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The Builders Had Some Fun In Memory Paranoia

Discussion in 'Wynncraft' started by Derpy_Watermelon, Jun 27, 2018.

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  1. Derpy_Watermelon

    Derpy_Watermelon Professional at Getting Lost VIP+

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    Minecraft:
    So I have this minimap mod that doesn't show cave systems, so when I'm on a room, it'll show whats on the roof.

    While in the ruined mansion from Memory Paranoia, the minimap shows this:

    https://prnt.sc/k007ip

    RekT3

    I don't believe these minimaps are banned if they are I'll stop using it ASAP. It's Xaero's minimap with the cave maps disabled.

    Also, I couldn't get the file upload to work and ended up using the lightshot link. Can anyone help with that?
     
  2. flip

    flip Chef HERO

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    80 euro for hero rank and i see my money hasn't been spent in vain
     
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  3. akita neru

    akita neru boop beep HERO

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    Minecraft:
    Plenty of quests with multiple copies of the same areas do this, since it's easy to lose track of which one you're at. Similar markings can also be seen at Dwelling Walls and some other quests.
     
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  4. YYGAYMER

    YYGAYMER reeeee FW FW Media HIC Master Featured Wynncraftian

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    "Memory Paranoia"
    ok that's what it means
     
  5. LuckyLukas

    LuckyLukas Fell on a cauldron of luck potion

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    You need to copy the pictures address and paste that in the "insert image" tab!
     
  6. SoraDraco

    SoraDraco Well-Known Adventurer

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    As who has worked in both game design and 3D landscape development using the unity engine I can verify that that is a mark of professional game design. Let me explain

    Many dungeons exist in 'pocket dimensions' that are separate from the world map. This is why you teleport into dungeons through a blacked out cave instead of just running in. So decrepit sewers is actually NOT in the mountains near ragni: its floating in the void of some other world or ground level on a super flat one. This allows the devs to do much more because there is space for more buildings and less lag because there are not a million dungeon commands running about 10 blocks thataway. This means that from the outside of the actual dungeon, it looks like a block of stone or whatever (hence why the top of the map looks like a smooth plain of stone). The 'pocket dimension' can be used multiple times (No dungeon has a window so you cant see that they are in another dimension.) So there can be multiple dungeons in the same world, but different cords. Because there are multiple dungeons that look the same because of the stone covering, marks like that can be used to distinguish the dungeons in the world. So if memory paranoia needs some de-bugging, the devs know to go the 'rekt3' mark and there it is. It is also used to keep track of similar areas (The area that is in the cutscene is not the exact same area that you explore in-game. Just a copy-pasted version that has commands running in it.)
     
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