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Heatlh Regeneration Per Second?

Discussion in 'Questions' started by Love Me :3, Jun 15, 2018.

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  1. Love Me :3

    Love Me :3 Travelled Adventurer

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    Hi I see lots of items with +number or +percent% health regeneration

    I wonder how all of these are used to work out the amount of health I will heal each second?

    Like, what is the calculation Wynncraft does to find out how much health I will heal every second?

    Thank you
     
  2. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    health regen should activate every 4 seconds like mana (iirc) although it always seems kinda slow to me but eh
     
  3. Lego_DW

    Lego_DW yeppers HERO

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    i think it has something to do with connect and tps, i think it should be every 4 seconds but eh
     
  4. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    yea but mana seems to work pretty much every 4 seconds but health always seems to take a bit longer for some reason
     
  5. Love Me :3

    Love Me :3 Travelled Adventurer

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    But how is the value calculated
     
  6. Robbee

    Robbee Well-Known Adventurer

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    Minecraft:
    Value = raw + |raw| * percentage
    The |raw| is the positive absolute value of the raw regen, so negative numbers become positive.

    Examples:
    100 raw health regen, 50% health regen: 100 + 100 * 0.5 = 150
    100 raw health regen, -50% health regen: 100 + 100 * -0.5 = 50
    100 raw health regen, -100% health regen: 100 + 100 * -1 = 0
    100 raw health regen, -150% health regen: 100 + 100 * -1.5 = -50
    -100 raw health regen, 50% health regen: -100 + 100 * 0.5 = -50
    -100 raw health regen, 150% health regen: -100 + 100 * 1.5 = 50
    -100 raw health regen, -50% health regen: -100 + 100 * -0.5 = -150

    So as you can see, a high amount of negative %-regen can completely negate your raw regen or turn it even negative, while on the other hand negative health regen can be turned positive by enough %-regen.
     
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  7. Love Me :3

    Love Me :3 Travelled Adventurer

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    What's the player's raw regeneration?

    I notice even if I have no equipment I still regenerate healte
     
  8. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    oh no idea about that lol
     
  9. dukioooo

    dukioooo Creator of WynnData HERO

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    Should be 5 or hp based
     
  10. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    %Health regen affects Raw regen like any other idea (100 raw + 20% = 120), but it also affects your base regen, which is very small, but gets bigger whenever you're at low health.
    ________________________________
    That's the regen you get from equipment, I'm pretty sure you're talking about base regen or whatever it's called.
     
  11. dukioooo

    dukioooo Creator of WynnData HERO

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    are you sure about this? it sounds like the mechanic before the change
     
  12. Gigavern

    Gigavern Giant Fern VIP+

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    Iirc it does both things now.
     
  13. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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  14. Robbee

    Robbee Well-Known Adventurer

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    I did some experiments about the base health regen and yes, it becomes bigger at low health and higher maximum hp. I wasn't able to figure out an exact formula, because the thing is: it seems to be somehow random. I used equipment that brought me exactly to 5k and 10k health without adding any health regen and used negative life steal to bring me down to 1 hp.
    But the numbers were different each time: At 1/5000 health I healed to various health numbers from 53 to 85 within the first regen tick.
     
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