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An Actual Abandoned Modern Day Rpg [5/?]

Discussion in 'Forum Games' started by Aquila, Dec 27, 2018.

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  1. Tsukiji

    Tsukiji Basking in nostalgia

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    Sit there and regain energy cause I can't deal damage. ;p;
     
  2. H0Y

    H0Y H0Y HERO

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    Don’t worry my planned rework abilities will be quite “timely.”
     
  3. HyperHypa

    HyperHypa UWU

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    It's fade shot time
     
  4. Tsukiji

    Tsukiji Basking in nostalgia

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    just pick one pls. '^'
    supercharged batteries
     
  5. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Minecraft:
    The hardest part of Sans is dodging his attacks (obviously).
    I use Crystal Shatter on Corvus.
     
  6. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    I'll start to summon a storm
     
  7. Aquila

    Aquila Freedom Specialist VIP+

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    at least none of the npcs can dodge :)

    imagine if corvus could dodge.
     
  8. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Minecraft:
    This fight would have lasted longer.
     
  9. HyperHypa

    HyperHypa UWU

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    Hell yeah
     
  10. Tsuneo

    Tsuneo Preliminary returnee

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    I cleave at Corvus.
     
  11. H0Y

    H0Y H0Y HERO

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    Shoot him with rockp
     
  12. iiGhostlyOREO

    iiGhostlyOREO Skilled Adventurer

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    Minecraft:
    Ill get out of T-Pose and activate “dat will hold em alright”
     
  13. H0Y

    H0Y H0Y HERO

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    it doesnt work you said it wrong
     
    Tsukiji likes this.
  14. Aquila

    Aquila Freedom Specialist VIP+

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    @H0Y0Y0Y0Y0B0Y
    @PikaLegend
    @Leonardonox
    @Host_Legacy
    @iiGhostlyOREO
    @LS_412
    @Tsukino
    @BlueSlimerino

    Ariane deals Crystal Shatter against Corvus. The Green Shards don't deal any damage but Corvus now deals 10% less damage and has -20% defense for the next three turns.

    Rose unleashes Gamma Ray Burst on Corvus dealing 160 damage (RN=26)!

    Fabio shoots Fade Shot at Corvus dealing 207 damage (RN=81)! Fabio steals 12% Energy from Corvus!

    Fov cleaves at Corvus dealing 150 damage (RN=10)!

    Justin shoots a rock at Corvus and it deals 0 Damage (m8 you forgot about her base defenses lel).

    Corvus
    HP: [23/2600]
    Base ATK: 50
    Base Defense: 160

    Looks dreadfully tired.
    Time to end this.
    10% Less Damage (0/3 Turns)
    20% Less Defense (0/3 Turns)


    Chris begins to summon a storm... (0/3)

    Saskia stays still to regenerate more energy next turn.

    Hibct comes out of rest healing 598 health!

    Hibct HP: [819/1550]

    Hibct then turns into a large version of himself again!

    Hibct HP: [(1638)/(3100)]

    - Player's Turn Ends -

    - Opponent's Turn -

    Corvus falls to the floor blood dripping everywhere.

    Her wings fold obviously indicating how weak she is.

    The saddest part of this is that the eye totem seems to be flickering... as if it were laughing at her.

    Corvus obviously can't do shit.

    Thaen reappears again.

    "The decision of what happens is up to all of you..." Thaen sighs, before disappearing.

    Wow, what a useless statement.

    - Opponent's Turn Ends -

    - Player's Turn -

    Slingshot: Sling an item at anything to deal damage. Can be used as a counter-attack. When used during Player Turn, Slinging a Rock can be used while doing another magic spell. However, Slinging Magic or Slinging any other item will end Justin’s turn like any ordinary attack. When Justin Slings Magic, if he hits the opponent, he will find out a little bit about upcoming attacks or attacks to be expected.

    Slinging Rocks: (RN between 3-11)
    Equation: RN*4+3
    Min DMG: 15
    Max DMG: 47

    Slinging Magic: (Costs 10% Energy)
    Equation: RN*9+4
    Min DMG: 31
    Max DMG: 103
    20% chance of dealing 50% more damage.
    Future Sight: If an opponent is it by Slinging Magic, Justin will find out a bit about upcoming attacks.

    Slinging Anything Else
    Equation: RN*4 + (depends on item)
    Min DMG: ?
    Max DMG: ?
    Recall: Rewind a target back in time a certain amount of turns/actions with their current health and energy from last moment in time.

    You can rewind a person 1-5 turns back.

    Energy: -20%

    ---

    Accelerated Healing: Heal a target some health or energy. Restoring Energy cannot be yourself

    Heal: Heal 30% of missing health on a teammate.

    Energy: Allow someone to restore an extra 20% energy next turn. - Cannot Be Yourself -

    Energy Cost: -30%

    ---

    Stasis

    Alternative 1: Freeze a certain amount of projectiles (1-15) in time for a certain amount of time (1-3 turns). You can unfreeze the projectiles anytime.

    Energy Cost: -30%

    Alternative 2: Freeze an enemy in time for a certain amount of time (1-3 turns). You can unfreeze them anytime.

    Energy Cost Per Turn Active: -20% - You do not gain any passive energy while this is active.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Mercy
    Staff
    Bag of Rocks
    Wallet
    Harmonica
    Bonk: (Bonk! Bonk an enemy with the staff! Kind of just use it as a club. Single Target)

    Bonk (RN Between 50-80)
    Equation: RN+15
    Min DMG: 65
    Max DMG: 95
    Conjure Light - Seek Truth: (The Staff has knowledge for those who wields it... Scans the strengths and weaknesses of the enemy, and using a bit of magic, identify the truth beneath them. Single Target)

    Energy Cost: -20%

    ---

    Starlight Rush: (It's really just a normal attack, but cooler name, and maybe infused with a bit of light magic! Rushes towards enemy with the staff, and give them a good beating. Chance to Stun enemy for that turn. Single Target)

    Starlight Rush (RN1 Between 40-90)(RN2 Between 1-5)
    DMG Equation: RN1*2+(RN1 / 5)
    Min DMG: 88
    Max DMG: 198
    Stun Equation: RN2=5
    If RN2=5, the opponent will be stunned (cancels the opponent's next turn). (20% Chance or 1/5 Chance)

    Energy Cost: -35%

    ---

    Conjure Light - Gamma Ray Burst: (Light in its purest form is energy, and with enough of it, it can vaporize even matter! A blinding light shines from the staff, and explodes in a burst of energy, dealing radiant Damage and also a chance to blind to those in its path. AoE Straight)

    Gamma Ray Burst (RN1 Between 20-30)(RN2 Between 1-3)
    DMG Equation: RN1*11+(RN1 / 3)
    Min DMG: 227
    Max DMG: 340
    Blind Equation: RN2=3
    If RN2=3, the opponent(s) will be blinded (50% chance they hit or miss). (33% Chance or 1/3 Chance)

    Energy Cost: -65% You will not get any passive energy next turn.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Mercy
    Staff
    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    - UNACTIVE -
    Reinforce:
    Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---
    - UNACTIVE -
    Inertia Manipulation - Stunning Stance:

    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Mercy
    Shield
    Halberd
    Sword Strike: Basic attack with Virgo.

    Sword Strike (RN between 28-51)
    Equation: RN*2 + (RN / 3 )
    Min DMG: 66
    Max DMG: 119
    Crystal Rejuvenation: Ariane targets any crystal currently orbiting a foe. She crushes it and applies an effect on her or her allies based on the color. Red applies an attack buff. Blue applies a defense buff. Green restores health points.

    Crystal Rejuvenation
    Red: +30% Dmg

    Blue: 30% Defense Added onto other passive defenses
    Green: 15% of missing health regened

    Energy: -25%

    ---
    - UNACTIVE -
    Afterimage:
    Ariane enters a defense stance and seems to be blinking in and out of existence. In reality, she's moving super fast. The next time an enemy attacks her, the attack automatically misses and Ariane counters with a sword attack of her own. Can be activated during the opponent's turn.

    Afterimage (RN between 5-11)
    Counter DMG Equation: RN*10+RN
    Min DMG: 55
    Max DMG: 121

    Energy Cost: -30%

    ---

    Crystal Shatter: Ariane targets a foe with at least one crystal orbiting it and shatters all crystals orbiting them. The target receives an attack debuff for every red crystal destroyed this way, a defense debuff for every blue crystal destroyed this way, and takes damage for every green crystal destroyed this way.

    Crystal Shatter
    Every red shard gives a -10% debuff on Attacks for the next 3 turns

    Every blue shard gives a -10% debuff added onto other Passive Defenses for the next 3 turns
    Every green shard does damage (RN between 2-5)
    Equation: RN*25
    Min DMG: 25
    Max DMG: 125

    Energy: -45%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Mercy
    Virgo
    chunga hoo: chunga hoo; chants "chunga hoo" into the enemy. multiples damage every single time it has been used in a turn. start small if used alot could be rly op, but have a drawback

    chunga hoo

    base dmg: 16
    current dmg: 20 (Uses: 1)

    increases in dmg by 25% each usage.
    starting at the 3rd usage, Hibct loses 5% of his current health each turn.

    ---

    9 yr old army, eat your vegetables: throws carrots at everyone fighting. ff there is only one opponent, the damage dealt will be increased by 50%

    9 yr old army, eat your vegetables: (rn between 3-7)
    gives +15% dodging chance to all companions.
    dmg equation against opponents: rn*11+rn
    min dmg: 36
    max dmg: 84


    energy: -20%

    ---

    crusher [only appears if in lArGe form]: crusher; stomps on enemy with tremendous power. unlimited use, does a medium amount of damage consistently. also has a small chance to create a poison (suffocation because of its body) effect that decreases a small amount of energy to the enemy

    crusher: (rn1 between 40-80)(rn2 between 1-6)
    dmg equation: RN1*3+(RN1/3)
    min dmg: 133
    max dmg: 266

    poison chance equation: RN2=6
    poison dmg: -5% of the opponent's current health for the next 3 turns. cannot kill but can bring down opponent's health to 1.

    energy: -25%
    - UNACTIVE -
    t-pose [disappears if in large form]:
    does a magic calling (reeeeee lol) and to heal himself, he falls asleep for one - three turns. during this period, he cannot attack nor defend and has a -10% defense applied to him. after this tho, he will be able to recover % of its missing health (depending on the # of turns, the health recovery will be higher due to the amount of sleeping).

    t-pose (rn1=25-40)(rn2=41-60)(rn3=61-75)
    -10% defense is applied adding onto any other passive defenses in play
    you can choose when to stop resting. you will be forced to stop resting after the 3rd turn.
    if rests for one turn: rn1
    if rests for two turns: rn2
    if rests for three turns: rn3
    heal equation (1 Turn): heal rn1% of missing health.
    heal equation (2 Turns): heal rn2% of missing health.
    heal equation (3 Turns): heal rn3% of missing health.


    energy: . . . simply no passive energy is gained. however, Hibct will gain energy at the end of rest / t-pose if they don't get hit by any attacks while sleeping.
    if not hit and rests for one turn: +10% energy
    if not hit and rests for two turns: +15% energy
    if not hit and rests for three turns: +20% energy


    ---
    - ACTIVE -
    dat will hold em alright:
    dat wil hold em alright; shapeshifts into the tanky version of himself for 3 turns. increases health and dmg 2x (dmg added on to attack) but looses a small-medium amount of max health and energy after being back to normal. maximum uses of "dat wil hold em alright" is 5. Also changes move set.

    uses: 3
    increases all attacks by 100% (double damage).
    doubles current amount of health and doubles max health cap for the three turns. the doubled current health will stay after the 3 turns but the max health cap will go back to normal and decrease.
    loses 5% of max energy cap each use.
    loses 150 max base health each use.

    allows you to use the move "crusher" while in large form
    doesn't allow you to use the move "t-Pose" while in large form

    energy per turn activated: -8%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Mercy
    X2 Carrots
    Smack (Smack your target with the bow. Single Target)

    Smack (RN Between 8-12)
    Equation: RN*4+7
    Min DMG: 39
    Max DMG: 55
    Raining Shards (Shoot a huge arrow in to the sky. Shards will fall down next turn. huge AoE)

    Raining Shards (RN between 13-20)
    Equation: RN*5+8
    Min DMG: 73
    Max DMG: 108
    If there is one opponent, the shards do double damage.

    If there are two opponents, the shards do 50% extra damage.


    Energy: -30%

    ---

    Fade Shot (The arrow will go though any armor and blocks. Will steal energy from the opponent. However, there will be less passive energy next turn. Single Target)

    Fade Shot (RN1 between 60-100)(RN2 between 1-20)(RN3 between 1-5)
    Equation: RN1*2+11
    Min DMG: 131
    Max DMG: 211

    Energy Steal Equation: RN2+(RN1/20)
    Min Energy Steal: 4%
    Max Energy Steal: 25%
    If RN3=5, you will deal double damage.

    Energy: -35% (You will only regen 4% Passive Energy Next Turn)

    ---

    Arrow Storm (Shoot rapidity with with the bow. Single Target or AoE)

    Arrow Storm (RN Between 9-201)
    Equation: RN*3
    Min DMG: 27
    Max DMG: 603

    Also deals knockback.
    Note that either the Base Defenses of Opponents or Passive Defenses against Attacks will lower the damage each single arrow does. Each single arrow does a base damage of 3. If the opponent has a Base Defense of 3 or higher, each arrow will only do 0.5 damage. Passive Percentage Defenses of enemies will be able to completely block all the damage if they are high enough however.

    Energy: -40%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Mercy
    Bow
    Disorient: Attacks in any way to disorient the enemy.

    Disorient (RN between 5-25)
    Equation: RN*2+(RN/5)
    Min DMG: 11
    Max DMG: 55

    Effect Given Onto Opponent: Disorientation: 1/3 Chance of missing

    Energy: -6%
    Shadow: Leaps to the side, creating an illusion in her wake to cover up the fact that she moved. Very high chance of dodging a single target attack. No effect against AoE. Can be used on an enemy’s turn.

    Shadow
    Dodging Chance: 9/10
    Lasts One Turn

    Energy: -18%

    ---

    Mirage: Creates an illusion of her choosing, affecting up to the amount of people she sees. Illusion is more believable if affecting less people. If affecting one person, the illusion seems tangible. (with enough tries, it’ll be found out)

    If Affecting 1 Person: 90% Believable
    If Affecting 2 People: 75% Believable
    If Affecting 3 People: 50% Believable
    If Affecting 4+ People: 30% Believable

    Energy Per Turn Active: -8% -No Passive Energy Turns it is Active-

    ---

    Nightmare:

    Nightmare: Requires for her to touch the target to be activated. Places the target in an illusion with her (environment stays the same). Anything that affects the two in the illusion affects them in real life (energy costs too).

    Alternative 1: Trap the target in an illusion, that lasts for up to 3 turns, or until they take damage.

    Energy Per Turn Active: -10% -No Passive Energy Turns it is Active-
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Mercy
    White Black gloves
    Fake gun model
    Cellphone
    Student ID Card
    Black jacket
    Brown handbag with school materials
    2 Black Handkerchiefs
    Wallet with $170
    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    Forming: (1/3)
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%

    God's Wrath: (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Mercy
    x5 Supercharged Batteries
    Samsung Smartphone
    Wallet

    Corvus
    HP: [23/2600]
    Base ATK: 0
    Base Defense: 0

    . . .

    10% Less Damage (1/3 Turns)
    20% Less Defense (1/3 Turns)
     
    Last edited: Jan 28, 2019
  15. H0Y

    H0Y H0Y HERO

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    Guild:
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    Run up to the angel and yell ORA ORA ORA as you punch the angel hopelessly
     
  16. Tsukiji

    Tsukiji Basking in nostalgia

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    .-.
    I thought she would die. :T
    Anyways...
    (I actually can't do sh!t to stop either side lel)
    Unless you let me run away with the girl in my arms? :3
     
  17. PikaLegend

    PikaLegend Shocking VIP+

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    Minecraft:
    "Justin! Stop! It doesn't have to be that way." I yell out, obviously out of breath with the amount of injuries we have after such as long and torturous battle. "The battle is already won. There is no need for us to continue bashing her. After all, the real Corvus is probably already dead, remember?"

    I look up at the Angel, now fallen and bleeding. "This is probably a memory or illusion left to us by Corvus, as her final hope to teach us how to battle. Killing it affects nothing, of course, but if we were to mindlessly kill and slaughter those in our way..."

    "I just feel the outcome in that way would not be that pleasant."
     
  18. Tsukiji

    Tsukiji Basking in nostalgia

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    Random question: Can we talk on opponents turns and can they talk on our turn?
     
  19. Aquila

    Aquila Freedom Specialist VIP+

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    yes to both
     
  20. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Minecraft:
    I use Sword Strike on the eye totem.
     
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