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An Actual Abandoned Modern Day Rpg [5/?]

Discussion in 'Forum Games' started by Aquila, Dec 27, 2018.

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  1. Aquila

    Aquila Freedom Specialist VIP+

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    nah i forgot to say the magic feather arrows disappear
     
  2. H0Y

    H0Y H0Y HERO

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    Take some of that new dude's arrows and shoot them at the eye totem, in the eye thing
     
  3. Tsuneo

    Tsuneo Preliminary returnee

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    I throw a cleave at the green totem and them return to shielding Justin.
     
  4. Aquila

    Aquila Freedom Specialist VIP+

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    there are two green totems...

    the wierd symbol one (attack and defense) and the elemental one

    which one?
     
  5. Tsuneo

    Tsuneo Preliminary returnee

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    The one that's flickering, the *weird symbol one.
     
  6. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    I use Crystal Rejuvenation on one of the green crystals and apply it to Fov.
     
  7. PikaLegend

    PikaLegend Shocking VIP+

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    Bonk the Black Totem (Death and Necromancy)!
     
  8. HyperHypa

    HyperHypa UWU

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    Use some shards to destroy some totem.
     
  9. Aquila

    Aquila Freedom Specialist VIP+

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    wait shards?

    you mean you're gonna use raining shards and it's gonna come next turn right?
     
  10. Aquila

    Aquila Freedom Specialist VIP+

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    Uh, this is the same post as the last one, just adding Tsu into the fight since he's finished his character.

    ---

    So I'm probably gonna an option where you can see all the math I'm doing for all the damages if you want to see the math...

    just to show your base defenses actually do something

    @H0Y0Y0Y0Y0B0Y
    @PikaLegend
    @Leonardonox
    @Host_Legacy
    @iiGhostlyOREO
    @LS_412

    Ariane takes 0 damage due to having Afterimage active. She does a counter-attack but it still does zero damage. However, another Blue Crystal starts to orbit Corvus.

    Rose and Fabio do some extensive dodging maneuver taking miniscule damage and also using some of the arrows to attack the Green and Red Wierd Symbol Totem. Corvus's base defense dropped a little.

    Rose HP: [144/900] (-21 damage)
    Fabio HP: [808/850] (-42 damage)


    Corvus
    HP: [540/2600]
    Base ATK: 100
    Base Defense: 270

    Hmm, the eye totem hasn’t been used yet...
    X2 Green Crystals are orbiting around Corvus
    X1 Red Crystal is orbiting around Corvus
    X2 Blue Crystals are orbiting around Corvus


    Justin hides behind Fov but forgets about the arrows from the back so Hibct tanks those for him.

    Fov HP: [159/1500] (-500 damage)
    Hibct HP: [1000/1550] (-550 damage)


    - Opponent's Turn Ends -

    - Player's Turn -

    ...

    The Green and Red Wierd Symbol Totem is now flickering instead of staying a dominant lit up color like the rest (with exception to the unused eye totem).

    I guess you all are also realizing this battle gets easier the more people join in...

    Speak of the devil, another person appears, @Tsukino, Saskia joins the fight!

    Slingshot: Sling an item at anything to deal damage. Full Counter may be cast on the object beforehand to sling an object that can counter a magic spell. Can be used as a counter-attack. When used during Player Turn, Slinging a Rock can be used while doing another magic spell. However, Slinging Magic or Slinging any other item will end Justin’s turn like any ordinary attack.

    Slinging Rocks: (RN between 3-11)
    Equation: RN*4+3
    Min DMG: 15
    Max DMG: 47

    Slinging Magic: (Costs 10% Energy)
    Equation: RN*9+4
    Min DMG: 31
    Max DMG: 103
    20% chance of dealing 50% more damage.

    Slinging Anything Else
    Equation: RN*4 + (depends on item)
    Min DMG: ?
    Max DMG: ?
    Recall: Upon cast, it teleports any object or person he knows exists in a twelve meter radius to anywhere in a six meter radius around him that he has touched beforehand. Can be used during an opponent's turn. Can teleport up to two objects for the price of one (-20% Energy).

    Energy: -20%

    ---

    Lesser Restoration: Heal a target some health or energy. Cannot be yourself

    Heal: Heal 30% of missing health on a teammate.

    Energy: Allow someone to restore an extra 20% energy next turn.

    Energy Cost: -30%

    ---

    Full Counter: Upon cast, himself or anything he touches affects it with a magic reflecting charm. This reflects and protects the next magic spell cast or attack upon the object completely. The spell's duration is until the next magic spell is cast upon it or attack is thrown, if it is dispelled, or 5 minutes.

    Energy Cost: -60
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Bag of Rocks
    Wallet
    Harmonica
    Bonk: (Bonk! Bonk an enemy with the staff! Kind of just use it as a club. Single Target)

    Bonk (RN Between 50-80)
    Equation: RN+15
    Min DMG: 65
    Max DMG: 95
    Conjure Light - Seek Truth: (The Staff has knowledge for those who wields it... Scans the strengths and weaknesses of the enemy, and using a bit of magic, identify the truth beneath them. Single Target)

    Energy Cost: -20%

    ---

    Starlight Rush: (It's really just a normal attack, but cooler name, and maybe infused with a bit of light magic! Rushes towards enemy with the staff, and give them a good beating. Chance to Stun enemy for that turn. Single Target)

    Starlight Rush (RN1 Between 40-90)(RN2 Between 1-5)
    DMG Equation: RN1*2+(RN1 / 5)
    Min DMG: 88
    Max DMG: 198
    Stun Equation: RN2=5
    If RN2=5, the opponent will be stunned (cancels the opponent's next turn). (20% Chance or 1/5 Chance)

    Energy Cost: -35%

    ---

    Conjure Light - Gamma Ray Burst: (Light in its purest form is energy, and with enough of it, it can vaporize even matter! A blinding light shines from the staff, and explodes in a burst of energy, dealing radiant Damage and also a chance to blind to those in its path. AoE Straight)

    Gamma Ray Burst (RN1 Between 20-30)(RN2 Between 1-3)
    DMG Equation: RN1*11+(RN1 / 3)
    Min DMG: 227
    Max DMG: 340
    Blind Equation: RN2=3
    If RN2=3, the opponent(s) will be blinded (50% chance they hit or miss). (33% Chance or 1/3 Chance)

    Energy Cost: -65% You will not get any passive energy next turn.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Staff
    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    - ACTIVE -
    Reinforce:
    Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---
    - UNACTIVE -
    Inertia Manipulation - Stunning Stance:

    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Shield
    Halberd
    Sword Strike: Basic attack with Virgo.

    Sword Strike (RN between 28-51)
    Equation: RN*2 + (RN / 3 )
    Min DMG: 66
    Max DMG: 119
    Crystal Rejuvenation: Ariane targets any crystal currently orbiting a foe. She crushes it and applies an effect on her or her allies based on the color. Red applies an attack buff. Blue applies a defense buff. Green restores health points.

    Crystal Rejuvenation
    Red: +30% Dmg

    Blue: 30% Defense Added onto other passive defenses
    Green: 15% of missing health regened

    Energy: -25%

    ---
    - ACTIVE -
    Afterimage:
    Ariane enters a defense stance and seems to be blinking in and out of existence. In reality, she's moving super fast. The next time an enemy attacks her, the attack automatically misses and Ariane counters with a sword attack of her own. Can be activated during the opponent's turn.

    Afterimage (RN between 5-11)
    Counter DMG Equation: RN*10+RN
    Min DMG: 55
    Max DMG: 121

    Energy Cost: -30%

    ---

    Crystal Shatter: Ariane targets a foe with at least one crystal orbiting it and shatters all crystals orbiting them. The target receives an attack debuff for every red crystal destroyed this way, a defense debuff for every blue crystal destroyed this way, and takes damage for every green crystal destroyed this way.

    Crystal Shatter
    Every red shard gives a -10% debuff on Attacks for the next 3 turns

    Every blue shard gives a -10% debuff added onto other Passive Defenses for the next 3 turns
    Every green shard does damage (RN between 2-5)
    Equation: RN*25
    Min DMG: 25
    Max DMG: 125

    Energy: -45%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Virgo
    chunga hoo: chunga hoo; chants "chunga hoo" into the enemy. multiples damage every single time it has been used in a turn. start small if used alot could be rly op, but have a drawback

    chunga hoo

    base dmg: 16
    current dmg: 20 (Uses: 1)

    increases in dmg by 25% each usage.
    starting at the 3rd usage, Hibct loses 5% of his current health each turn.

    ---

    9 yr old army, eat your vegetables: throws carrots at everyone fighting. ff there is only one opponent, the damage dealt will be increased by 50%

    9 yr old army, eat your vegetables: (rn between 3-7)
    gives +15% dodging chance to all companions.
    dmg equation against opponents: rn*11+rn
    min dmg: 36
    max dmg: 84


    energy: -20%

    ---

    crusher [only appears if in lArGe form]: crusher; stomps on enemy with tremendous power. unlimited use, does a medium amount of damage consistently. also has a small chance to create a poison (suffocation because of its body) effect that decreases a small amount of energy to the enemy

    crusher: (rn1 between 40-80)(rn2 between 1-6)
    dmg equation: RN1*3+(RN1/3)
    min dmg: 133
    max dmg: 266

    poison chance equation: RN2=6
    poison dmg: -5% of the opponent's current health for the next 3 turns. cannot kill but can bring down opponent's health to 1.

    energy: -25%
    t-pose [disappears if in large form]: does a magic calling (reeeeee lol) and to heal himself, he falls asleep for one - three turns. during this period, he cannot attack nor defend and has a -10% defense applied to him. after this tho, he will be able to recover % of its missing health (depending on the # of turns, the health recovery will be higher due to the amount of sleeping).

    t-pose (rn1=25-40)(rn2=41-60)(rn3=61-75)
    -10% defense is applied adding onto any other passive defenses in play
    you can choose when to stop resting. you will be forced to stop resting after the 3rd turn.
    if rests for one turn: rn1
    if rests for two turns: rn2
    if rests for three turns
    heal equation (1 Turn): heal rn1% of missing health.
    heal equation (2 Turns): heal rn2% of missing health.
    heal equation (3 Turns): heal rn3% of missing health.


    energy: . . . simply no passive energy is gained. however, Hibct will gain energy at the end of rest / t-pose if they don't get hit by any attacks while sleeping.
    if not hit and rests for one turn: +10% energy
    if not hit and rests for two turns: +15% energy
    if not hit and rests for three turns: +20% energy


    ---
    - UNACTIVE -
    dat will hold em alright:
    dat wil hold em alright; shapeshifts into the tanky version of himself for 3 turns. increases health and dmg 2x (dmg added on to attack) but looses a small-medium amount of max health and energy after being back to normal. maximum uses of "dat wil hold em alright" is 5. Also changes move set.

    uses: 4
    increases all attacks by 100% (double damage).
    doubles current amount of health and doubles max health cap for the three turns. the doubled current health will stay after the 3 turns but the max health cap will go back to normal and decrease.
    loses 5% of max energy cap each use.
    loses 150 max base health each use.

    allows you to use the move "crusher" while in large form
    doesn't allow you to use the move "t-Pose" while in large form

    energy per turn activated: -8%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    X2 Carrots
    Smack (Smack your target with the bow. Single Target)

    Smack (RN Between 8-12)
    Equation: RN*4+7
    Min DMG: 39
    Max DMG: 55
    Raining Shards (Shoot a huge arrow in to the sky. Shards will fall down next turn. huge AoE)

    Raining Shards (RN between 13-20)
    Equation: RN*5+8
    Min DMG: 73
    Max DMG: 108
    If there is one opponent, the shards do double damage.

    If there are two opponents, the shards do 50% extra damage.


    Energy: -30%

    ---

    Fade Shot (The arrow will go though any armor and blocks. Will steal energy from the opponent. However, there will be less passive energy next turn. Single Target)

    Fade Shot (RN1 between 60-100)(RN2 between 1-20)(RN3 between 1-5)
    Equation: RN1*2+11
    Min DMG: 131
    Max DMG: 211

    Energy Steal Equation: RN2+(RN1/20)
    Min Energy Steal: 4%
    Max Energy Steal: 25%
    If RN3=5, you will deal double damage.

    Energy: -35% (You will only regen 4% Passive Energy Next Turn)

    ---

    Arrow Storm (Shoot rapidity with with the bow. Single Target or AoE)

    Arrow Storm (RN Between 9-201)
    Equation: RN*3
    Min DMG: 27
    Max DMG: 603

    Also deals knockback.
    Note that either the Base Defenses of Opponents or Passive Defenses against Attacks will lower the damage each single arrow does. Each single arrow does a base damage of 3. If the opponent has a Base Defense of 3 or higher, each arrow will only do 0.5 damage. Passive Percentage Defenses of enemies will be able to completely block all the damage if they are high enough however.

    Energy: -40%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Bow
    Disorient: Attacks in any way to disorient the enemy.

    Disorient (RN between 5-25)
    Equation: RN*2+(RN/5)
    Min DMG: 11
    Max DMG: 55

    Effect Given Onto Opponent: Disorientation: 1/3 Chance of missing

    Energy: -6%
    Shadow: Leaps to the side, creating an illusion in her wake to cover up the fact that she moved. Very high chance of dodging a single target attack. No effect against AoE. Can be used on an enemy’s turn.

    Shadow
    Dodging Chance: 9/10
    Lasts One Turn

    Energy: -18%

    ---

    Mirage: Creates an illusion of her choosing, affecting up to the amount of people she sees. Illusion is more believable if affecting less people. If affecting one person, the illusion seems tangible. (with enough tries, it’ll be found out)

    If Affecting 1 Person: 90% Believable
    If Affecting 2 People: 75% Believable
    If Affecting 3 People: 50% Believable
    If Affecting 4+ People: 30% Believable

    Energy Per Turn Active: -8% -No Passive Energy Turns it is Active-

    ---

    Nightmare:

    Nightmare: Requires for her to touch the target to be activated. Places the target in an illusion with her (environment stays the same). Anything that affects the two in the illusion affects them in real life (energy costs too).

    Alternative 1: Trap the target in an illusion, that lasts for up to 3 turns, or until they take damage.

    Energy Per Turn Active: -10% -No Passive Energy Turns it is Active-
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    White gloves
    Fake gun model
    Cellphone
    Student ID Card
    Black jacket
    Brown handbag with school materials
    2 Black Handkerchiefs
    Wallet with $170

    Corvus
    HP: [540/2600]
    Base ATK: 100
    Base Defense: 270

    The bows shimmer Crimson...
    X2 Green Crystals are orbiting around Corvus
    X1 Red Crystal is orbiting around Corvus
    X2 Blue Crystals are orbiting around Corvus
     
  11. Tsukiji

    Tsukiji Basking in nostalgia

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    Step 1 is to use Mirage to target everyone and make a bright flash of light. Then disappear. xd
    (Unless I'm supposed to be trusting of everyone since this is OOC. In that case, just blind Corvus with mirage and disappear)
    Black.
     
  12. iiGhostlyOREO

    iiGhostlyOREO Skilled Adventurer

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    I’ll use Rest
     
  13. Aquila

    Aquila Freedom Specialist VIP+

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    oh wait, you want @Host_Legacy to use Crystal Shatter on the totems?

    um, what are you gonna do then?
     
  14. Tsukiji

    Tsukiji Basking in nostalgia

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    Wait, isn't it easier to make the RN 65-95 and completly skip the equation? xd
    Does disorient stack with confusion and blind?
    O-O
    We can indefinitely stun lock a single target if you're able to get 9 % more energy every 3 turns (or get lucky with the roll to get higher than 1)
    Min damage is 50
    Equation should be just rn*12?
    if rest for three turns has nothing behind it.
    and you can just do rest per turn: heal equation to keep it all steamlined.
    Actually 22 since it's March.
    Actually 16 for reasons above
    Can you change these to have the same wording? xD
     
  15. Aquila

    Aquila Freedom Specialist VIP+

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    u could

    sure

    guess i was slipping when i was doing the equation


    same as above

    welp uh, @LS_412, @PikaLegend, do you want your characters to be uh, a year younger in age or do you want to change the year of the birthday?

    no im as lazy as snas
     
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  16. PikaLegend

    PikaLegend Shocking VIP+

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    My character's birthday is my birthday so I am keeping it :p
     
  17. Aquila

    Aquila Freedom Specialist VIP+

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    so uh, your character is 16 i guess
     
  18. PikaLegend

    PikaLegend Shocking VIP+

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    O, hang on.

    Just change it to 2000 then, I think that works.
     
  19. Aquila

    Aquila Freedom Specialist VIP+

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    so uh, could i just assume that Fabio would do "Smack" against any one of the totems?

    cuz they are low on energy and would probably be better off waiting to do another arrow storm since they are the only one who can actually do damage atm
    ________________________________
    im asking any1 who's online rn
    ________________________________
    cuz i rly want to do another response before i have to go back to the phone tmr
     
  20. Tsukiji

    Tsukiji Basking in nostalgia

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    I'm online! :D
    But I don't want to outright decide for him (mainly cause I haven't looked at the character enough)
    ________________________________
    Yes do it. The other options aren't good at all atm. (Just gonna control LS for a moment, ye?)
     
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