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SPOILER Wynn Waypoints - Your Waypoint Database - 130+ Tier 3/4 Chests Mapped!

Discussion in 'Wynncraft' started by Hov_, Jan 27, 2019.

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  1. Hov_

    Hov_ Cactus-Lord

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    [​IMG]
    Welcome to WynnWaypoints - Your Waypoint Database for Wynncraft!

    WynnWaypoints started as a small project inspired by @PikaLegend's thread, where we wanted to map all T3 and T4 loot chest locations after they had been changed in update 1.18. But just having them listed on a thread was not enough for me, since you had no real reference to where exactly it is on the Wynncraft map,
    so I started creating waypoints on JourneyMap for each and every chest that was submitted to the thread and as you probably can guess I got tired of manually creating those waypoints.

    That's where I had the idea for this project. Why not code a little tool which automatically generates waypoints for you? After some initial thoughts I decided that a website backed by a database which is fed by community input is the perfect
    implementation for this project.

    On WynnWaypoints you can submit the (cave entrance) location and tier of a chest (X,
    Y, Z coordinates) and some further useful information (e.g. Is the chest hidden? Mobs near? Mob level? etc.). Your submission is automatically written into a database and checked by @Shoefarts and me. (If you are interested in helping us out write me a pm).

    That's only the first part though. Again, only having them listed somewhere on the internet doesn't
    help too much. So I coded an algorithm that reads out of the database and generates waypoint files for Xaero's Minimap, JourneyMap and Wynntils Map.

    As a "little" extra I also coded a feature that dynamically projects all of the verified waypoints on and interactive wynncraft map (generously provided by @HeyZeer0).
    As of 23.02.19 the site looks like this:

    [​IMG]

    You can click on each dot (which for now represents T3/purple and T4/gold chests) for further information like exact coordinates.

    In the future I want to expand the functions of the website. Except for chests I also want to have waypoints to ingredient drop locations and farming location for materials aswell as locations for refineries. Other planned functions will be stated in the roadmap.


    PROJECT START Jan 25, 2019 ✅
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    Working Website Prototype Jan 27, 2019 ✅
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    Duplicate Detection Algorithm Jan 27, 2019 ✅

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    Indexed Chest Counter Jan 27, 2019 ✅
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    New Design and Switch to MySQL database Jan 30, 2019 ✅
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    Generator for JourneyMap, Xaero's Minimap and Wynntils Map Feb 18, 2019 ✅

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    Interactive Map Feb 23, 2019 ✅
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    New and Responsive Web Design for mobile devices Feb 23, 2019 ✅
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    Ingredient/Material/Refinery locations Planned
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    Search Functions for Interactive Map Planned
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    Selectable Waypoint Generator/Loot Run Route Generator Planned
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    ...


    Link to the website: wynnwaypoints.ga








    If you have any suggestions or find any bugs, please tell me or @Shoefarts :)

    Hov
     
    Last edited: Sep 11, 2019
    luckeyLuuk, Tarr_, Celebluth and 51 others like this.
  2. PikaLegend

    PikaLegend Shocking VIP+

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    Sounds like it will be useful! I don't really use mods that much, but I know many who uses them. When the website is up, I will start submitting the chests in (Only issue right now is that whether if there is a way to detect duplicate submits for the same chest?).
     
    Iboju and Hov_ like this.
  3. Hov_

    Hov_ Cactus-Lord

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    I am currently thinking about how to account for duplicate submits. I will probably have two types of coordinate inputs: one for the cave entrance and one for the exact location for the chest. If the code detects that the exact location for the chest already exists in the file then it just doesnt append that waypoint in the file and tells the user that this chest is already submitted.
     
  4. Hov_

    Hov_ Cactus-Lord

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    Update #1:
    The website and code is working. It is now possible to add waypoints using the website form inputs. The inputs are parsed and converted into a file that can be read by Xaero's Minimap. Now I have to work an the algorithm that ignores duplicate inputs (almost done with it actually). Once all of the structural components are done I will make the website a little bit prettier.
     
    Last edited: Jan 27, 2019
  5. Hov_

    Hov_ Cactus-Lord

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    Update #2:
    The algorithm that detects same chests has been implemented. If you submit a chest the algorithm checks if there was a chest already submitted in a 2x2x2 block radius around your submitted chest. If that is the case then the chest will not be added to the database. The next step is to add a download button for the waypoints file (and make the site prettier).

    You can now start adding chests.
     
  6. Jbip

    Jbip yea QA GM CHAMPION

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    It would be useful if you had one line for x y z too, like:

    "105 62 900" instead of writing each number in their respective box. It'd just be a quality of life thing
    Good luck on that project though!
     
    coolname2034 and Hov_ like this.
  7. yellowscreen

    yellowscreen Certified Lurker

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    So we'll finally see just how many micro-dungeons there are!
    Honestly, the maps is so much more detailed. You can blow up a cave in Rymek, there's a dungeon like "Hunt!" section in a micro-dungeon in Neesak, and so on. The CT really succeeded in making the map feel more alive!
     
  8. Hov_

    Hov_ Cactus-Lord

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    I see your argument, the problem is that some people write coordinates like X Y Z (which is the standard) while others write it like X Z Y. Still I will try to make it as easy as possible to insert coordinates after I get some backend done.
     
  9. Jbip

    Jbip yea QA GM CHAMPION

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    I get that, that's why you could add a separate box along with the one already there (like 2 ways of adding coords)
     
  10. Hov_

    Hov_ Cactus-Lord

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    Update #3:
    Implemented indexed chest counter. Currently working on @Jbip's idea.

    PLEASE DO NOT SUBMIT ANY CHESTS FOR NOW.
    ________________________________
    Update #4:
    @Jbip's idea has been implemented and is working correctly.

    YOU CAN NOW RESUME ADDING CHESTS.
     
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  11. Hov_

    Hov_ Cactus-Lord

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    Update #5:
    Website is now fully functioning and you can download the waypoints file. Time to make the instructions on how to install the waypoints and to refine the website.
     
  12. Hov_

    Hov_ Cactus-Lord

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    Update #6:
    Instructions have been added.

    DATABASE HAS BEEN CLEARED BECAUSE OF TESTING PURPOSES. Please submit your chests again.
     
  13. Hov_

    Hov_ Cactus-Lord

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    Added the backend code to the thread if anyone is interested :)
     
  14. Hov_

    Hov_ Cactus-Lord

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    Already 74 Chests indexed! Good job guys, especially @PikaLegend :P
     
  15. PikaLegend

    PikaLegend Shocking VIP+

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    I haven't documented that many chests yet haha :P
     
  16. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

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    There are quite a lot of these tbh, and I'd like to make it so there will be quite a bit more in future updates. They are fun to make and imo very good for the game.
     
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  17. yellowscreen

    yellowscreen Certified Lurker

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    It helps with immersion a lot. The first 20 levels or so of the game are the best due to the reworks, in my opinion. I mean, you can harvest mushrooms in Nivla with a scythe! DETAILS ARE GREAT!
     
  18. Hov_

    Hov_ Cactus-Lord

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    Update #7:
    Website under maintenance due to upgrade to mySQL database.
     
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  19. Hov_

    Hov_ Cactus-Lord

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    Update #8:
    Completely revamped website! Now working with mySQL database.
     
  20. Shoefarts

    Shoefarts I fart on shoes CHAMPION

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    i love this project
     
    Hov_ likes this.
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