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Defending In Wars

Discussion in 'Questions' started by Tizzui, Jul 9, 2019.

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  1. Tizzui

    Tizzui Travelled Adventurer CHAMPION

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    First of all I want to leave the subguild drama out of this thread.

    Im still quiet new to wynn I returned 2 weeks ago rushed up my Ninja to 100 and joined some guild to do some wars which was when I first encountered that you cant really defend a territory and only can place mobs to "defend" which is only a slow down for attackers. Following on there is only 1 Attack per Guild at the same time so its basically an endless circle of attacking/defending if 2 guilds fight each other as the clear speed/raid time per territory isn't this huge of a deal (ok maybe a guild can attack 1 extra territory after 3 quick clears in a row if they are up vs a slow guild).
    So after looking at this circle it kinda results into some questions.

    How can a 1 v 1 guild battles between 2 equal guilds end ? How can an equally strong guild take on a region from the other guild thats in control?

    How can a guild protect itself from getting "zergged" out by multiple smaller guilds and in general weaker guilds ?

    Is there a certain reason why there is no PVP interaction to defend?

    Wouldnt it be better if you could defend with players added to mobs?
     
  2. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    hot pfp

    The guild that's faster will eventually outpace the slower guild, or the guild with less stamina will give up

    By doing the same thing - the big guild will split into smaller guilds and fight back, as mods have said they won't enforce rule 18. If a guild is unwilling to split into subguilds, we'll ask for our allies to help. Also, weaker guilds may be unable to deal with standard defenses.

    Do you want to have to wait for the defender to show up or something? How would you implement PVP interaction to defend?
     
    Tizzui likes this.
  3. Tizzui

    Tizzui Travelled Adventurer CHAMPION

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    The guild that's faster will eventually outpace the slower guild, or the guild with less stamina will give up

    Well as said already i dont think being a tiny bit faster then someone can give you a territory atleast not in the span of 10-20 wars if the guilds are equal on strength


    By doing the same thing - the big guild will split into smaller guilds and fight back, as mods have said they won't enforce rule 18. If a guild is unwilling to split into subguilds, we'll ask for our allies to help. Also, weaker guilds may be unable to deal with standard defenses.

    Well not really i think a good build can solo each defense.
    And also its kinda stupid you need to split into smaller guilds to defend "Zergs"


    Do you want to have to wait for the defender to show up or something? How would you implement PVP interaction to defend?

    Simple same as attacking if they are there in time they get to defend just imagine how this would solve the issue of "Zergs" as big guilds could defend as long as they got enough players to defend
     
    brokenmotor likes this.
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