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The Least Optimizable Build In Wynn And Why Reworks Are Needed

Discussion in 'Wynncraft' started by Toaster, Jan 3, 2019.

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Is Spell Warrior Optimizable In Guild Wars (especially without the likes of thrunda, hero, or idol)

  1. Yes

  2. No

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  1. Wynn: The Anime

    Wynn: The Anime Does not like anime VIP+

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    Mage is fine in spells, assassin just overshadows mage in the fact that spin attack completely incapacitates every mob in the game.
     
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  2. Toaster

    Toaster He/Him CHAMPION

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    ALSO, to those of you who say Spell Warrior is optimizable for war, explain why.
     
  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    And then they deal one poff of 60% damage and disappear, cause Smoke Bomb's effect lessens the longer the bomb is in existence. If you're using it for a ranged attack, you'll get nothing but chip damage, but if you throw them at your feet you get the longest effect.
    Not in my experience. Not in my experience in the slightest, cause I don't do wars, not since Gavel was introduced. I ONLY fight overworld mobs and bosses, so those are the ones I'm citing here when I say things like that.
     
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  4. Toaster

    Toaster He/Him CHAMPION

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    I disagree that mage is "fine" in spells. When converting meteor to uppercut you lose 2-3k damage
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    Damage per tick is still constant lmao, i've been able to take out high kb bosses with smoke bomb before.
    Also, try warring and you'll understand a lot of the problems we have with the nerfs you've been handing out to us like they're nothing
     
  5. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    It's not per tick, it's once every .5 seconds, and bombs can last for up to 4.4 seconds for a maximum of 8 hits, or 540% damage.
     
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  6. Toaster

    Toaster He/Him CHAMPION

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    wow cool doesn't change the fact that
    A. i've soloed a boss using near exclusively smoke bombs at a range
    B. The damage per hit stays the same
     
  7. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Bet it took awhile since each cast was only dealing maybe 180% damage at most cause of the range-time falloff, if you were really cheesing it by staying out of vision range like that.
     
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  8. by2011

    by2011 category creator VIP+

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    a. i lose like 100 hp/s on average
    b. although uppercut makes it impossible to hit mobs, you can just throw out uppercut into a random crowd on enemies, then target the bishops/clerics with bash spam (then again i have 40%ws)
     
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  9. Toaster

    Toaster He/Him CHAMPION

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    Took a few minutes, about the same time it took for me to kill the same boss simply uppercutting because of the knock-upwards and time it took to hp regen for the boss
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    what build, what levels of war mobs and quantity
    also if you're using skill pots
    shame
    and not every build has good ws like that
     
  10. Lego_DW

    Lego_DW yeppers HERO

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    owo
     
  11. by2011

    by2011 category creator VIP+

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    well, i've used 3 builds (had some hp pots)
    https://wynndata.tk/s/rjqTnF no skill pots, rest sp into agi, (ws rolls not perfect, 10/4 mr, not 11/4 because 3eye), hp loss on this one is a bit higher, but still works fine (in average 80 mob war, used about 4 pots)
    https://wynndata.tk/s/NbaeL3 no skill pots, sp assigned into 114 int, (ws rolls not perfect 11/4 mr, not 11/4 because 2/4 memento)
    https://wynndata.tk/s/bzDCse no skill pots, higher than 40% ws and also a mythic, but now only 9/4 mr (ree finding better memento)

    you'd probably better of building def for wars, but eh
     
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  12. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    honestly he's right tho if I time out of an 80 mob war with a full thrundacrack build there's probably a problem (and not just uR bAd)
     
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  13. yellowscreen

    yellowscreen Certified Lurker

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    Some classes are better than other classes in specific things.
    But I think things like spell warrior are still meant to be playable.
    I mean, the Gavel changelog said we could make a teleport build, yet we still cannot.

    One more thing:
    As far as I am concerned, things like guild wars and legendary island shouldn’t be possible to solo.
     
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  14. by2011

    by2011 category creator VIP+

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    hi i'm back, i'm here to report that charge is epic for fodder wars
     
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  15. Shots

    Shots Legendary Adventurer HERO

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    LI should be soloable so you can actually grind for items alone.
    Guild wars I wouldn't care outside of when I get bored and take random territories.

    Back to the topic at hand though,
    they are fine as they are in PvE when used properly (Bash/warscream can easily keep mobs at bay and corner them for really high dps, uppercut can do the same more effectively for anti-kb mobs and ranged mobs, as well as possibly fast moving mobs, and charge is ok as a movement spell. Warscream also provides a damage and defense buff and bash slows enemies, making it them more effective). Using the "they get stuck in walls" excuse is kind of irrelevant since 1. practically any mob with a mobility spell can get stuck and 2. arrow storm/arrow shield/multi-hit can all do it as well. I honestly never noticed mobs getting stuck as much as people make it seem when using warrior EXCEPT against mobs that seem to take a considerable amount of more kb than others (such as Mecho Corrupter, but arrow storm/shield easily get him stuck as well). Outside of bosses/mini bosses and some of their minions, most mobs die within 1 or 2 uses of bash/uppercut anyways.

    Wars I can understand why it wouldn't be all that friendly with so much kb, but you have to keep in mind wars are pretty much an entire separate entity from normal PvE. For example, would you use archer melee in wars? I highly doubt it, since it is easily worse than both hybrid and spell spam playstyles for hordes of mobs, but it can work decently in not as mob heavy situations. I guess we should buff archer melee to! #MakeArcherHaveAoEMelees

    I believe the main issue with people complaining about spell warrior is that they expect every single playstyle to be optimal. Optimal =/= viable, so don't confuse the two. Melee warrior (especially fire) is in my opinion the most optimal of any playstyle you could go as warrior. Is it the only one that can work though? No, it's just probably the most optimal (best) out of all the viable (able to work effectively) options you could choose from, as there is for practically any class.

    Also for those saying warrior spell spam has the worst dps out of all the classes, mage would like to have a word with you. Ofc it's not as good as assassin/archer since those are the literal two classes who should have the best dps, but yeah it's not as bad you make it seem.

    EDIT: For those who say spell warrior is the worst playstyle, melee archer and tank archer (which are both viable but nowhere near optimal options) would especially like to have a word with you as well.
     
    Last edited: Jan 3, 2019
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  16. Toaster

    Toaster He/Him CHAMPION

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    LMFAO no. They're meant to be hard to push your skill in order to solo. And spell warrior is shit now for wars
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    Spell warrior is the worst relatively common play style. Archer typically isn't meant to be melee or tank, because of low defense. And yes, this is talking about wars mainly, but i've experienced knocking every LI boss into walls except Cybel and Yahya. We don't expect everything to be optimal, but an entire class of spell and even hybrid spell warrior shouldn't be taken away. Typically, melee is less common than spell because it's harder to optimize for other classes, but still, warrior shouldn't be totally exempt from spell builds. Warrior wasn't meant to be a totally melee class.
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    charge is actually good in wars, but lacks damage. It's great for 50s
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    @by2011
    https://wynndata.tk/s/rjqTnF nice damage lol
    https://wynndata.tk/s/NbaeL3 nice defenses lol
    https://wynndata.tk/s/bzDCse i can get better damages and defs without hero, and even with hero, better both
     
    Last edited: Jan 3, 2019
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  17. Shots

    Shots Legendary Adventurer HERO

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    It's not totally exempt from spell builds. As you said, archer typically isn't meant to be melee or tank, yet it can be if you really want it to. The same applies to warrior in that sense (but it is much easier compared to those two examples) that it can definitely work but it isn't as good as melee, which the class is more built towards due to high defense (allowing it to stay constantly near the enemy), a self buff (that defense buff allows it to stay even closer), and the second best melee attack in the game (keep in mind again that warrior has spells rated at the lowest of all the classes to begin with as well). You aren't completely forced to use melee warrior since spell/hybrid are both still very fine options, but melee is usually better than either due to the nature of warrior.

    Again, I can understand why it wouldn't be all that good in wars though.
     
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  18. Gigavern

    Gigavern Giant Fern VIP+

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    Weird flex but ok
     
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  19. Drew1011

    Drew1011 Former Viceroy of the Foxes / Reviver of Kingdoms HERO

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    From my understanding the main problem here is just that the item team completely ignores a large aspect of the game (warring) when making their items and only focuses on the main game.
    Which is dumb.
    Wars a part of the game, item team should find a way to balance for those too.
     
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  20. Toaster

    Toaster He/Him CHAMPION

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    This is a part of it, the staff/ct not only ignores wars for items, but even for class balancing as i said.
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    Sir, I'm going to ask you to disagree with the low spell rating meaning anything at all lmao
    Mage to Warrior conversion with the exact same versatile build makes you lose 2-3k on your R-L-L spell, a main source of damage. That stuff doesnt mean too much lol
     
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