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Doguns And Dwarves Review

Discussion in 'Wynncraft' started by MrFlipkin, Apr 25, 2019.

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Did you like the review?

  1. Yass it was amazing

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  2. Yeah sure

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  3. Meh not thatt good not that bad

    1 vote(s)
    6.7%
  4. no not really

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  5. Ew this is terrible go kys

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  1. MrFlipkin

    MrFlipkin secret discovery master VIP

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    So I was originally going to post this on the Adventurer's Article but since it's been discontinued I'm just making a standalone post for it So here it is.

    clap* Quest *clap* review

    Before I start a Disclaimer: I will not mention the glitches, yes that ruins a lot of the experience but the CT team Mods and Admins are fixing them. So this Article will not mention the glitches.

    Doguns and Dwarves 1

    Doguns and Dwarves had a pretty good start for Wynncraft standards, the quest book didn’t say Go buy ticket to this show at x, y, z coordinates for the quest. It was more like “Hey go for a show here.” When you got there they asked an entire cubic metre block of emerald. So naturally you pay up. It gives you some nice “backstory” and a shady guy who has axe in his name called Axelus. The animations in the show were nice. After the show once again instead of telling you exactly were to go they’re vaguer at where you should go so instead of Axelus saying, “go to the festival at these coordinates” instead the show people say, “I hope to see all of you at the festival. For those of you don’t know how to get there just follow the red banners.” So when you get there and it starts when they tell you about the Dogun statues on the path I bet lots of you looked back to see the statues and the attentive of you would either get nauseated or go, “Oh I was wondering about those.” Anyways then Axelus made a stand which was not that awe-inspiring because he gets arrested. Anyways he leaves behind a note that once again doesn’t just say go to the Molten Core prison (sounds like a rock band). It says find me for the truth. But the crowd says, “good thing he’s taken to the Molten Core,” When you get there once again vagueness. He tells you to go to the library of Flames and escape real easy because he couldn’t escape the guards at first take you with him. I have a few gripes with The Library of Flames First it is not really a library more of a tomb and even if it is doesn’t really have a convenient entrance does it? Anyways nice boss battles good exercise because of course all of them are undead! So once you’ve defeated the bosses it goes into an actual library. Sure that might beee an actual library but that is really inconvenient entrance with a chance of death. If someone does beat the challenges if they want to hide the secret history they probably shouldn’t on a centre altar like the Bible. Anyway once you get out Axelus is… you guessed it! Vague. Anyways he tells you to head to house 81 Maex which nicely shows the second city of Molten heights which I personally hadn’t visited before. Anyway the parkour was more medium level and just a breather. Anyway The coalition base is shown. It’s a great build! Definitely resonates as a rebel base. Anyways Korzim is introduced! (I talk more about individual characters after quest 4). So you are immediately sent on a mission with Korzim and Axelus to retrieve a dragon bone that’s sacred to the Dogun’s to win their support. The drill is conveniently broken. (Those damn Corkian sellers). Anyway the puzzle is pretty fun and original-ish. When you’ve done that you a completely known and trusted member of the coalition is trusted with one of its most important asset. Anyway your sent to get a repair kit to clean the bone up. But surprise, surprise the coalition base is found and you have fight the soldier who were just randomly tunnelling with bombs. So except for a few sympathetic Doguns you fight the soldiers while the others sit back with popcorn and watch. The battle was actually pretty surprised because I was caught off guard without that many potions. They tell you to get to the dangerous Upper Heights and give you Access to the elevators which are soooooo convenient. The quest ends with the Dwarves finding the Korzim settlement mistaking it for a massing army. With that slight chance of war your given a badge of trust in the Doguns for the dragon bone.

    Doguns and Dwarves 1 beautiful starter quest that didn’t treat you as a child and set up a lot of story. I give this a 8/10 because I think they could do the Library of Flames a little better and your sorta kicked into one plot device to the next and felt like a pathway just with different checkpoints. Other than that excellent. Good Job Wynncraft team.

    Dwarves and Doguns part 2

    Dwarves and Doguns starts off in the whole... meting room? Anyway it starts off with what I see as an old 4000 year old Dogun Man/woman telling you, "So young" I guess it just helps put time away for Axelus to come in like an elephant and say, "here's a good plan." That is destroy their weapons. which admittedly is a good military strategy plan and in an actual war if possible probably would be done. So while the Doguns evacuate with the help of Korzim (Why do they need to evacuate don't they have like defences or something in case this very predictable thing happend) you go and stealthily destroy weapons of war, but wait I hear no one ask, "How does he know about this secret military stuff?" All will be revealed soon. Anyways when you get there you get spotted and have to kill an entire army. I personally in games like this don't like the just murder a few billion people all by your self and maybe some near useless npc's. Anyway once you've done that arbitary task of ruining a few families and battering the Dwarven army to a point it might never come back Axelus says, "Well damn the doors closed and its nearly indestructible so we killed all those people for nothing." You go up to the really convenient side entrance that really conveniently has a random hole full of pickaxes that conveniently destroy blocks in a specific connected stream to the wall which very conveniently the wall will burn from the convenient lake of lava connected to the stream. Just saying very convenient. But when you get into the the military armoury I have to completely say. Well done Content team etc. I had a blast(literal and figuratively) playing the mini game with the whole get weapons to destroy other weapons and themselves. After that Axelus fells a bit ballsy and wants to shut downs the cities power. Probably would give a few people heatstroke from lack of air conditioners. While you kill another army (read what I said again) Axelus also becomes a hacker knowing all the codes to the cities power, "But MrFlipkin ho-" all will be revealed soon. When you succeed (or don't) You use a convenient weapon to get into the slums which the high profile guards would never go in to. Also you go in because of the sewers so you can break into the kings bathroom. To try to reason with him because he knows better and know that the Doguns aren't all that bad. I myself understood why he lied and is very reasonable. Anyway we're getting to far ahead. So when you get in do a bit of parkour learn that the slums are bad and get a bomb and use some convenient gunpowder to use as a chain of explosions. Any way once you get through the sewers you get out of the kings hilariously oversized toilet and do some more parkour and when you finally get to the king and see his hilariously over sized treasury/horde it is revealed after some back and forth arguement that, Axelus is the kings son


    Anyways they some more back and forth then everyones like okay lets all leave also take access to this trade route for no reason whatsoever k bye. Then Axelus is like I will try to reason with him again even though he won't listen k bye.
    Nice ending.

    Anyways this was once again a great quest maybe not so good as the last one but still good. There are only two things I don't like about this quest mainly. First of all you killed at least an army of people, sure it might still be a good activity but yeah still don't like it. The second bit is all the convenience sure it might once again be a small thing but I'd prefer less convenience. But the good once again outweighs the bad the build up to Axelus being the prince was good at first I didn't question it than when the reveal happens, I was like ohhhhhhhh. As well nice story-telling as always and that armory mini game wow good job still. And at the end a little bit of parkour can't go wrong. I give this annnnnnn 6.75/10 just for the bad bits.


    Dwarves and Doguns 3

    Whereas the first quest was just the introduction to everything and the characters and the second focus more on the dwarf side the 3rd one focus' on the Doguns, nice element. It starts with you invading Korzim's house and he warns you about how the other Doguns are planning to press self and summon Gareheth. Surprise surprise the bone you got from the dragon was actually ritual piece to summon a demon god. Convenient much. So you and Korzim decide to check out where they are supposed to do the ritual. Eh just sort of seems like a time filler but i'm fine with it. So when you get there you see them uhhh I don't know what they were doing. Maybe just chanting a spell or something? Maybe the spell just takes a while? But anyways you go to Maex with Korzim in which he has an uhhh disguise. So in there you meet up with a blacksmith to make a pretty accessory to defeat the demon god. But the accessory is very cold. Anyways very good fetch quest bit very fun. Travelling was enlightening and and each of the mini-games although pretty easy better than just, "Oh go kill this and bring back this item they drop." After getting back the crafting section was a nice little round-off of that set of mini-games. The obtaining of true ice to make the staff was also very fun but a bit like a super-mini-dungeon. The backstory of Korzim was a nice little bit as well. When you get back and get the staff the soldiers running by was a nice reminder of war.

    A bit shorter for a quest but a still nice series of mini-games. Not that much new lore except the knowledge that the leaders are summoning a super demon god an honestly stupid plan but meh. I give this a 7.25/10 the quest was just a series of nices or mehs. But yeah good times preparing for war.

    Doguns and Dwarves 4

    So you start with Korzim at the top of a random enchantresses shop. I wonder why this enchantress is letting us do this? Anyways you just go confirm that you have items that he knows you have and tell you to find Axelus and oh, look didn't he say before that his dad can be convinced, probably not. Anyways apparently not and he broke out of THE MOLTEN CORE still sounds like a rock band so they imprison him in a cage above some lava held on by a thing looking rope. But good thing it was held was held in a public place so everyone would notice if someone tries to break him out. "Wait we climb all over monuments of loved heroes towards the control centre and no one notices it? oh okay" Anyways the parkour was meh so when you break him out getting out of Rodoroc was just run. so after you get cannoned up which was pretty fun, anyways the battles seems until the end just aesthetic while you go by a very good aesthetic. But my one complaint is that, finding out how to progress was very hard I spent at least twenty minutes finding out how to progress, verily annoying. So after a very unpleasant trip to that bit where the Dogun rises a lava wall which was very cool another frustrating bit begins. Figuring out how to operate the cannon after I personally after 30 mins searched it up figured out the elite in a fighting unit the best on the field. Has the cannonball and no professionally trained cannon operator. After you kill that you get to salvation!!! An amazingggg animation. So then you jump into an inter-dimensional portal than a demon gods mouth. I don't really understands its physics its bigger on the inside I think they should've of made a big build and done something like the portal was above Garaeth which was looking up and you fall into his mouth. But anyways when you are the goal and how to do it is clearly set up and not so good with the organs when you have no particles on or minimal (drawing on personal experience). After that with the bosses and mobs for destroying the organs ahad a clear line of progression and was pretty fun. anyways when you get out of his body you leave that sub-dimension Axelus goes on a Martin Luther King Jr speech and oh wait he gets killed when the doguns live up to the propaganda spread against them. Anyways after the war the kiddy peace talks begins! But that doesn't matter after all that you can shop at some place at Maex!

    So yeah Axelus' death was sad and no matter how many games you play or movies you watch the death is always a surprise (at least for me). But the reward is pretty good exp and money wise and yeah shopping. I give it a 5.5/10 The thing that ruined the quest for me was that whole war sequence yeah it was cool at first but to progress got tedious.

    So for this final bit I'm going to look through each character individually then an entire overview of the whole quest.

    So the Very first guy you meet (main character) is everyone's favorite's Axe, Lus! Anyways he's set up as a Dru- shady guy. So when you go to the festival you then see his true colors an Anti-Racist butt in Rodoroc iss illegal to have a good opinion of so called demons and try to prevent murder so they sent him to the Molten Core (Man if I ever start a rock band i'm totally calling it that) so so far a good character set up so when to you get to him at the Molten Core (I wonder who said, "Hmmmm this is a prison, I know lets name it The Molten core) So when Axelus somehow escapes he tells you to go to the library of flames but that doesn't matter so after hes removed his facade of mystery he invites to the coalition because he met you like a day ago. So now he's just a normal dude doing normal stuff like drilling bones out of dead dragons. The next quest after you wondering about how he knows all the secret military and codes stuff you find out Axelus is actually a prince. This is a very good character development in my opinion and a good twist and this characters very twisty Now when you see him next in the fourth quest oops it looks like his imprisoned himself again. You know Axelus is a very trustworthy person and believer that no bad can be done. So when you free him you get cannon balled up and jump into the 1 hour war when you murder a god and get back Axelus dies. F.

    So Axelus was a good character he did good trhings but in the end he was to trusting and the Dogun chieftain killed him. I give Axelus a 9.5/10 Axelus was a solid character and really there was almost no mistakes and he could of only had improvements.

    Korzim is a good egg but a sort of 2.5D character we meet him find he's upset with the Dogun segregation we then with him get a bone. So yeah cool. In the third quest we get more from him he has a- disguise and apparently has a lot of friends after a few minigames you find an unnecessary plot point that a place that freezes over was his home. anyways he does a bit at the end of the fourth quest but yeah he was sorta a filler

    So this bit I wrote in a rush because I have stuff to get to but I say that Korzim is a good filler I give him a 6.75/10 I want more Korzim backstoryyy.

    Alright I just realizedthat there were like 2 main characters so entire overview.
    Dwarves and Doguns was a great questline solid story, solid characters and an overall great quest you learn and go to pretty much every place in Molten heights. I always wanted to go to the upper region but never figured it out but thanks Molten heights story line. I give Molten heights 9.75/10 I just found this guy unsatisfactory
    [​IMG]

    Sorry no TL:DR
     
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  2. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Hm, the war sequence was by far my favorite part of the questline. The dynamics and such of that whole sequence felt really complete, like an actual war - there's always stuff happening in the background (e.g. that procession of people on opposite sides who kill each other until the assassin comes up, kills the last one, and disappears again). I did the sequence with @Corpe _ 's music in the background the second time, that was pretty fun.
     
  3. MrFlipkin

    MrFlipkin secret discovery master VIP

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    Yeah I agree the thing that ruined it for me was that I couldn't find out how to progress and it got to the point where I killed everything and trying to figure out how to progress but it was pretty cool with all the background stuff
     
  4. Shots

    Shots Legendary Adventurer HERO

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    I found the Molten Heights quest line to be pretty good all around as well, but there's some things that brought it down lower for me than it did for you.

    First, there's of course the aspect of unskippable dialogue. Sure, it's generic complaint number 5 bajillion, but unskippable dialogue is fine on a single play through but loses its effect afterwards for me. Unless I find it to be particularly entertaining, on more runs of doing the quest it just becomes a wall when I want to get to the much more enjoyable game play. The only unskippable dialogue I can remember off the top of my head that I enjoyed was the one with no real dialogue to begin with, i.e the portal animation (which, as you mentioned, is amazing).

    Dwarves and Doguns III was the most forgettable quest for me. This is probably due to it being the shortest of the three, but it felt like almost every other fetch quest in Wynn. I will give it credit for trying to spice it up by adding the run areas of the quest, but outside of those I didn't enjoy it all that much.

    I'm also going to have to disagree with you on Axelus's death being a surprise. When I first learned Axelus was the King's father, which also is a pretty predictable twist if you pay any attention to the hints, it was actually the first thing that came to my mind that by the time that I made it to the end of this quest Axelus would die. Was it how I completely predicted his death would be? No, but it came as no shock to me that he did die during this quest and felt kind of forced in a way to wrap up the quest.

    Then there's the Garaeth boss fight, which is probably going to be my most unpopular opinion of the things that brought the quest down. I see a lot of people saying they enjoyed the Garaeth boss fight, but personally for me it was pretty meh. It didn't feel like I was really doing some grand achievement or something taking down a giant fire demon who would wreak havoc upon the entire world if I let it live. It felt like I was just doing a parkour challenge with occasionally having to use a spell to knock something out of my way and/or kill a mob, which is exactly what it is. I just didn't find it enjoyable as a result. What probably didn't help is that it's really just the dragon from Belly of the Beast 2.0 except focusing more on parkour over puzzle.

    I give the quest line an overall ranking of 8-8.5/10. Not a bad quest line by any means, but I probably wouldn't put it in my top 10 ish quests. Glad to see you enjoyed the quest line more than I did though.
     
  5. MrFlipkin

    MrFlipkin secret discovery master VIP

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    For the unskippable dialouge part I like the lore and learning so I really didn't mind that much.
    And yes I agree with quest three being the most forgettable.
    Axelus death for wasn't OMG I DIDN'T SEE THAT COMING OMG it was more of oh I didn't expect that
    And The Garaeth boss fight was fun for me because I was 80-ish casual assassin playing it the first time and I was reviewing it from that perspective
    But hey all of its just my opinion as well as yours
     
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  6. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    That was basically my thought on my first run of the questline. But, I didn't exactly go in expecting a novel-worthy plot so it's not a major complaint for me. I didn't really expect the deaths in One Thousand Meters Under, but liked that he took the time to flesh out their personalities rather than just making them generic sacrifices (unlike, say, Cedric Diggory from Harry Potter).

    And yeah, "party member is secretly royalty" is the most overdone twist I've ever seen, to the point where I just assume it to be the case for many major characters in a storyline that involves royalty until proven otherwise. Doesn't work for me unless properly lampshaded.

    The unskippable dialogue in Part 1 was really drawn out on a second run (it was ok the first time). I actually just Alt-Tabbed and did homework while it was running...

    Garaheth is just too easy, for the final boss of a major questline. The mobs inside are kind of weak. The outside could probably expanded by making Garaheth larger and having him do some stuff to hinder you as you approach (block-shaped mobs casting flamethrower, stuff like that).
     
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  7. Shots

    Shots Legendary Adventurer HERO

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    I was thinking something along the same lines as well. I probably would've enjoyed the fight more if the chains weren't already in place and you had to do something in order to have an opportunity to get inside him (somewhat like how you attack the weak/exposed areas of Quartron in order to defeat that) outside of just walking up to his mouth with no consequences whatsoever.
     
  8. tig

    tig EO parkour still sucks.

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    This questline was amazing, my only problems with it where
    • "Main character is son of the king" clichè
    • Axelus' death, Imaxe honstly should have killed Korzim in the ice cave in part 3 if he wanted someone to die, Axelus' death, as @Shots said, just felt like a forced way to close the quest.
    Other than that the questline was amazing
     
  9. NotFunny

    NotFunny Well-Known Adventurer VIP

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    everything's awesome except if you die, you respawn in *cough cough*
    TER- *cough* -NAVES*cough cough*
    .
    now i hate fu$%@##$ing horse towns
     
    Last edited: Apr 26, 2019
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  10. one_ood

    one_ood c lown VIP

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    because she and the blacksmith were allies of axelus/korzim?
    probably a dwarf, who deals with fire
     
  11. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Hey man, it’s hard making a prison. Why wouldn’t you give it a metal name when you’re done? After all, hard work pays off.
    how DARE you insult wonderbread YA sacrifice character #87 (Tho to be fair I think he was actually the first one)

    Tbh I really like the questline for the most part, but as I’ve said before I really don’t think much of the final boss fight. It felt less like an actual boss fight and more like just another tunnel to run through and kill generic minibosses, only with more aesthetic. Like, imagine if Garaheth actually moved, and tried to smash you, and breathed fire that you could shield yourself from with the fire necklace, or created magma fountains that you had to freeze with the ice staff and climb to reach his weak point and stun him. It would legitimately be one of, if not the best fight in the game.
     
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  12. MrFlipkin

    MrFlipkin secret discovery master VIP

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    yes
    lots of yes
     
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  13. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Something I would have liked would have been him attempting to smash your face in when your outside of him, though it would be Laggy to animate the build like that, and Tottaly worth it.

    To be honest, an actually fight to build up to getting inside of him is needed. The whole boss fight currently feels like the ending to one larger boss fight.
    Generally speaking it does that job well, but it feels like 1/3rd of what the boss fight should be.

    Fighting normally
    Discovering the weakness
    Taking advantage and winning.

    I.e.
    Fighting him face to face.
    Having some hints to his weakness "his hearts."
    Then have pay off to that when the player actually makes it inside.
     
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