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Guardian Vs. Legends?

Discussion in 'Wynncraft' started by JaydonTheWarrior, Mar 14, 2018.

?

Life steal, or health regen/health.

  1. Life steal.

    30 vote(s)
    51.7%
  2. Health regen

    13 vote(s)
    22.4%
  3. Health

    15 vote(s)
    25.9%
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  1. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    So while comparing items I came across this.

    http://prntscr.com/irc9ul

    Thats Gaur vs Ignition vs Braker vs Hive spear.
    Keep in mind Ignition does less spell damage, but only by about 200 on average damage.

    While posting this in Class Build chat on the discord. Both Major and some other item guy respond with Guardian is a tank spear. I however personally think health, and hp regen barely matters, and that life steal is much preferred. While keeping in mind health regen doesn't activate when you are being hit.
    I would like a Moriarty vote on witch is preferred for tanking.

    So while im thinking about this, all of you picking hp should keep in mind its stagnant. meaning if you heal for more then "insert number here" hp with life steal in a single battle.
    you make up for not having the same amount of extra hp. (basic math.)

    In guars case, it means if you heal more then about 4000 hp, with life steal, in a single battle you more then make up for the lack of hp on ignition.
     
    Last edited: Mar 17, 2018
    rainbowx1994, Aya, BapCai and 3 others like this.
  2. bllueberryy

    bllueberryy Corkus Delegate VIP+

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    Honestly I think guardian is terrible
    Even Alka cometflinger does more damage
     

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    Last edited: Mar 14, 2018
  3. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    alka is a offensive earth bow. not a fire spear.
    2 enterly different classes and elems.
     
  4. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Hi!
    ________________________________
    Alkatraz
     
  5. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Except that one is hyper focused into damage and is earth while the other is hyper focused into defensiveness and is fire.
     
    Last edited: Mar 16, 2018
  6. bllueberryy

    bllueberryy Corkus Delegate VIP+

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    I mean Alka-cometflinger (let me change that)
     
  7. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Loot at the Text color of the image, Its a legend.
     
  8. e!

    e! ⁣e HERO

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    That's the most defensive class with a defensive element and the most damaging class with an offensive element.
     
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  9. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Warrior may have the most base def. but most would say mage is tanker due to heal spell.
     
  10. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Sustain!= tankyness...
     
  11. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    http://prntscr.com/irdbdu

    yes, yes it does.
    If i can live longer then the other guy. well im tanker.
    The damage i take per hit doesn't matter if i heal all of it back while he doesn't. the only time it does is when a someone can 1 shot me. this only happens in when "if you have a good build" with cata, and a few bosses at most. sadly they will one shot a full health def tank aswell.

    Its just less likely to a small extent.
     
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  12. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Uh
    Shouldn't it activate when you hit someone? Not when you GET hit?
     
  13. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Thats life steal.
    health regen only works when you go without being hit for a period of time.
    meaning in order to use it as a tank you have to avoid enemies "the oppsite of what you are meaning todo as a tank"
     
  14. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    5 seconds of not being hit starts regeneration; which almost never happens in a boss fight unless you're a support or agi build, in which case regeneration wouldn't even matter.
    Point is, hp regeneration raw or otherwise generally is garbage as a stat. HP is useful and Life steal are useful, but hp regen % or raw do not in any way compare to any other stat in the game in terms of usefulness @Pokextreme @Major_Lue . Even though you'd theoretically be gaining health consistently when using hp regen, it never happens because you're too busy taking hits that reset the timer for a regeneration tick. This translates to Life Steal and HP being the only useful stats for tanks to actually take massive damage without dying.
     
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  15. e!

    e! ⁣e HERO

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    Soul point regen? Stealing?
     
  16. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Those are useful for low level players that die alot and need money respectively. Plus memes, but hp regen is supposed to actually be a combat stat; ie. do something. Currently it only works out of combat since taking damage (a thing that only happens when in combat) stops regen.
     
  17. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Ok sense @Major_Lue hasnt responded I will. The only class that doesn't benefit from regen is mage. Going the 5 seconds of not taking hits isn't as hard as you all make it. It's naturally easy for archer and assasain. Archer fights at a distance, and assasain has vanish. Warrior it seems like won't get the effect of regen. This isn't true though. If it's a ranged enemy it's usually possible to strafe and use uppercut, the spell that's criticized for taking too long before more dmg can be dealt to get the effect. I use guardian and in many cases the regen triggers when I'm not even trying, like when a boss teleports away and I have to spend 5 seconds chasing them. It's hard to catch regen ticks though because they aren't indicated by anything except a number increasing on your screen.
     
  18. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    It may activate once or twice, but its hard to argue it better then life steal.
    Given that your tanking your probably going to have the argo of a mob anyways, and melee hits are easy enough to hit off while mana is regening.
    the effect of life steal only increases with the number of mobs, and its infinity more useful because you can actual stay in combat when using it.
     
  19. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Archers are literally full damage support or nothing, since they can't tank any damage even at 110 defense, and assassins can hide to start their Regen tick, which is the best counter argument here IMO. The spell is literally designed for retreats to Regen and get ready to start fighting again.
    Again, you only need HP regen when in combat, which is the only time you take damage (excluding falling). I think HP regen should be rebalanced so that it is a constant effect that replenishes hp over time without being stopped by recieving damage, the thing regeneration is literally supposed to fix, just like mana regen replenishes your mana regardless of casting a spell or not until you max out. Then rebalancing the HP regeneration stat around that, rather than making the stat just flat worse at being a tank stat than life steal. Life steal is supposed to be like the mana steal of HP; it isn't consistent if you aren't melee attacking. Currently if a tank builds hugs a boss and spams melee attacks, there is no need for HP regen at all. You even said it yourself:
    You are just trying to get back to the boss in the time that regeneration begins again. Unless you have absurdly high regeneration, that boost will be more or less pointless, and if your mage is spamming ice snake to hold the boss in place, it likely will not be able to get away. Not all bosses have teleportation, and most bosses stop moving if they get hit from attacks during their other movement spells like charge, meaning they cannot escape 2 or more players effectively. Your arguement still falls flat because HP regen is still the worst stat in the game IMO. It has no use, and is never 'needed' since it won't do its ONE JOB when people ACTUALLY NEED IT.
     
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  20. Thunder

    Thunder Chief Thunder HERO

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    If mobs can regen health while getting hit, why can't we?
     
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