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Alliance Guild Merge

Discussion in 'Guilds' started by Mapleric, Aug 21, 2019.

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  1. Mapleric

    Mapleric Well-Known Adventurer

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    As most of the guilds are very small here, some of them consists of maybe only 1~5 members, but if these kind of guilds are put together into 1 guild, I believe we can achieve more than what we can now.

    Therefore, I am looking for guilds that has less than 10 players, to join my guild so we can become greater, if you are interested, start a conversation with me, if you want to know more about my guild, find:
    https://forums.wynncraft.com/threads/wynncraftia-recruiting-any-level.251251/
     
  2. Lego_DW

    Lego_DW yeppers HERO

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    honestly guild merges most the time are a bad idea, instead of merging i would just suggest growing multiple guilds
     
    789poiu3, xMini_ and Pally like this.
  3. Mapleric

    Mapleric Well-Known Adventurer

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    That means sub-guilding, which is no help to the guild unless you are tooo big and need a sub-guild to keep the amount of your guild on check
    ________________________________
    but thanks for the suggestion anyways
     
  4. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    That isn't the definition of subguilding, nor is subguilding used to "keep the amount of your guild on check." Subguilding is a war-related technique involving the use of secondary guilds to increase the offensive or defensive capability of a main guild.

    It's worth noting that many "small guilds" are generally content with their size since they are usually comprised of an IRL friend group or similar and have no intention of growing like Wynncraftia does.

    Any guild that genuinely wishes to grow would find your offer rather rude since you're essentially asking them to abandon their own guild and be subordinate to yours, especially when your own guild has yet to make a name for itself or achieve anything significant.

    Your idea is good on paper but lacks an incentive to be followed through in my opinion.
     
  5. Mapleric

    Mapleric Well-Known Adventurer

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    "18. Do not use alternate guilds or sub-guilds to maintain territory.

    An alternate guild doesn’t have to be owned by a person’s alternate account. This applies to any guild being used to capture territories which are then allowed to be captured by a main guild."

    isn't that against the rules?
    ________________________________
    Thanks for the suggestion
     
  6. 789poiu3

    789poiu3 Well-Known Adventurer

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    https://forums.wynncraft.com/attachments/modupdate-png.148172/
     
  7. Drew1011

    Drew1011 Former Viceroy of the Foxes / Reviver of Kingdoms HERO

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    Subguilds aren’t against the rules. This rule hasn’t been deleted, but it was confirmed to not be a rule by an admin in May 2018. He’s no longer an admin, but as it stands there has been no official statement going back on the decision jp made to get rid of rule 18, which means that it’s still not an enforceable rule, even though it’s still on the rules list.
     
    DeathLucifer likes this.
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