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The Next Update Might Be A Gavel Revamp.

Discussion in 'Wynncraft' started by Mistrise Mystic, Sep 3, 2018.

?

What’s the next update

  1. PvP update

    15 vote(s)
    19.0%
  2. Gavel update

    41 vote(s)
    51.9%
  3. New Mechanics

    26 vote(s)
    32.9%
  4. Grian’s a troll and it’s RtD

    28 vote(s)
    35.4%
  5. 1.18

    26 vote(s)
    32.9%
  6. Grinding

    14 vote(s)
    17.7%
  7. New mechanics

    20 vote(s)
    25.3%
  8. Just a single god item that’s a level 1 mythic

    19 vote(s)
    24.1%
  9. You put new mechanics twice

    23 vote(s)
    29.1%
Multiple votes are allowed.
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  1. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    So, a few months ago, Grian posted this thread:
    https://forums.wynncraft.com/threads/whats-confusing-about-gavel.220012/
    In this thread, he basically asked the community what Gavel quests and lore could use some reworking. The answer was a lot.

    More recently (yesterday as I write this at 12:30 AM), he said that the main focus of the update would not be Dern. In addition, JP posted earlier that the amount of gameplay in Wynncraft would go from a couple hundred to a couple thousand.

    There are a few things that could make this possible.
    First, PvP. This could be possible, but to be honest not much short of adding a ton of new maps and modes would really make this a viable option.
    Second off, more grinding. This would suck for a lot of reasons. Not much to explain; it’s probably unlikely.
    Third, more endgame activities. This is what seems to be the most likely option, and is why I think Gavel’s on the chopping block.

    There are already multiple areas of Gavel that are massively underutilized, and many, MANY unfinished questlines or areas that aren’t fleshed out. Off the top of my head, Aldorei, Maex, Molten Heights, Dullahan, the Realm of Light, Orphion’s Tomb and the Grootslangs (I think that’s what they’re called) all come to mind. That’s three dungeons, a realm, three areas, and a storyline, all in need of fleshing out. Not to mention quests like Star Thief and Eye of the Storm.

    In addition, there are also discoveries. Although they are relatively common in Wynn and Corkus, to an extent, they are borderline nonexistent in Gavel.

    Would that be enough to constitute a couple thousand hours of game time? If they play their cards right, it probably could, especially with the addition of new systems or mechanics.

    So.
     
  2. HalfCat_

    HalfCat_ Supporter of Catania GM Builder

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    I think this is definitely possible. But to have that massive of a playtime increase it has to be a large new gameplay element that’s being added.

    Btw would you be dissapointed if there wasn’t a gavel revamp next update?
     
  3. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    I just want new endgame content. I don’t care what form it comes from
     
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  4. captainganon

    captainganon God of k | Derpalope VIP+

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    Frankly I don't think the 3000-hour estimate from jp is realistic, especially considering the 300-400 hour estimate of current gameplay doesnt seem super accurate either.

    More than likely the update will be about filling Gavel and replacing what didnt work, as opposed to a full revamp. No need to rework the things that arent bad, after all. Seeing as how literally everyone wants new endgame content, that'll probably be some of it, maybe new minigames or modes or some such.

    so it probably wont be a revamp, but more like a full realization of Gavel's potential (and probably Corkus too)
     
  5. CoolVictor2002

    CoolVictor2002 Dead meme expert,cyberbullied by NicBOMB

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    yes.. rework EYE OF THE STORM
     
  6. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Tbh my definition of revamp is filling Gavel and replacing broken things, so yeah, I agree. I’m just too tired to think of a better word for it. And titles can’t be edited, so...
     
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  7. SUPER M

    SUPER M shoop CHAMPION

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    maybe they're bringing back wizard fortress?
     
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  8. akita neru

    akita neru boop beep HERO

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    There's a stark difference between how much gameplay the game offers you, and how much of it you actually go through.

    You might grind from level 1 to 100 in a dozen hours, while another player takes the time to do quests, discover hidden things, explore the map, play through challenges, design equipment builds of their own, and generally make sure to take in as much as they can for over a hundred hours. Not to forget that playing through the game is a different experience on all classes, with a high chance to discover plenty of new things you didn't go through on the previous playthrough. Sure, a normal player wouldn't go through literally all of it, nor would they do it all 4 times, but the game does offer you the chance to do so.

    So yes, even though the numbers were used as a mere example for comparing the two, they do seem moderately realistic.
     
  9. captainganon

    captainganon God of k | Derpalope VIP+

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    let me make this clear: when i say "300-400 hours of gameplay," i think of 300-400 hours of designed and/or purposeful content, such questing, minigames/things to do, and some exploration. For example, if I spent 50 hours just running around the map in the Witcher 3, I wouldn't call that 50 hours of content. That is, I consider what's in the world as content and less the world itself. Maybe that seems a little harsh, but any and every game can be said to have virtually infinite hours of playtime otherwise.


    im perfectly willing to believe that an update like this could multiply the game's content several times over, the point was simply that people shouldnt expect to be able to easily spend 3000 hours on wynn, and that guessing content off of that number probably isnt the best idea

    didnt mean to be particularly cynical over the actual number of hours, i should've made that clear
     
  10. Dr Zed

    Dr Zed Famous Adventurer

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    Well, I’m not quite sure what you mean by what counts towards the gameplay hours. In every game, gameplay time is how much time it takes to reach the end or 100% completion. The only way a player could realistically approach 300-400 hours of content is by completing the game 10 times over. Which for most people that’s quite extreme and doesn’t really count as gameplay, especially since 6 of those 10 playthroughs don’t offer any new gameplay or class mechanics.

    Therefore, a playthrough on each class is what should be considered as completing the game 100%. And a typical playthrough is about 20-30 hours, which times 4 is nowhere near JP’s numbers. I get it that some people may take shorter or longer, but realistically, almost no one takes 100 hours to do one play through. Besides, it’s meant to be an average anyway.

    There’s no way you can approach 3000 in a game, period. There might be some exceptions, but again, without repeating stuff with no new content/mechanics, it’s impossible.
    ________________________________
    Gameplay hour numbers, especially at this scale, don’t tell us much anyway. If anything, it could be considered a bad sign, especially since this is an MMO.

    The best games are those that are concise and consistent, regardless of their length. While some of the worst games such as Final Fantasy XIII are padded like a menstruating fire hose. Given this is an MMO and how much the genre likes to ‘add’ gameplay hours by grinding or other random fluff, I would be a bit cautious.
    ________________________________
    I literally don’t expect anything because Grian told us to, so I don’t know if speculation is a good idea to begin with.
     
    Last edited: Sep 3, 2018
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  11. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Gameplay = how much time you can get out of the game that you enjoy... would be different for all players
     
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  12. Dr Zed

    Dr Zed Famous Adventurer

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    Then theoretically, every game would have an infinite amount of gameplay because people can always replay them. When people talk about how long a game is, it’s typically how long it takes to reach the end or 100% completion on average, which takes into account the variability of each player’s playtime.
     
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  13. SUPER M

    SUPER M shoop CHAMPION

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    You meant Final Hallway XIII?
     
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  14. Dr Zed

    Dr Zed Famous Adventurer

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    Oh sorry my bad :D

    The most surprising thing about that game is that they thought it was a good idea to make a sequel off of it....
     
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  15. TheWildTester

    TheWildTester Well-Known Adventurer

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    Regardless of how many gameplay hours there actually I think that jpresent does want to give us the message that this update is gonna bring in a lot more of those hours and I would expect the update to have a lot more depth to with new systems that can greatly increase the amount of gameplay hours alongside the usual new content
     
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  16. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    A regular player would get bored of constantly replaying and no longer enjoy. that would be the end of gameplay for them. Another play may be fine goin 3 times as long and still enjoy it.
     
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  17. Dr Zed

    Dr Zed Famous Adventurer

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    That’s what I mean; the number of “theoretical” gameplay hours in the case can be extremely misleading. And as I outlined before, I define gameplay hours as how long it takes to reach the end or 100% completion. So grinding classes 10 classes or getting every mythic in game wouldn’t count because the former only has unique gameplay in 4 playthroughs, and nobody was ever meant to hold every mythic.
     
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  18. akita neru

    akita neru boop beep HERO

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    Gameplay hours in general, and especially in this context refer to the estimated full amount of potential interactive gameplay you can get out of the game on average. For Wynn, this includes essentially everything excluding repeated steps, repeatedly discovering same areas. This isn't something you can accurately calculate either. More about this down below.


    I can't really make out whether by "100%" you mean playing a game from start to finish, or observing every item and spot that's interactable. However, claiming that this is the case for every game is false information on several levels. For a linear, story driven triple-A game this is usually correct, since you only have a single main objective within a confined area in order to progress. However, an open world RPG doesn't work the same way, due to containing optional interactive content. Sure, an average playthrough of the main storyline for such a game might be 10 hours, but that doesnt mean the gameplay time is 10 hours. At the same time, another player might spend 50 hours afk within a game, yet that doesn't mean the gameplay time is over 50 hours.

    The easiest way to get an estimated gameplay time is to split everything interactive a game has to offer into sections, take the average times of each first run, and add them up together.


    While you're going through the same story, the way you move and attack are different, and the way you grind and build up your class are likely to be different aswell, which I would definitely count towards gameplay time. For the sake of same story I'd say quests don't count towards the total time, but


    The duration of an average playthrough has nothing to do with the numbers, since one barely contains a fraction of everything there is to complete, discover and fill progress bars with. As an unrelated sidenote, 20-30 hours for an average single playthrough is an unrealistically low estimate. Heck, I know the solutions to all puzzles and quests, yet I still take my time up to 80 hours to get from 1-100 on a single class, without intentional stalling. If we're looking at an average here, I'd say it's closer to 40-60, considering that people speedrun 1-100 in under 10 hours.


    As I clearly mentioned in the last post, the numbers were most definitely just referential for the sake of comparing. I can't believe this whole shitshow started from me saying the single line of "moderately realistic"
     
  19. tig

    tig EO parkour still sucks.

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    this is speculation so dont take any of this seriously

    Iirc they where working on a Gavel revamp and RtD at the same time i could be wrong so dont take this as fact my guess is that was too much work for one update so they delayed RtD to fix Gavel first and will resume RtD later wgile building off of some of Gavel's new lore
     
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  20. Dr Zed

    Dr Zed Famous Adventurer

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    That's practically what I meant by reaching 100% on a single playthrough which
    What I meant by 100% is:
    Completing every quest
    Discover every area, boss altar, and discovery
    Reach level 100 on one class
    Do each dungeon at least once

    What doesn't count:
    Getting every mythic
    Reaching level 1010
    Getting to level 101

    When most people refer to gameplay time, they typically refer to how long it takes to reach the end of the game or reach 100%, assuming players are active for most of the period. Reaching the end of the storyline could be considered as the amount of gameplay time, just not the total gameplay time. Hence why articles and players usually specify if the amount of time is for reaching a specific goal or to do everything in the game. This criteria covers almost everything you can do ingame without being repetitive, and is more than what most people do in their playthroughs.

    Hence why I said earlier that reaching level 1000 or 1010 doesn't count because 6 of those playthroughs don't offer any new playstyles or new class mechanics. Sure, there are plenty of builds, but you don't need a new class for those or different builds to reach 100% of the game (by my standards).
    Even if it's close to 40-60, it's still way off from JP's original answer if you assume that 100% counts as 4 playthroughs each on a different class that covers all the criteria above.
    If there's one thing that's definitely wrong here though it's the 2500 to 3000 hours. For comparison, Skyrim takes around 300 to 500 hours to get practically 100% complete (there are technically a limitless amount of quests, but that falls under being repetitive). I think we can all agree that Wynncraft has no where near amount of content as Skyrim, nor will it. Again, my whole point is that what JP said is EXTREMELY misleading. No game takes over a 1000 hours to get 100% completion. I know people who HAVE gotten over 1000 hours on a game, but that doesn't mean that it TOOK a 1000 hours to get to 100% completion.

    And either way, my point still stands that gameplay hours aren't a good indicator of the quality of a game (especially when the projected numbers are laughably inflated). The best games are those that are concise, and given the MMO genre, there's more reason to be worried than excited...
     
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