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Li Items Changes

Discussion in 'Wynncraft' started by highbread, Feb 9, 2018.

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  1. Littleshadowman

    Littleshadowman Newbie Adventurer

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    #BuffHydroRing
     
  2. CaptainTT

    CaptainTT I'm Bored as always HERO

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    #BuffHydroRing Even if i never used it
     
  3. T-Flex

    T-Flex At the gym HERO

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    Guys, please, if you want hydro ring buffed, you will have to write a proper reason. #BuffHydroRing means nothing to us. We need proper arguments, otherwise, nothing will be done about it.

    Keep the feedback coming, thank you.
     
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  4. highbread

    highbread highbread

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    The reasoning for removing the water damage was how it had both mana regen and mana steal. However, while it is a valid statement, I believe that mana steal is not quite as useful as it may seem:
    You say mana steal is a powerful stat in a build, and I agree. For only one class.
    Mage.
    With mage, its main damage spell is meteor. Due to the way meteor works, you can cast meteor and melee to use mana steal while the meteor is dropping before casting another after the meteor hits.
    Other classes don't have this type of opportunity, as the main damaging attack hits instantly or shoots them out of reach, such as spin attack, uppercut, or arrow bomb.
    In an extreme case, it can be detrimental to melee attack. With assassin, it is important to be able to consistently cast out spin attack in order to keep a mob stunned. Taking time to melee can cause the mob to not be stunned, which can be very damgerous to a class like assassin.
    Anyway, my main point is that while mana regen and mana steal is a powerful combo, you may be overestimating its strength a bit. If using the hydro rings, you are most likely using a heavily spell based build, leaving little opportunity to melee. Therefore, it isn't too broken for it to keep some water damage.
    I would suggest leaving out the water damage for the silver ring and gold ring, then adding 5% or so on the diamond ring.
     
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  5. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    As an assassin main i can easily say that it is absolutely no issue whatsoever to do a couple of melees between spin attacks lol mobs take a lot longer than 1 second to recover from a spin attack... some bosses such as CoW and the Mechorupter even take 7seconds till they start proper combat again. My assassin is Air main and water secondary and thus i cant do infinite spell spam. So infact my melees help me keeping the dps up. Plus now that super slow casting is a thing you can use the mana steal MUCH more effectively.
     
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  6. Spinel

    Spinel Pronounced Spin-nell, not Spine-el VIP+

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    It was @Lucasario's idea don't blame me
    No but seriously, we already did give reasons why the hydro ring is underpowered. Mana steal is neglible in a water build, and before, you could wear two of them and get 20% water damage. That is what made it worth using over moon pool, but that's gone now.

    Also, I believe you yourself said many times that the hydro ring was underpowered, no?
     
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  7. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    -100 ele def on Moon Pool is quite painful and you guys really underestimate mana steal lol
     
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  8. T-Flex

    T-Flex At the gym HERO

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    Yes, that's my personal feeling towards it, but that's subjective, not objective-ish. I do have some mana/life steal in my build, it's my fault for not using it. Now, archer melee not being a good thing is another issue. I am going to re-play the whole game in the upcoming days with different playstyle approach just to see how mana steal stands in viability.

    While you did provide detailed feedback, which I appreciate, others didn't, or to be more precise, we didn't receive enough feedback from different people.
     
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  9. Spinel

    Spinel Pronounced Spin-nell, not Spine-el VIP+

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    Ya, but most water builds use either anima-infused helmet or boreal-patterned aegis. Boreal barely cancels out the negative defense on two moon pools, and with anima, you'll have -50 thunder defense, which is fixable with powders and doesn't make much of a difference even if you decide not to use powders.

    My problem with mana steal isn't the identification itself, it's that it's not useful for all classes. For assassin,(my favorite class) mana steal is almost useless for two reasons:
    1. Most assassin weapons attack fast or faster, and mana steal has a higher chance of triggering the lower the attack speed is.
    2. You have to get up close to melee to properly use mana steal. This doesn't work with ranged mobs such as Mummyboard and Virus Doctor, and is basically a death wish with mobs like Death Metal that have a high-damaging Multihit spell.
     
  10. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    ._. unintended shouldnt even be a thing lmao we went over this before.
    you ll still loose the same amt of ele def though so you ll still take more dmg.
    yeah uhm no. As it happenes i like mana steal quite a bit actually on stuff like my black assassin. So it really isnt useless lol Its just your personal preference but that doesnt have anything to do with the actual balance.
    Point taken.. most ^^ but upload_2018-2-13_0-20-12.png
    Chain Lightning is a thing but thats beside the point i guess lol.
    As assassin you gotta get in close anyways??? no matter what range lol there is no difference.. i fight like... all bosses at melee range distance and i still manage quite well so i really dont see your issue.
     
  11. highbread

    highbread highbread

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    dont forget the fact that when you are using a ring such as diamond hydro, it has a 100 intel req which pretty much means that you are using a spellspam build. thus, using the mana steal is not needed in that type of case.
     
  12. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    you can also just have an intel build with a lot of water damage and a bit of mana regen (and then mana steal as support). Other than that you could also like... you know use Sitis to some extent the way we wanted it to be and actually use the mana steal for gaining mana.
     
  13. Spinel

    Spinel Pronounced Spin-nell, not Spine-el VIP+

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    1. So? There's nothing stopping you from using two, other than the time it takes to do hive on two classes.
    2. This amounts to personal preference, but I would take 2/4 mana regen and worse defense over 1/4 regen and steal with unaffected defense.
    3. Black can have -4/4 mana regen to -2/4 mana regen. That is a lot, and remember, black is super fast, so it might take many hits to actually activate mana steal.
    4. That is literally one dagger that(almost) nobody uses.
    5. That's fair I guess, but chain lightning requires melee to charge, so
    6. What most assassins do is spam spin attack while circling the mob, and throwing a smoke bomb for extra damage. The last time I remember using assassin, it's hard to melee while circling the mob without getting hit yourself, but I'll have to try that on my own.
     
  14. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    how do generate curse without melee???
    ________________________________
    The time spent melee attacking to get curse built up is sooo important for most builds, as it means curse is going to be active while you are at max mana since you have been gaining mana from stealing and regen.
     
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  15. Gigavern

    Gigavern Giant Fern VIP+

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    About this mana steal that you seem to deem useless.

    As many others have said, mana steal further rewards meleeing for Curse, which in and of itself is reason enough to melee. Not to mention that Mage, Warrior, and Assassin have opportunities to melee, even if you're not using Super Slow. Not to mention Chain Lightning with Mana Steal can do far better than mana regen on its lonesome if you're not using Curse.

    In addition if you really don't like mana steal, you can CONVERT IT INTO MANA REGEN AND OTHER IDS LIKE DAMAGE with items like Tear of Pirate Cove.
    Heck try using Diamond Hydro Ring and Diamond Hydro Bracelet with Suppression.
     
  16. *EpicJay*

    *EpicJay* Newbie adventurer VIP+

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    Rip archer
     
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  17. Gigavern

    Gigavern Giant Fern VIP+

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  18. Thega

    Thega ```Interesting flavour text``` CHAMPION

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    I think that LI items should be nerfed.
    Before the gavel update, there was one endgame set. Bob's mythic, Blue mask, stalactites, etc. There was one set to rule them all.
    In the gavel update, the item system was revised. The item system changed so that there was no one ring set that was better than any other. There was only going to be one endgame item per element per player, given through qira's ultimate challenge, that a player could use.
    Once again this changed. Infused hive wands were matched with misspelled wybel weapons, and now there were 2 grindy ways to get better than the rest of endgame items. Also, people put classes through the hive just to get extra hive items, and just again there was a set better than the rest.
    To match the hive and wybel level of OP, new farmable items were released into the game with corkus. These were every type of accessory corresponding to every element, or rainbow, and it was possible to get multiple per person.
    Here we are today. They just got buffed. the people who don't spend their lives grinding away on wynncraft for levels(hive items) and emeralds(to buy builds to do LI) got left behind in an oversight once again. Increasing skill point requirements will not be enough this time. You f'd up.
     
  19. T-Flex

    T-Flex At the gym HERO

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    Thega,

    I have hard time following both your premise and the conclusion. At first glance, it seems like you are against 1 set to rule them all, as you call it. In the middle, it seems you are for it, and by the end, I am not sure anymore. It can be me, but the way I see it, you wrote all that without actually saying what you mean. I didn't sleep this night, so I could have missed your point without realizing it. I suppose it doesn't matter really, as I am interested in discussing another matter with you, and it's this:

    I don't spend my life grinding. I have 1 100 class, and it's archer. My gear is bang average. I used to own 2 different mythics before the mythic rebalancing, and I got rid of them quickly. They were ignis and freedom, both going for 3 stacks. I never had lots of money nor did I do tons of loot runs, and I certainly never got lucky to find a drop that would yield me huge profit. Even with all that I still managed to find the enjoyment in game. You don't need to have all best gear to have fun. You can strive towards it, but you certainly don't need it. I personally don't like LI items. Not because I think they are too weak or too strong, but because they don't fit nor into my playstyle nor into my build. If it was only up to me, I would buff them even more. Crazy, I know.

    The stance you have doesn't fit into an RPG theme. There needs to be content that is going to reward dedication and effort. If you manage to complete LI, you deserve to be rewarded with stuff that is better than the one found in the open world. Otherwise, what's the point of LI? Why bother with hard content at all then?

    We are doing as much as we can for people that aren't doing too well in the game. Unfortunately, if people lack skill, or are unwilling to put effort into the game, then we can't do much.

    I personally have 0 LI items. I never found them interesting enough to put effort into obtaining one. Yet, I am not feeling like I am being handicapped or missing on something super important.

    I am sorry you are feeling this way, but RPG games require both skill and dedication and should reward all that. We as a team will always strive towards that.
     
    Last edited: Feb 19, 2018
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  20. Awsomeman12345

    Awsomeman12345 Property Of Pandora

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    The reason why many people don't like mana steal is because of two reasons, they being:

    1. It depends on the class melee attack
    2. RnG

    Mage, Assassin and Warrior can hit multiple mobs at once while Archer, on the other hand, can't. This leads to a issue where Warrior, Mage and Assassin could generate more mana to screw their enemies while Archer can't gain as much. Compounded by the fact that Archer melee is hard to use, it's just not worth it. In addition, Mana Steal is basically RNG and not predictable. Compared to mana regen which many skilled players can predict when will they regen more mana. You just do not know how much mana will you "steal" from them, its like playing dice (Not alot of people likes that). Moreover, it depends if you hit your target. Many would say that Mana Steal would outshine Mana Regen when attacking multiple enemies which results in more mana regenerated. While this is true, not every boss has minions to harvest some mana and some enemies can be hard to hit. This condition renders Mana Steal's quirk useless, Mana Regen will be always by your side no matter what. Already, Mana Steal is unappealing to Warrior, Mage and Assassin especially Archer.

    This make me believe that the main reason why players now choose Moon Pool Circlet is because Mana regen is UNIVERSALLY useful while Mana Steal is SITUATIONALLY useful.

    This concludes the worst essay in the world with my very biased view, wasted one hour typing a crap essay that will be easily countered.
     
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