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Speculation - Crafting To Order Will Never Be Commonplace

Discussion in 'Wynncraft' started by Druser, Mar 8, 2019.

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  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    You've probably seen a few threads in the Trade Market advertising crafting a weapon to order. My working theory right now is that this is never really going to take off, except for a few edge cases, because the RNG inherent in crafting ingredients will prevent predetermined pricing - in many cases the price will vary greatly depending on the ingredient rolls. I expect crafted items are predominantly going to be sold post-production. Thoughts?
     
  2. LordMuttonChops

    LordMuttonChops Famous Adventurer HERO

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    mainly larzlapiz is gay thank you for asking
     
  3. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I think rolling ingredients on top of getting the mats and meeting level reqs is too much RNG. Players are going to Spam until they get perfect rolls on OP gear as usual. It's going to be the same as non-crafteds IMO. I wouldn't ask someone to craft me gear, and provide ingredients, only to get all min rolls. Wouldn't that be the same as selling an un-ID'd?
     
  4. ParkourTNT

    ParkourTNT Wynncraft has houses in the 1.20 update :D HERO

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    Here is what I think about ordering a crafting item:
    It's good to order crafting items that you won't use for a very long time (Lv. 1-80)
    -It's eaiser to get tier 3 materails/ingredients
    -You won't need a very good roll on the item​
    Also, you can ask for a specfic item that you can't find on the market place.

    The only problem here is waiting for an item to be made, to solve this problem you'll need to:
    1. The seller needs to have the ingredients/materials prepared
    -It will be best if he focused on two or one crafting (armouring&weponsmith or woodworking etc)
    -It will also be best if he focused one spefics levels (1-19 or 20-29 etc)​
    2. The seller will also need to have some prepared recipes.
    -He can show the id for the recipes.​
    3. Make their Market Thread easy to follow
    -Add a copy paste for players to add the informations eaiser
    -Make it easy to now what offers you can do​
    4. The seller needs to at least put a date for when the item can be on the Market Place.
    -The Buyer will tell you what name/lore for the crafted item and after that you give him a date of when it will be finished and the price. He will check the Market Place on the date time, search for the item name (if he didn't chose any name tell him the random name that you get randomly) and buy it.
    Something like:
    Order your Dagger/Spear [Lv. 1-19]
    How to order your Dager/Spear:

    - Read the rules.
    - There is a price list if you want to calculate it, I will do it if you don't want to :)
    - You'll need to copy paste the [Item Request Form] and full the information.
    - You'll receive your item in the Market Place.

    Rules:
    1. Don't order anything other than a Dagger/Spear
    2. Only order level from 1-19
    3. I don't put powder on them
    4. Don't put your own price

    Prices:
    Materials Lv. 1: Tier 1- 4E, Tier 2- 32E, Tier 3- 3EB
    Materials Lv. 10: Tier 1- 8E, Tier 2- 1EB, Tier 3- 6EB
    Ingredients Lv. 1: Tier 0- 2E, Tier 1- 16E, Tier 2- 48E, Tier 3- 2EB
    Ingredients Lv. 10: Tier 0- 6E, Tier 1- 32E, Tier 2- 1.5EB, Tier 3- 5EB
    Quest Ingredients: Lv. 1-10- 1.5EB, Lv. 11-20- 3EB
    Note: I don't calculate the taxs, so you'll need to pay more because of the tax :(

    Explaining the [Item Request Form]
    Item: Dagger or Spear?
    Lv: 1-3 or 3-5 etc
    Name: Write your name or you can write "Generated name" (The generated name is the random name you get from crafting)
    Style: Chose from the [Style] spoiler
    Price: How much are you willing to pay?
    Ingredients: What Ingredients do you want to use? (you can say "Only tier 0" or "The name of the ingredient")
    Materials: What Tier Materials do you want to use?
    Lore: Write your lore (it's optional)

    Or

    Item: Dagger or Spear?
    Lv: 1-3 or 3-5 etc
    Name: Write your name or you can write "Generated name" (The generated name is the random name you get from crafting)
    Recipe: Write your recipe or chose from [Recipes] spoiler
    Materials: What Tier Materials do you want to use?
    Lore: Write your lore (it's optional)
    Item: Dagger
    Lv: 17-19
    Price: 6-10EB
    Ingredients: Tier 0&1&2
    Materials: Tier 2
    Name: Super Coool Watery (for recipe 3 but better WS) or Healthy Dagger (for Rainbow Damage&Health)
    Style: Rainbow Damage&Health
    Lore: None

    Recipe: Similar to recipe 3 but better WS if possible, if you can't then use the ingredient to make a Rainbow Damage&Health Dagger.

    Anything else: I want this item on the first day otherwise I won't buy it.
    Item:
    Lv:
    Name:
    Price:
    Ingredients:
    Materials:
    Style:
    Lore:
    Anything else:


    Or

    Item:
    Lv:
    Name:
    Recipe:
    Materials:
    Lore:
    Anything else:
    Lv. 1-9: Melee, Mana, Rainbow Damage&Health
    Lv. 10-15: (The above), Water/Air, Earth
    Lv. 15-19: (The above), Thunder
    Recipe 1:
    Price: 10EB

    Lv. 11-19

    Extra Health: 50-100
    Damage: All 4-6%

    Durability: -60

    Recipe 2:
    Price: 6EB

    Lv. 15-19

    Melee: 35
    Melee: 5%

    Durability: -53

    Recipe 3:
    Price: 8EB

    Lv. 17-19

    Walk Spead: 5-8%
    Mana Regen: 1/4

    Durability: -74
    On the first to the third day of seeing the request (depends on how many requests i have)
    You'll receive a private message (if you don't prefer private message let me know) telling you that the item is on the Market Place (If someone other than you bought it let me know, i will make another one as fast as i can)

    Or just buy a uniqe item... don't.
     
    Last edited: Mar 8, 2019
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  5. rainbow_elite_7

    rainbow_elite_7 Well-Known Adventurer VIP

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    I can honestly agree with this thread to a massive extent, although a lot of endgame items do hold fair RNG methods such as Urdars Stone, Farcors Trust (Honestly though you gotta be pretty damn crazy to use potions in the first place), Incremental Mapping Module, Elephant Trunk, overheated processor etc. some (more like a lot really) however are definitely not ok with their current range in fact i'll list just a few of the ones i'm not ok with right now.

    -Adamastor's Faceplate (You got to be pretty damn insane to use this thing in your endgame recipes though to be honest, still proves a statement though)
    -Black Hole
    -Deep Ice Core
    -Cursed Wings
    -Glacial Anomaly (This one is honestly ridiculous, you have no clue how desperate people are for mana regen.)
    -Glimmering Beak
    -Enhanced Dynamics Microchip (The difference between raw melee damage stacks up really quickly)
    -Enhanced Behaviour Microchip
    -Enhanced Physics Microchip
    -Enhanced Path finding Microchip
    -Enhanced Potential Microchip (Honestly what were you on when you were making this item, this is just shear proof that this system is beyond luck based, which was supposed to be countered this update was it not?)
    -Enhanced Post Processing Microchip
    -Old Explosives (Are you actually kidding me, A 20% difference between its highest and lowest value? This ingredient is honestly stupid in terms of luck, why the hell should I even consider using this ingredient if I know how luck based it is, and no i'm preety sure very few people car about that small negative strength and defense requirements)
    -Razor Sharp Tooth (This one has a difference between numbers which is honestly just ridiculous 1-5 Dexterity and 25-75 Melee damage, that's like a 400% and 200% difference depending on shear luck, how did you think this would be balanced come on already.)
    -Lost Spirit (You can either get a super good roll or one that gives you nothing but -durability, its just pure luck with a lot of these items)
    -Optic Lens

    Yeah this list is just the tip of the iceberg and why crafting is one of the most painful and annoying systems to be introduced especially from a marketing stand point when you can just sell multiple legendaries from your most recent loot run for no cost at all instead of going on a 12 hour odyssey to craft a single piece of jewellery that has like a 25% chance of being made correctly which may sell for 2le on the market place, now what was the point of this update again, oh yeah I remember.



    Also note: If you don't have any experience in crafting items with at least some intent don't reply negatively to this thread, thank you, if you do have genuine experience and can prove me wrong I would gladly like to see your point of view on it.
     
    Last edited: Mar 8, 2019
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  6. creature

    creature Uncorrupt, so possibly serving Dern

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    Aside from what you pointed out, it should also be taken into consideration that people who don't craft things themselves are unlikely to know what makes something a good crafting recipe. Meaning that they'll flunk more towards pre-made crafting recipes.
     
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  7. rainbow_elite_7

    rainbow_elite_7 Well-Known Adventurer VIP

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    Yes I can certainly see where your coming from when you say this, I have seen very view pieces of crafted armour that tell me for certain "that's a good item, I should buy it soon" to be perfectly honest,of which most of them were loot bonus items, which is actually quite sad concerning that crafting allows for some fantastically powerful items that are not just based on a single stat, the best way to do it in my opinion is to take an already good existing piece of equipment and instead of trying to replicate it, try to get inspired by the item instead, for example trying to replicate an item like third eye is very unorthodox to make from because of its extreme +20 intelligence addition so whats better to do is instead of trying to copy that +20 intelligence, find something else that makes the item appealing as it may end up making the helmet's build more popular than its original source such as an item like third eye its self, in short make an item that is both usable and unique, so there's no point in making a 50+ sp helmet because a helmet like blue mask already exists with an average of 62.5 sp , its also not a good idea to focus on one single stat as that causes the item to look very dull and incompatible with builds the customer already has so they're more likely to just buy a normal legendary instead which is probably many times more intertwined with their build.

    TL:DR as to why it has gotten no where
    Crafted items can be very good, but the community isn't taking enough advantage of that and consequently people will be more likely to buy traditional legendaries instead.
    Oh yeah and my original post on randomness being far too great of a factor in the game as well which should have been combated in this update but has only made it worse.
     
    Last edited: Mar 10, 2019
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