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An Actual Abandoned Modern Day Rpg [5/?]

Discussion in 'Forum Games' started by Aquila, Dec 27, 2018.

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  1. Aquila

    Aquila Freedom Specialist VIP+

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    Ariane uses a green shard on Fov and he regenerates 191 hp!

    Fov HP: [417/1500]

    Fabio gives Justin a magical arrow and Justin slingshots it at the Eye Totem. However, all the Eye Totem does is barely even light up a tiny bit and moves out of the way of the arrow. It flies right past Corvus.

    Fov cleaves at the Attack and Defense totem and it starts to flicker really bad.

    Corvus
    Base Defense: 230


    Rose uses Bonk against the Totem of Necromancy and that totem starts to flicker. However, when Rose hit the Necromancy Totem, the Attack and Defense Totem shimmered for a bit seeming to defend the Necromancy Totem. The Attack and Defense totem is now no longer lit up.

    FYI: The Attack and Defense Totem provided +100 base defense. The rest only provide 40.

    Corvus
    Base ATK: 50
    Base Defense: 190


    Fabio uses "Smack" against a random totem and manages to hit the Totem of Probability (Very Unluckily). The Totem flashes 6 dots (1 Gold one, 5 Grey Ones) and Fabio takes 10 damage and is set flying only 1 meter back.

    Fabio HP: [798/850]

    Hibct uses Rest and stands in a T-Pose.

    Saskia uses Mirage against Corvus and "blinds" her.

    However, Corvus gives no reaction indicating the Mirage did nothing... but you all see the Eye Totem shimmer just for like the tiniest split of a second.

    - Player's Turn Ends -

    - Opponent's Turn -

    Corvus sighs.

    "One of you is missing... but I can't wait for them to come... I'll be defeated before then..."

    "I'll have to use my 'Special Attack' next turn."

    The bows shimmering Crimson Red don't do anything.

    Instead, another 7 wooden bows appear and all of them also shimmer Crimson Red.

    Corvus then let's go of the rainbow bow she's holding letting it float to form a circle above all of you with all the other floating bows.

    And then... Corvus simply summons a much cooler looking Rainbow Bow that looks almost like *insert description here that doesn't talk about wynncraft* (it basically looks like the wynncraft mythic bow Freedom but not really... im too lazy to describe).

    The new bow is shimmering all sorts of colors on the color spectrum.

    Suddenly, a huge white box about 10 meters by 10 meters then encases all of you (including the bows and Corvus).

    - Opponent's Turn Ends -

    - Player's Turn -

    Slingshot: Sling an item at anything to deal damage. Full Counter may be cast on the object beforehand to sling an object that can counter a magic spell. Can be used as a counter-attack. When used during Player Turn, Slinging a Rock can be used while doing another magic spell. However, Slinging Magic or Slinging any other item will end Justin’s turn like any ordinary attack.

    Slinging Rocks: (RN between 3-11)
    Equation: RN*4+3
    Min DMG: 15
    Max DMG: 47

    Slinging Magic: (Costs 10% Energy)
    Equation: RN*9+4
    Min DMG: 31
    Max DMG: 103
    20% chance of dealing 50% more damage.

    Slinging Anything Else
    Equation: RN*4 + (depends on item)
    Min DMG: ?
    Max DMG: ?
    Recall: Upon cast, it teleports any object or person he knows exists in a twelve meter radius to anywhere in a six meter radius around him that he has touched beforehand. Can be used during an opponent's turn. Can teleport up to two objects for the price of one (-20% Energy).

    Energy: -20%

    ---

    Lesser Restoration: Heal a target some health or energy. Cannot be yourself

    Heal: Heal 30% of missing health on a teammate.

    Energy: Allow someone to restore an extra 20% energy next turn.

    Energy Cost: -30%

    ---

    Full Counter: Upon cast, himself or anything he touches affects it with a magic reflecting charm. This reflects and protects the next magic spell cast or attack upon the object completely. The spell's duration is until the next magic spell is cast upon it or attack is thrown, if it is dispelled, or 5 minutes.

    Energy Cost: -60
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Bag of Rocks
    Wallet
    Harmonica
    Bonk: (Bonk! Bonk an enemy with the staff! Kind of just use it as a club. Single Target)

    Bonk (RN Between 50-80)
    Equation: RN+15
    Min DMG: 65
    Max DMG: 95
    Conjure Light - Seek Truth: (The Staff has knowledge for those who wields it... Scans the strengths and weaknesses of the enemy, and using a bit of magic, identify the truth beneath them. Single Target)

    Energy Cost: -20%

    ---

    Starlight Rush: (It's really just a normal attack, but cooler name, and maybe infused with a bit of light magic! Rushes towards enemy with the staff, and give them a good beating. Chance to Stun enemy for that turn. Single Target)

    Starlight Rush (RN1 Between 40-90)(RN2 Between 1-5)
    DMG Equation: RN1*2+(RN1 / 5)
    Min DMG: 88
    Max DMG: 198
    Stun Equation: RN2=5
    If RN2=5, the opponent will be stunned (cancels the opponent's next turn). (20% Chance or 1/5 Chance)

    Energy Cost: -35%

    ---

    Conjure Light - Gamma Ray Burst: (Light in its purest form is energy, and with enough of it, it can vaporize even matter! A blinding light shines from the staff, and explodes in a burst of energy, dealing radiant Damage and also a chance to blind to those in its path. AoE Straight)

    Gamma Ray Burst (RN1 Between 20-30)(RN2 Between 1-3)
    DMG Equation: RN1*11+(RN1 / 3)
    Min DMG: 227
    Max DMG: 340
    Blind Equation: RN2=3
    If RN2=3, the opponent(s) will be blinded (50% chance they hit or miss). (33% Chance or 1/3 Chance)

    Energy Cost: -65% You will not get any passive energy next turn.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Staff
    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    - ACTIVE -
    Reinforce:
    Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---
    - UNACTIVE -
    Inertia Manipulation - Stunning Stance:

    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Shield
    Halberd
    Sword Strike: Basic attack with Virgo.

    Sword Strike (RN between 28-51)
    Equation: RN*2 + (RN / 3 )
    Min DMG: 66
    Max DMG: 119
    Crystal Rejuvenation: Ariane targets any crystal currently orbiting a foe. She crushes it and applies an effect on her or her allies based on the color. Red applies an attack buff. Blue applies a defense buff. Green restores health points.

    Crystal Rejuvenation
    Red: +30% Dmg

    Blue: 30% Defense Added onto other passive defenses
    Green: 15% of missing health regened

    Energy: -25%

    ---
    - UNACTIVE -
    Afterimage:
    Ariane enters a defense stance and seems to be blinking in and out of existence. In reality, she's moving super fast. The next time an enemy attacks her, the attack automatically misses and Ariane counters with a sword attack of her own. Can be activated during the opponent's turn.

    Afterimage (RN between 5-11)
    Counter DMG Equation: RN*10+RN
    Min DMG: 55
    Max DMG: 121

    Energy Cost: -30%

    ---

    Crystal Shatter: Ariane targets a foe with at least one crystal orbiting it and shatters all crystals orbiting them. The target receives an attack debuff for every red crystal destroyed this way, a defense debuff for every blue crystal destroyed this way, and takes damage for every green crystal destroyed this way.

    Crystal Shatter
    Every red shard gives a -10% debuff on Attacks for the next 3 turns

    Every blue shard gives a -10% debuff added onto other Passive Defenses for the next 3 turns
    Every green shard does damage (RN between 2-5)
    Equation: RN*25
    Min DMG: 25
    Max DMG: 125

    Energy: -45%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Virgo
    chunga hoo: chunga hoo; chants "chunga hoo" into the enemy. multiples damage every single time it has been used in a turn. start small if used alot could be rly op, but have a drawback

    chunga hoo

    base dmg: 16
    current dmg: 20 (Uses: 1)

    increases in dmg by 25% each usage.
    starting at the 3rd usage, Hibct loses 5% of his current health each turn.

    ---

    9 yr old army, eat your vegetables: throws carrots at everyone fighting. ff there is only one opponent, the damage dealt will be increased by 50%

    9 yr old army, eat your vegetables: (rn between 3-7)
    gives +15% dodging chance to all companions.
    dmg equation against opponents: rn*11+rn
    min dmg: 36
    max dmg: 84


    energy: -20%

    ---

    crusher [only appears if in lArGe form]: crusher; stomps on enemy with tremendous power. unlimited use, does a medium amount of damage consistently. also has a small chance to create a poison (suffocation because of its body) effect that decreases a small amount of energy to the enemy

    crusher: (rn1 between 40-80)(rn2 between 1-6)
    dmg equation: RN1*3+(RN1/3)
    min dmg: 133
    max dmg: 266

    poison chance equation: RN2=6
    poison dmg: -5% of the opponent's current health for the next 3 turns. cannot kill but can bring down opponent's health to 1.

    energy: -25%
    - ACTIVE For 1 Turn -
    t-pose [disappears if in large form]:
    does a magic calling (reeeeee lol) and to heal himself, he falls asleep for one - three turns. during this period, he cannot attack nor defend and has a -10% defense applied to him. after this tho, he will be able to recover % of its missing health (depending on the # of turns, the health recovery will be higher due to the amount of sleeping).

    t-pose (rn1=25-40)(rn2=41-60)(rn3=61-75)
    -10% defense is applied adding onto any other passive defenses in play
    you can choose when to stop resting. you will be forced to stop resting after the 3rd turn.
    if rests for one turn: rn1
    if rests for two turns: rn2
    if rests for three turns: rn3
    heal equation (1 Turn): heal rn1% of missing health.
    heal equation (2 Turns): heal rn2% of missing health.
    heal equation (3 Turns): heal rn3% of missing health.


    energy: . . . simply no passive energy is gained. however, Hibct will gain energy at the end of rest / t-pose if they don't get hit by any attacks while sleeping.
    if not hit and rests for one turn: +10% energy
    if not hit and rests for two turns: +15% energy
    if not hit and rests for three turns: +20% energy


    ---
    - UNACTIVE -
    dat will hold em alright:
    dat wil hold em alright; shapeshifts into the tanky version of himself for 3 turns. increases health and dmg 2x (dmg added on to attack) but looses a small-medium amount of max health and energy after being back to normal. maximum uses of "dat wil hold em alright" is 5. Also changes move set.

    uses: 4
    increases all attacks by 100% (double damage).
    doubles current amount of health and doubles max health cap for the three turns. the doubled current health will stay after the 3 turns but the max health cap will go back to normal and decrease.
    loses 5% of max energy cap each use.
    loses 150 max base health each use.

    allows you to use the move "crusher" while in large form
    doesn't allow you to use the move "t-Pose" while in large form

    energy per turn activated: -8%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    X2 Carrots
    Smack (Smack your target with the bow. Single Target)

    Smack (RN Between 8-12)
    Equation: RN*4+7
    Min DMG: 39
    Max DMG: 55
    Raining Shards (Shoot a huge arrow in to the sky. Shards will fall down next turn. huge AoE)

    Raining Shards (RN between 13-20)
    Equation: RN*5+8
    Min DMG: 73
    Max DMG: 108
    If there is one opponent, the shards do double damage.

    If there are two opponents, the shards do 50% extra damage.


    Energy: -30%

    ---

    Fade Shot (The arrow will go though any armor and blocks. Will steal energy from the opponent. However, there will be less passive energy next turn. Single Target)

    Fade Shot (RN1 between 60-100)(RN2 between 1-20)(RN3 between 1-5)
    Equation: RN1*2+11
    Min DMG: 131
    Max DMG: 211

    Energy Steal Equation: RN2+(RN1/20)
    Min Energy Steal: 4%
    Max Energy Steal: 25%
    If RN3=5, you will deal double damage.

    Energy: -35% (You will only regen 4% Passive Energy Next Turn)

    ---

    Arrow Storm (Shoot rapidity with with the bow. Single Target or AoE)

    Arrow Storm (RN Between 9-201)
    Equation: RN*3
    Min DMG: 27
    Max DMG: 603

    Also deals knockback.
    Note that either the Base Defenses of Opponents or Passive Defenses against Attacks will lower the damage each single arrow does. Each single arrow does a base damage of 3. If the opponent has a Base Defense of 3 or higher, each arrow will only do 0.5 damage. Passive Percentage Defenses of enemies will be able to completely block all the damage if they are high enough however.

    Energy: -40%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Bow
    Disorient: Attacks in any way to disorient the enemy.

    Disorient (RN between 5-25)
    Equation: RN*2+(RN/5)
    Min DMG: 11
    Max DMG: 55

    Effect Given Onto Opponent: Disorientation: 1/3 Chance of missing

    Energy: -6%
    Shadow: Leaps to the side, creating an illusion in her wake to cover up the fact that she moved. Very high chance of dodging a single target attack. No effect against AoE. Can be used on an enemy’s turn.

    Shadow
    Dodging Chance: 9/10
    Lasts One Turn

    Energy: -18%

    ---

    Mirage: Creates an illusion of her choosing, affecting up to the amount of people she sees. Illusion is more believable if affecting less people. If affecting one person, the illusion seems tangible. (with enough tries, it’ll be found out)

    If Affecting 1 Person: 90% Believable
    If Affecting 2 People: 75% Believable
    If Affecting 3 People: 50% Believable
    If Affecting 4+ People: 30% Believable

    Energy Per Turn Active: -8% -No Passive Energy Turns it is Active-

    ---

    Nightmare:

    Nightmare: Requires for her to touch the target to be activated. Places the target in an illusion with her (environment stays the same). Anything that affects the two in the illusion affects them in real life (energy costs too).

    Alternative 1: Trap the target in an illusion, that lasts for up to 3 turns, or until they take damage.

    Energy Per Turn Active: -10% -No Passive Energy Turns it is Active-
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    White Black gloves
    Fake gun model
    Cellphone
    Student ID Card
    Black jacket
    Brown handbag with school materials
    2 Black Handkerchiefs
    Wallet with $170

    Corvus
    HP: [540/2600]
    Base ATK: 50
    Base Defense: 190

    The 10 wooden bows are shimmering Crimson...
    The huge white box is towering all of you.
    X1 Green Crystal is orbiting around Corvus
    X1 Red Crystal is orbiting around Corvus
    X2 Blue Crystals are orbiting around Corvus
     
    Last edited: Jan 22, 2019
  2. Tsukiji

    Tsukiji Basking in nostalgia

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    If I can close in on her, do so and use nightmare.
     
  3. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Minecraft:
    Sword Strike on Crovus.
     
  4. PikaLegend

    PikaLegend Shocking VIP+

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    Minecraft:
    It's time for the Final Showdown! BATTLE MUSIC!

    Takes out an old MP3 from pocket and plays undertale music.


    I waved my right hand to the side as a gesture, staff in hand.

    "Regardless of whatever threats you may send, we won't be defeated quite that easily before the actual RP starts!"

    I stand guard to defend and prepare for her next assault that would be coming my way.
     
  5. Tsukiji

    Tsukiji Basking in nostalgia

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    Actually, since the actual RP hasn't started, the GM is allowed to kill us off, as it won't affect the actual game. >.>
    So we'll be defeated more easily in here than in the story. xd

    Yeah! We cant be beaten! (Look here, not up there Aquila)
     
  6. PikaLegend

    PikaLegend Shocking VIP+

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    Now that is very depressing
    "YAH WE GOT THIS LET'S GO LET'S GO SASKIA! Wait how the heck do I know your name already I ah it doesn't matter lol."
     
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  7. Tsukiji

    Tsukiji Basking in nostalgia

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    Wait, I didn't even put anything in quotes. xd
    "..."
    Gotta answer silently, lel.
     
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  8. HyperHypa

    HyperHypa UWU

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    Guy...defend!
     
  9. H0Y

    H0Y H0Y HERO

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    Well time to recall people out of the box
    ________________________________
    But lesser restoration Rose first
     
  10. Tsukiji

    Tsukiji Basking in nostalgia

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    You never touched me, rip. '^'
     
  11. iiGhostlyOREO

    iiGhostlyOREO Skilled Adventurer

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    Minecraft:
    I’ll stay in t pose
     
  12. H0Y

    H0Y H0Y HERO

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    Roleplay flavor

    Just in time, Justin Time runs up to Rose and touches her, casting lesser restoration on her.
    "Gotch you, just in time."
     
  13. Tsukiji

    Tsukiji Basking in nostalgia

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    Kya~
    That catchphrase.
     
  14. Tsuneo

    Tsuneo Preliminary returnee

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    I use stunning stance...

    "Alright, I'll take this, but if I become a goner I'd really like a revival in return. You guys wouldn't let old Pap' lie dead, would ya?"
     
  15. H0Y

    H0Y H0Y HERO

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    “No sir, I’ll always be Justin Time.”
     
  16. Tsukiji

    Tsukiji Basking in nostalgia

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    My character would be so annoyed at these lines. >.<
    Hehe, well I will most likely die first. ;p;
    Btw, my move guarentees a stun, so focus on defence. ;p
     
  17. Tsuneo

    Tsuneo Preliminary returnee

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    Question to @Aquila : Would an attempt at a cleave towards one of the tomets deactive Tsu's Nightmare? If not, I take a swing at the Totem of Necromancy instead of my stance. If it would, then idk what to do. If Tsu stuns Corvus my stance is useless, and so would my reinforce be... I guess I'd just defend and save some energy? Or hit a totem before Tsu touches Corvu? Alright, eh, so:

    If I can cleave at a totem this turn without breaking Tsu's nightmare, then do that. Otherwise, just defend.

    Stunning stance is a very defensive move tho... isn't defense pretty useless this turn if you stun Corvus?
     
  18. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Minecraft:
    "Don't worry. Just remember, we got your back."
     
  19. Aquila

    Aquila Freedom Specialist VIP+

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    Cleaving at a totem would not deactivate nightmare cuz no damage is felt.
     
    Last edited: Jan 22, 2019
  20. Tsukiji

    Tsukiji Basking in nostalgia

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    Uhhh... yeah actually.

    Thing is I suspect that the ability is active already and can't be stopped, even after stunning Corvus. Just that it might be easier after stunning Corvus. Eh.
     
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