because of the push. When teleporting with the push it will go 22 blocks but without the push it's 19 blocks.
    I'm not completely sure so a test to prove what is fast would be good I guess.
     
  12. Heretic

    Heretic Heretic.

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    Also, is the heal cost permanently 1? like you can heal for 1 forever without increasing price, or the first one is 1 mana? And if yes, can you keep it at 1 with refreshing the cooldown like 1 heal 1 teleport 1 heal 1 teleport etc?
    Plz reply god of warps!
    ________________________________
    Also, you sure this is not a bug? Cuz if this gets patched that will be sh*t.
     
  13. Turbostratus

    Turbostratus Newbie Adventurer Media CHAMPION

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    I'm pretty sure everything is the same, but I'm not 100% certain.

    I think there's some good potential with Warp and boreal, it's tough to decide since we'd get extra mana from the -mr going from -8 to -6, but then the heal cost is +1, and if we heal twice every 4 seconds then the -mr doesn't make a difference D:

    The speed loss is significant enough to have a big impact in a competitive racing sense, but for regular tp mage it's perfectly fine. I'll add that part on.

    The heal cost always being 1 mana sounds like a bug. Warp has a +1 heal cost ID, and a heal at 129 intelligence costs 2 mana so it a Warp's heal should always cost 3 mana at the very least. Perhaps it's a bug in relation to the -92 teleport cost...
     
  14. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    It's always at least 100
    its like -114 to -190 or something so.
     
  15. Pontosaurus

    Pontosaurus fuy busted moments CHAMPION

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    major did i mention you are now my favorite ct
    e
     
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  16. starx280

    starx280 The boy who cried lunar VIP

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    I CEN FLI NOEW
     
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  17. Heretic

    Heretic Heretic.

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    AH, i actually thought that the mana regen COST is 1, and it doesent cost plus 1. Now i see.
     
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